敌人血量 HUD · Heavy Persistent(MDL3 版)
Enemy HP HUD Heavy Persistent — 简体中文说明一个跑在 MDL3 上的敌人血量显示 MOD。它不读游戏内存、不带任何构建偏移,血量与敌人身份全部来自 HD2 Data Hub 的实体事件,界面用引擎自带的 screen GUI 绘制。
当前版本:3.5.3
一、它能做什么
- 屏幕中偏右常驻卡片:显示「当前正在被打的那个单位」的血条、名字、
当前血量 / 最大血量、距离。 多个单位同时掉血时,优先显示自己造成的伤害目标,其次显示最近受击的那个。 - 重甲单位头顶小血条:只有重甲(坦克、炮塔、巨兽、移动工厂之类)在受击位置上方显示一条小血条, 最多 6 条、按距离排序;普通小兵不会在头顶常驻血条。
- 原版配色与节奏:沿用原 Enemy HP v2.0 的血量配色(满血白 → 半血黄 → 残血红)、 方框 / 轨道 / 残影 / 阵营色侧条,以及受击后停留 6 秒(重甲 10 秒)再淡出的规则。
- 全中文敌人名:140 种敌人类型,中文 108 条来自《战地5 命中与击杀反馈》官方简中, 另外 32 条(炮塔部件、触手、运输船、背包等)按同样风格补齐。
- 中英双语言:可在游戏内菜单切换「简体中文 / English」,HUD 文字与菜单文案一起跟着变。 英文名同样对齐《战地5 命中与击杀反馈》的叫法(
warrior_tier_2→Warrior)。 - 游戏内可编辑菜单:F9 打开 MDL3 的 MOD 设置即可调语言、卡片位置、整体大小、重甲识别距离, 无需改文件、无需重启。
二、前置要求
| 项目 | 要求 |
|---|---|
| 启动器 | MDL3 3.0.0-dev.27 或更新(含 HD2 Data Hub 0.3.0+) |
| 部署顺序 | MDL3 必须是 Arsenal 里最后部署 / 最高优先级的那个 |
| 不要另外部署 Chef Shared Loader 本体;本 MOD 由 MDL3 直接运行 |
数据完全依赖 HD2 Data Hub:Hub 没就绪时 HUD 不显示(这是设计如此,避免读到错的数据)。
三、安装
方式一(推荐,Arsenal)- 把
Enemy-HP-HUD-Heavy-Persistent-3.5.3.zip拖进 Arsenal / HD2 Mod Manager。 - 在列表里启用它。
- 确认 MDL3 排在它后面(最后部署),然后执行 Deploy。
- 方式二(手动)
把压缩包里的Addon\三个文件一起放进…\Helldivers 2\data\:
代码块
如果这个编号已被别的 MOD 占用,换一个没人用的编号即可(三个文件名要保持一致), 编号大的优先于编号小的。Code:9ba626afa44a3aa3.patch_15 9ba626afa44a3aa3.patch_15.gpu_resources 9ba626afa44a3aa3.patch_15.stream
安装后data\9ba626afa44a3aa3.patch_15应为 60 128 字节。
四、游戏内菜单
入口:F9 → MOD 设置 → 分组「敌人血量 HUD」
五、致谢
- 原版设计:Enemy HP HUD Heavy Persistent v2.0(配色、持久条、重甲判定规则)
- 绘制方案:Enemy-HP-HUD 1.1.0(引擎 screen GUI + 固定图元池,只 update 不重建)
- 译名:战地5 命中与击杀反馈 v2.0.1(官方简中 / 英文敌名)
- 数据:HD2 Data Hub 0.3.0(实体事件、血量、身份)
- 运行环境:MDL3 3.0.0-dev.27
Enemy HP HUD · Heavy Persistent (MDL3 build)
English descriptionAn enemy health bar HUD for Helldivers 2 that runs on MDL3. It reads no game memory and carries no build offsets: health values and enemy identities come entirely from HD2 Data Hub entity events, and everything is drawn with the engine's own screen GUI.
Current version: 3.5.3
1. What it does
- A persistent card on the right of the screen centre showing the unit you are currently damaging: health bar, name,
current / maxhealth and distance. When several units are taking damage at once, your own damage target wins; otherwise the most recently hit one is shown. - Small bars above heavy units only. Tanks, turrets, big bugs, factory striders and the like get a small bar above the point where they were hit — up to 6 of them, sorted by distance. Regular infantry never get a head-mounted bar.
- Original colours and timing. The health gradient (white → yellow → red), the box / track / trailing ghost / faction accent strip, and the 6 s (heavy: 10 s) hold-then-fade rule are carried over from the original Enemy HP HUD v2.0.
- Localised enemy names. 140 enemy types: 108 Chinese names are the official ones from Battlefield 5 Hit & Kill Feedback; the remaining 32 (turret parts, tentacles, dropships, backpacks) follow the same naming style. English names are aligned to the same source (
warrior_tier_2→Warrior). - Bilingual. Switch between 简体中文 / English in game: HUD strings and the menu copy change together.
- In-game settings menu. Press F9 to open MDL3's MOD settings and adjust language, card position, HUD size and heavy-bar range — no file editing, no restart.
2. Requirements
| Item | Requirement |
|---|---|
| Loader | MDL3 3.0.0-dev.27 or newer (with HD2 Data Hub 0.3.0+) |
| Deploy order | MDL3 must be deployed last / highest priority in Arsenal |
| Do not deploy Chef Shared Loader alongside; MDL3 runs this mod itself |
The HUD draws nothing until HD2 Data Hub is ready — that is intentional, rather than showing stale data.
3. Installation
Option A — Arsenal (recommended)- Drop
Enemy-HP-HUD-Heavy-Persistent-3.5.3.zipinto Arsenal / HD2 Mod Manager. - Enable it in the list.
- Make sure MDL3 sits after it (deployed last), then Deploy.
Copy the three files from
Addon\ into …\Helldivers 2\data\:代码块
Code:
9ba626afa44a3aa3.patch_15
9ba626afa44a3aa3.patch_15.gpu_resources
9ba626afa44a3aa3.patch_15.stream
After installing,
data\9ba626afa44a3aa3.patch_15 should be 60,128 bytes.4. In-game menu
Path: F9 → MOD settings → group “ENEMY HP HUD”5. Credits
- Original design: Enemy HP HUD Heavy Persistent v2.0 (colours, persistent bars, heavy detection rules)
- Drawing approach: Enemy-HP-HUD 1.1.0 (engine screen GUI with a fixed primitive pool, update-only)
- Names: Battlefield 5 Hit & Kill Feedback v2.0.1 (official Chinese and English enemy names)
- Data: HD2 Data Hub 0.3.0 (entity events, health, identity)
- Runtime: MDL3 3.0.0-dev.27