Ultimate Regeneration Megapack (Paused) - Updates

PC Ultimate Regeneration Megapack (Paused) 1.0.3

Updates for Helldivers 2
Hi everyone!

I'll still be updating my mod to Hellforge, but I've recently come across a new mod called MDL that's currently in development. I'm really looking forward to seeing how it progresses, and I'm planning to update my mod to work specifically with MDL once it's available. Hopefully this mod will work in the future.

On another note, I've also been working behind the scenes on integrating various mods into the SHODAN Stat Editor, adding new parameters, features, and QoL improvements directly into the editor to make everything more accessible and customizable in one place.

However, I'm still unsure whether I'll release this integration publicly, mainly because of permissions from the original mod authors and potential legal concerns. To be honest, I'm pretty new to the modding scene, especially when it comes to releasing modifications based on other people's work, so I'm still figuring out the proper steps to take and who I need to contact before sharing anything.

That said, if enough people are interested in having these features integrated into one mod, I'll do my best to make it happen while respecting the original creators and their work! :)
For now, I'm still undecided about whether I want to port this mod to Hellforge's Helldivers 2. After the recent EAC update, I've honestly lost a lot of my passion for the game and don't really feel like playing it in its current state, especially considering how uncertain and grim its future looks.

However, if enough of you are still interested in this mod, I'll reconsider and most likely port it to Hellforge.
  • Underbarrel regeneration fixed for the One-Two, Arbitrator, and Stoker, including after respawning.
  • Battery Mode fixed for loaded underbarrel ammunition.
  • More Optimization
- Attempted to optimize the mod processes

feedback are greatly appreciated
  • Improved Mod Options Menu. (Should be much cleaner and easier to understand)
  • Added Automatic and Manual regeneration modes. (To all, previously only primary, secondary, grenade and stim)
  • Added customizable regeneration hotkey. (Again, To all)
  • Brought back One Time and Until Full refill options.
  • Fixed weapon magazine capacity and ammo regeneration from attachments. (Things like short and extended magazine)
  • Added Siege-Ready armor passive compatibility.
  • Fixed AMR and LAS-98 regeneration. (for the AMR magazine count and the LAS heatsink regen)
  • Various bug fixes, performance improvements, and stability enhancements.
feel free to ask or report anything in the comments :)
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