轨道攻击垂直入射 v1.2.1

A Mod for Helldivers 2
轨道攻击垂直入射 akl_mod_preview_image

摘要​



本模组为《绝地潜兵 2》(Helldivers 2)游戏的功能性修改模组,核心目标是修改游戏原生轨道攻击的弹道计算逻辑,将原有倾斜入射的轨道打击射线调整为垂直于地面入射。该改动可改变轨道武器的命中区域、爆炸落点与覆盖范围特性,优化轨道打击在复杂地形下的使用体验,解决原版轨道攻击因倾斜弹道容易被山体、建筑等地形遮挡的问题。模组仅对轨道攻击的入射向量参数进行修改,不改动武器伤害、爆炸半径等战斗平衡基础数值,保持游戏原有战斗框架。


关键词:绝地潜兵 2;模组;轨道攻击;垂直入射;弹道修改


1 引言​



在《绝地潜兵 2》原版游戏机制中,各类轨道支援攻击均采用斜向入射弹道。当作战区域存在高地、岩壁、建筑物等遮挡物时,轨道打击光束极易提前碰撞地形,导致目标区域无法正常触发爆炸,大幅降低轨道支援在复杂地貌任务中的实用性。针对上述问题,本模组实现轨道攻击射线垂直地面入射功能。轨道打击将沿地表法线方向向下投射,减少地形阻挡带来的打击失效问题,提升轨道支援的可靠性,为玩家提供新的战术选择。



2 模组功能说明​



  1. 核心功能:重写轨道攻击弹道计算逻辑,所有轨道支援攻击射线改为垂直地面入射,打击落点严格对准呼叫标记位置。
  2. 特性说明:仅修改弹道入射角度,武器伤害、爆炸范围、冷却时间等参数与原版保持一致,不破坏基础游戏平衡。
  3. 致谢​



    本模组开发过程中,感谢 abaabaaba234 在代码调试、机制测试、方案思路上提供的大量帮助与宝贵建议,对模组核心功能的落地实现作出重要贡献。同时感谢《绝地潜兵 2》MOD 社区各位开发者分享的游戏底层资料与技术文档。
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Desiderium

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Oct 4, 2026
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Machine translation:

Abstract​

This mod is a functional modification for the game Helldivers 2. Its core objective is to alter the game's native orbital strike trajectory calculations, changing the original angled/oblique orbital strike rays to strike perpendicular (vertical) to the ground. This modification alters orbital weapons' impact areas, explosion points, and coverage patterns, optimizing the orbital strike experience across complex terrain and resolving the issue in the base game where angled trajectories are frequently obstructed by mountains, buildings, or other landscape features. The mod only modifies the orbital attack incidence vector parameters; it does not change weapon damage, blast radius, or other core combat balance values, preserving the game's original combat framework.
Keywords: Helldivers 2; Mod; Orbital Strike; Vertical Incidence; Trajectory Modification

1. Introduction​

In the vanilla mechanics of Helldivers 2, all types of orbital support strikes use an angled trajectory. When elevated terrain, cliff faces, buildings, or other obstacles exist in the combat area, orbital strike beams often collide prematurely with the terrain. This prevents explosions from triggering properly in the target zone, significantly reducing the utility of orbital support in missions with complex topography. To address this issue, this mod implements vertically incident orbital attack rays. Orbital strikes now project straight down along the ground surface normal vector, reducing strike failures caused by terrain obstructions, increasing orbital support reliability, and providing players with new tactical options.

2. Mod Feature Details​

  1. Core Function: Rewrites orbital strike trajectory calculations; all orbital support attack rays now impact perpendicular to the ground, with strike points precisely aligned to the beacon marker.
  2. Feature Notes: Modifies only the trajectory angle of incidence. Parameters such as weapon damage, blast radius, and cooldowns remain identical to the base game, preserving vanilla balance.

Acknowledgments​

During the development of this mod, special thanks go to abaabaaba234 for extensive help and valuable suggestions regarding code debugging, mechanics testing, and design concepts, making a significant contribution to realizing the mod's core functionality. Thanks also to the various developers across the Helldivers 2 modding community for sharing underlying game data and technical documentation.
 

ALITA

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Sep 27, 2026
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那么是否会影响视觉表现效果呢,原版的发射点在视觉上是从驱逐舰的位置发射的,这个mod是改成了强制从落点头顶发射吗,还有城市战的时候驱逐舰位置是会随时移动来调整发射位置的,不知道会不会和mod冲突
 

Melon:P

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Members
Oct 3, 2026
2
1
那么是否会影响视觉表现效果呢,原版的发射点在视觉上是从驱逐舰的位置发射的,这个mod是改成了强制从落点头顶发射吗,还有城市战的时候驱逐舰位置是会随时移动来调整发射位置的,不知道会不会和mod冲突
mod是将发射点改到信标位置正上方,城市战垂发仍然生效,只是你还得等驱逐舰开到能开火的地方