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AggressiveVehicleAggroFix [ WIP - Updated ] 0.1.0

A Mod for Helldivers 2
AggressiveVehicleAggroFix [ WIP - Updated ] akl_mod_preview_image

Aggressive Vehicle Aggro Fix​

This mod aims to reduce the excessive enemy attention given to Super Earth vehicles, especially while they are unoccupied.

The current version removes the Super Earth faction tag from:

  • FRVs
  • Bastion Tank
  • All Exosuits
Initial testing on a Difficulty 7 Automaton mission was promising. I called in a tank, FRV, and two Exosuits and left them sitting around during combat. None were destroyed while unattended.

That is a major improvement over the behavior that originally motivated this mod.

Important​

This is still experimental.

I originally tried removing the faction tag much earlier in development and saw no effect, so the most likely explanation is that my original patch simply was not being applied correctly.

The current runtime version verifies that the intended vehicle data is found and that the faction values are actually changed.

More testing is still needed with different factions, occupied vehicles, and longer combat situations.

Requirements​

Bingus Shared Loader v15+ is required.

Place Bingus Shared Loader at top priority in your load order, with this mod loading after it.

The mod only targets the relevant vehicle faction data. It does not intentionally modify vehicle health, armor, weapons, handling, or stratagem balance.

Feedback and testing reports are welcome.
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Uploaded by
dkzr
Downloads
525
Comments
65
Views
4,863
First release
Last update
Platform
PC 
Version
0.1.0
Total Size
5.6 KB
Rating
4.33 star(s) 3 ratings

Uploaded by

  • 525
  • 4,863

Ratings

4.33 star(s) 3 ratings

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Latest updates

  1. Leaving

    no longer going to upload mods to this site.
  2. No Faction Tag Test

    Here is a patch that removes the Super Earth faction tag from all mechs and vehicles that have...
  3. More complicated than I initially thought.

    After further testing and datamining, the first version of my mod here might be a slight step in...

NoobEpic

Members
Members
May 20, 2026
16
5
Needs to be applied to FRV aswell. After some testing, enemies will target FRV + Resupply FRV no matter what as soon as they're called in. Thanks Narrowhead for breaking something that didnt need to be broken. Idiots.

As for the mod itself yeah its broken. Lucky for you, regular FRVs spawn in colony maps usually that REMAIN neutral so enemies DONT target it. That should help w/ the code to make the client's vehicles NOT be targetted aswell. Cause believe me, today i've absolutely had ENOUGH with harvesters targeting my cars.

Yes they target regular FRVs aswell that you call in (not randomly spawn). Proof:
View: https://imgur.com/a/xFFhshj (car js called in and harvester w+m1's it)

got so pissed today, the 3x i spawned my frv the bots ignored me and went for the frv, its a gloryfied bait if you cant get in as soon as it spawns
 

miss72913

Members
Members
Sep 18, 2026
5
3
It's said that it's because the vehicles' faction was changed from neutral to Super Earth, which is what causes them to generate aggro. Could you try changing them back?
 

stslothboy84

Members
Members
Sep 14, 2026
8
2
Mod does not work of course. however i would also like to say that this mod will drop your frames quite a lot
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
30
28
It's said that it's because the vehicles' faction was changed from neutral to Super Earth, which is what causes them to generate aggro. Could you try changing them back?
I did try that, it didn't work. They did something else.
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
30
28
Needs to be applied to FRV aswell. After some testing, enemies will target FRV + Resupply FRV no matter what as soon as they're called in. Thanks Narrowhead for breaking something that didnt need to be broken. Idiots.

As for the mod itself yeah its broken. Lucky for you, regular FRVs spawn in colony maps usually that REMAIN neutral so enemies DONT target it. That should help w/ the code to make the client's vehicles NOT be targetted aswell. Cause believe me, today i've absolutely had ENOUGH with harvesters targeting my cars.

Yes they target regular FRVs aswell that you call in (not randomly spawn). Proof:
View: https://imgur.com/a/xFFhshj (car js called in and harvester w+m1's it)

Yeah unfortunately, simply trying to apply the same settings to our FRVs as the free map FRVs, doesn't change AI behavior. They still go out off their way to target them. So something else is happening, I strongly believe it is somehow buried in the AI behavior programming and is less about the vehicle info itself. But that code is harder to dig through.
 

ManG0vo

Members
Members
Sep 18, 2026
1
0
The issue of increasing the "hatred value" of supply trucks has been resolved by a big shot on Bilibili. The solution is to change the current faction 1 of the supply truck back to neutral 0, making it consistent with the oil truck. Yes, that's right, your previous conclusion is completely correct. It was the arrow that changed the faction of the supply truck,This approach may be helpful for your mech and tank threat reduction mod:https://www.bilibili.com/video/BV1T7hB6PEzY/
 

bugdestroyer199032

Members
Members
Sep 13, 2026
23
2
Just tried frv and mech beside each other, they gank the frv immediately and mech stays alive for much longer before they attack it
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
30
28
The issue of increasing the "hatred value" of supply trucks has been resolved by a big shot on Bilibili. The solution is to change the current faction 1 of the supply truck back to neutral 0, making it consistent with the oil truck. Yes, that's right, your previous conclusion is completely correct. It was the arrow that changed the faction of the supply truck,This approach may be helpful for your mech and tank threat reduction mod:https://www.bilibili.com/video/BV1T7hB6PEzY/
Maybe the patch I made to do this didn't actually apply then. Because that was one of the first things I tried but it didn't seem to do anything.
I will look into this more.
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
30
28
I uploaded a new version. The mod removes the Super Earth Faction tag from all FRVs, all Exosuits and the Bastion Tank.
This patch is also very likely going to break tomorrow morning when the update hits for the new warbond etc. But I will try to fix it as soon as possible.

But in the mean time, maybe give it a try and please report back your findings.