PC Player Characters & gameplay mechanics in BeamNG [ Specifically DoA characters / mechanics ]

willjay

Community Leader
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Jun 2, 2026
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As the title says. I would love to be smart enough to figure out how to mod video games like this, but without a guide or something, I can't do much.

I have done some research however,

Game Engine (BeamNG):
The game engine consists of a closed-source C++ core responsible for 3D rendering and other essential libraries. However, a substantial portion of the engine is open-source LUA code that handles game modes, missions, scenarios, traffic management, and various editor tools. Its primary update loop runs every graphics frame.
[ source: https://documentation.beamng.com/beamng_tech/architecture/ ]
Game Engine (DoA 5):
The game engine used in Dead or Alive 5 Last Round is known as the Soft Engine. This engine is specifically designed to enhance the realism of character textures and physics.
[ source: https://en.wikipedia.org/wiki/Dead_or_Alive_5_Last_Round ]

After seeing what T'oward did with Unreal and Creation, can we legendary modders do the same with Beam and DoA?

Imagine a pinkslip mode... driving up to a fight, and the winner gets the pinkslip for the opponents car or something.

Arcade mode would be quick race then fight. Winner of the race gets powerups, etc..

Story mode... we could do so much with these characters, cars, maps and mods.

So... Anyone else think this would be pretty cool?