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敌人血量 HUD · Heavy Persistent(MDL3 版)Enemy HP HUD · Heavy Persistent (MDL3 build) 2026-11-03

A Mod for Helldivers 2
敌人血量 HUD · Heavy Persistent(MDL3 版)Enemy HP HUD · Heavy Persistent (MDL3 build) akl_mod_preview_image
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敌人血量 HUD · Heavy Persistent(MDL3 版)​

Enemy HP HUD Heavy Persistent — 简体中文说明
一个跑在 MDL3 上的敌人血量显示 MOD。它不读游戏内存、不带任何构建偏移,血量与敌人身份全部来自 HD2 Data Hub 的实体事件,界面用引擎自带的 screen GUI 绘制。
当前版本:3.5.3


一、它能做什么​

  • 屏幕中偏右常驻卡片:显示「当前正在被打的那个单位」的血条、名字、当前血量 / 最大血量、距离。 多个单位同时掉血时,优先显示自己造成的伤害目标,其次显示最近受击的那个。
  • 重甲单位头顶小血条:只有重甲(坦克、炮塔、巨兽、移动工厂之类)在受击位置上方显示一条小血条, 最多 6 条、按距离排序;普通小兵不会在头顶常驻血条。
  • 原版配色与节奏:沿用原 Enemy HP v2.0 的血量配色(满血白 → 半血黄 → 残血红)、 方框 / 轨道 / 残影 / 阵营色侧条,以及受击后停留 6 秒(重甲 10 秒)再淡出的规则。
  • 全中文敌人名:140 种敌人类型,中文 108 条来自《战地5 命中与击杀反馈》官方简中, 另外 32 条(炮塔部件、触手、运输船、背包等)按同样风格补齐。
  • 中英双语言:可在游戏内菜单切换「简体中文 / English」,HUD 文字与菜单文案一起跟着变。 英文名同样对齐《战地5 命中与击杀反馈》的叫法(warrior_tier_2 → Warrior)。
  • 游戏内可编辑菜单:F9 打开 MDL3 的 MOD 设置即可调语言、卡片位置、整体大小、重甲识别距离, 无需改文件、无需重启。

二、前置要求​


项目要求
启动器MDL3 3.0.0-dev.27 或更新(含 HD2 Data Hub 0.3.0+)
部署顺序MDL3 必须是 Arsenal 里最后部署 / 最高优先级的那个
不要另外部署 Chef Shared Loader 本体;本 MOD 由 MDL3 直接运行
[td]启动器[/td][td]MDL3 3.0.0-dev.27 或更新(含 HD2 Data Hub 0.3.0+)[/td] [td]部署顺序[/td][td]MDL3 必须是 Arsenal 里最后部署 / 最高优先级的那个[/td] [td]其他[/td][td]不要另外部署 Chef Shared Loader 本体;本 MOD 由 MDL3 直接运行[/td]
数据完全依赖 HD2 Data Hub:Hub 没就绪时 HUD 不显示(这是设计如此,避免读到错的数据)。

三、安装​

方式一(推荐,Arsenal)
  1. 把 Enemy-HP-HUD-Heavy-Persistent-3.5.3.zip 拖进 Arsenal / HD2 Mod Manager。
  2. 在列表里启用它。
  3. 确认 MDL3 排在它后面(最后部署),然后执行 Deploy。
  4. 方式二(手动)
    把压缩包里的 Addon\ 三个文件一起放进 …\Helldivers 2\data\:
    代码块
    Code:
    9ba626afa44a3aa3.patch_15
     9ba626afa44a3aa3.patch_15.gpu_resources
     9ba626afa44a3aa3.patch_15.stream
    如果这个编号已被别的 MOD 占用,换一个没人用的编号即可(三个文件名要保持一致), 编号大的优先于编号小的。
    安装后 data\9ba626afa44a3aa3.patch_15 应为 60 128 字节。

    四、游戏内菜单​

    入口:F9 → MOD 设置 → 分组「敌人血量 HUD」

五、致谢​

  • 原版设计:Enemy HP HUD Heavy Persistent v2.0(配色、持久条、重甲判定规则)
  • 绘制方案:Enemy-HP-HUD 1.1.0(引擎 screen GUI + 固定图元池,只 update 不重建)
  • 译名:战地5 命中与击杀反馈 v2.0.1(官方简中 / 英文敌名)
  • 数据:HD2 Data Hub 0.3.0(实体事件、血量、身份)
  • 运行环境:MDL3 3.0.0-dev.27



Enemy HP HUD · Heavy Persistent (MDL3 build)​

English description
An enemy health bar HUD for Helldivers 2 that runs on MDL3. It reads no game memory and carries no build offsets: health values and enemy identities come entirely from HD2 Data Hub entity events, and everything is drawn with the engine's own screen GUI.
Current version: 3.5.3


1. What it does​

  • A persistent card on the right of the screen centre showing the unit you are currently damaging: health bar, name, current / max health and distance. When several units are taking damage at once, your own damage target wins; otherwise the most recently hit one is shown.
  • Small bars above heavy units only. Tanks, turrets, big bugs, factory striders and the like get a small bar above the point where they were hit — up to 6 of them, sorted by distance. Regular infantry never get a head-mounted bar.
  • Original colours and timing. The health gradient (white → yellow → red), the box / track / trailing ghost / faction accent strip, and the 6 s (heavy: 10 s) hold-then-fade rule are carried over from the original Enemy HP HUD v2.0.
  • Localised enemy names. 140 enemy types: 108 Chinese names are the official ones from Battlefield 5 Hit & Kill Feedback; the remaining 32 (turret parts, tentacles, dropships, backpacks) follow the same naming style. English names are aligned to the same source (warrior_tier_2 → Warrior).
  • Bilingual. Switch between 简体中文 / English in game: HUD strings and the menu copy change together.
  • In-game settings menu. Press F9 to open MDL3's MOD settings and adjust language, card position, HUD size and heavy-bar range — no file editing, no restart.

2. Requirements​


ItemRequirement
LoaderMDL3 3.0.0-dev.27 or newer (with HD2 Data Hub 0.3.0+)
Deploy orderMDL3 must be deployed last / highest priority in Arsenal
Do not deploy Chef Shared Loader alongside; MDL3 runs this mod itself
[td]Loader[/td][td]MDL3 3.0.0-dev.27 or newer (with HD2 Data Hub 0.3.0+)[/td] [td]Deploy order[/td][td]MDL3 must be deployed last / highest priority in Arsenal[/td] [td]Notes[/td][td]Do not deploy Chef Shared Loader alongside; MDL3 runs this mod itself[/td]
The HUD draws nothing until HD2 Data Hub is ready — that is intentional, rather than showing stale data.

3. Installation​

Option A — Arsenal (recommended)

  1. Drop Enemy-HP-HUD-Heavy-Persistent-3.5.3.zip into Arsenal / HD2 Mod Manager.
  2. Enable it in the list.
  3. Make sure MDL3 sits after it (deployed last), then Deploy.
Option B — manual
Copy the three files from Addon\ into …\Helldivers 2\data\:
代码块

Code:
9ba626afa44a3aa3.patch_15
9ba626afa44a3aa3.patch_15.gpu_resources
9ba626afa44a3aa3.patch_15.stream
If that index is already taken, use any free number (keep all three names identical). Higher numbers win over lower ones.
After installing, data\9ba626afa44a3aa3.patch_15 should be 60,128 bytes.


4. In-game menu​

Path: F9 → MOD settings → group “ENEMY HP HUD”

5. Credits​

  • Original design: Enemy HP HUD Heavy Persistent v2.0 (colours, persistent bars, heavy detection rules)
  • Drawing approach: Enemy-HP-HUD 1.1.0 (engine screen GUI with a fixed primitive pool, update-only)
  • Names: Battlefield 5 Hit & Kill Feedback v2.0.1 (official Chinese and English enemy names)
  • Data: HD2 Data Hub 0.3.0 (entity events, health, identity)
  • Runtime: MDL3 3.0.0-dev.27
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BlackT&Bacon
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Version
2026-11-03
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  • PC 新版已发,发了个新帖。敌人血量显示mod-中文-Enemy-HP-HUD-Heavy-Persistent-3.4.2 测试版

ms0082483

Members
Members
Aug 17, 2026
4
0
there are mods for health bars, but it seems like nobody except HDSE has actually made a mod that displays damage numbers for every hit
EA-8.png
 

BlackT&Bacon

Members
Members
Sep 26, 2026
5
0
there are mods for health bars, but it seems like nobody except HDSE has actually made a mod that displays damage numbers for every hit
EA-8.png
tried, but it cant identify DOT damage types like fire or gas. It keeps showing damage numbers, feels kind of weird.
 

315425531

Members
Members
Oct 23, 2026
1
0
似乎只有右边血条,重甲单位头顶小血条开启了没生效