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AMR ergo-increase + optional HEIAP rounds 6

A Mod for Helldivers 2
AMR ergo-increase + optional HEIAP rounds akl_mod_preview_image
Request by someone. Bumps the ergo of the AMR to 40 or 50 depending, from 35 (reminder that AH believes that somehow it's harder to move the Hyena (base ergo 30) around compared to the base AMR). Now with optional AP5 explosive rounds so that you may "take the hat off an Overseer at two thousand yards" or something, I forgot what Jun-A266 said.

Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.

Notice on how these mods work to the best of my knowledge: They take a moment when you first boot up the game to scan and change values to something desired, so expect a hiccup when you first boot in. Should be smoothsailing from there.

Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.

if you do feel generous and have a dollar or two to spare... I am le beg.

hwy7i7.png

Please praise me quickly.
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Uploaded by
OhnDOY
Downloads
550
Comments
47
Views
4,350
First release
Last update
Platform
PC 
Version
6
Total Size
43.3 KB
Rating
5.00 star(s) 4 ratings

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  • 550
  • 4,350

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5.00 star(s) 4 ratings

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More mods from OhnDOY

  • PC Reasonable pistol-caliber drag

  • PC Modular AR-11 stat bumps

  • PC Canonical HALO magnum and shotgun

  • PC AC's FLAK mode + shrapnel bumps

  • PC Reasonable ergo

Latest updates

  1. Dummy

    iwasdumbimsorry, i uploaded an archive without any patchfiles
  2. Pack

    Pack update, so no more separate archives.
  3. Fix

    Conflicted with "Reasonable ergo" because I was stupit

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Nepheria

Members
Members
Sep 21, 2026
3
0
youre a hero, is there any chance you could give the scythe the same stats as the LAS-98 ? pen and damage wise?
 

Hazmatt

Members
Members
Sep 15, 2026
6
4
thanks mate, Would love to donate, but I am probably equally as broke as you atm...
 

sales762556

Members
Members
Sep 21, 2026
57
12
antes havia um mod aqui que trocava a munição pelo do rifle sem recuo, tem como fazer uma versão que alem de aumentar a ergonomia para 50, adicione tbm um dano maior a arma para torna-la realmente uma .50
 

drivegoogle1

Members
Members
Sep 17, 2026
4
0
Thanks for the mod!
I don't wanna be too annoying but since everyone is asking for other stuff, if it's not too much to ask can we get a version with enough demo force to break spawners? I always wanted to bring it more often on bugs but having to use all my other slots to have enough explosives to break bug holes is annoying, I don't enjoy explosive primaries that much.
Thanks in advance!
 

OhnDOY

Modder
Modder
Members
May 24, 2026
109
57
I'll see what I can do.

So... maybe a AP5 with demo force 20 combined with the ergo increase? Or make them all separate?
 

sales762556

Members
Members
Sep 21, 2026
57
12
I'll see what I can do.

So... maybe a AP5 with demo force 20 combined with the ergo increase? Or make them all separate?
eu te beijaria de lingua se você conseguir fazer com que a AMR consiga destruir um fabricante de robo com 5 tiros ou menos.
 

drivegoogle1

Members
Members
Sep 17, 2026
4
0
I'll see what I can do.

So... maybe a AP5 with demo force 20 combined with the ergo increase? Or make them all separate?
I don't know if the mods can be stacked, like using two different files one for Ergo and one for Demo force, then I'd say make them separate mods so people can pick and choose, but if they overwrite each other completely then I guess just make it two versions. I don't really care much for the AP5, I really just wish it'd break spawners when shooting the vents and bug holes.
Also I think it needs to count as explosive to be able to break spawners, not just have enough demo force, if I remember correctly. But if it does then just give it a modified Autocannon round, it really doesn't need to actually deal area damage, that'd eat too much out of other strats plates.
 

Thisguyhereagain

Members
Members
Sep 19, 2026
27
12
I'll see what I can do.

So... maybe a AP5 with demo force 20 combined with the ergo increase? Or make them all separate?
I would say combined, or if you're going to make them separate still make a version with them combined for those that want it. (Like me :) )
Though the default vanilla demo force is already 20 so I don't think you have anything to worry changing about there. Unless you meant higher of course.
I do know my buddy would also love one with more damage on top of the higher pen and ergo too but I understand if we just keep piling stuff on then it'll never stop lol (Not to mention make the railgun redundant). But I'll let you decide if you want to or not ;)
But yeah, just having it all combined is the way to go I think, plus less work for you I'd wager lol
And OF COURSE- thanks for all your hard work! On this mod and all your others!
 
Last edited:

OhnDOY

Modder
Modder
Members
May 24, 2026
109
57
I would say combined, or if you're going to make them separate still make a version with them combined for those that want it. (Like me :) )
Though the default vanilla demo force is already 20 so I don't think you have anything to worry changing about there. Unless you meant higher of course.
I do know my buddy would also love one with more damage on top of the higher pen and ergo too but I understand if we just keep piling stuff on then it'll never stop lol (Not to mention make the railgun redundant). But I'll let you decide if you want to or not ;)
But yeah, just having it all combined is the way to go I think, plus less work for you I'd wager lol
And OF COURSE- thanks for all your hard work! On this mod and all your others!
Yeah... seems to be the case. I'll have to see if I can add the 20mm APHET's explosion to a modified AMR round that has AP5 because ts does not break le bug holes or bot fabs without explosive damage.