AMR ergo-increase + optional HEIAP rounds 7

A Mod for Helldivers 2
AMR ergo-increase + optional HEIAP rounds akl_mod_preview_image
Request by someone. Bumps the ergo of the AMR to 40 or 50 depending, from 35 (reminder that AH believes that somehow it's harder to move the Hyena (base ergo 30) around compared to the base AMR). Now with optional AP5 explosive rounds so that you may "take the hat off an Overseer at two thousand yards" or something, I forgot what Jun-A266 said.



Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.



A notice on how my mods work: They take a moment when you first boot up the game to scan and change values to something desired, so expect extended hiccups when you first boot in. Once they've finished doing their things, the game should run smoothly from there. All of my mods should work together just fine, I think...

Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.


PS: I'll write it here as well, my status, in case anyone would wonder why I'll be slow and less frequent in the upcoming weeks: Things aren't looking great for me roughly the next week or two, maybe three, due to real-life problems and college and getting my degree several cities over. I won't be able to be on AyakaMods as frequently but do leave any issues you may find for me to fix when I come back.


if you do feel generous and have a dollar or two to spare... I am le beg, any financial support to me colleg life is always appreciated

hwy7i7.png


Please praise me quickly.
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OhnDOY
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Thisguyhereagain

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Sep 19, 2026
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Cool. Just for clarification: Does the explosive add any damage or have a radius or does it just let it close bug holes and stuff?
 

OhnDOY

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Modder
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May 24, 2026
159
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Cool. Just for clarification: Does the explosive add any damage or have a radius or does it just let it close bug holes and stuff?
TLDR, yes, and I can't modify the explosion itself without changing the Autocannon's APHET mode's explosion; at least I don't think I can... Other options' radii were too big (and the railgun's explosion was literally a nothing burger), some other options were small but spawned shrapnels, so... I decided with the APHET's small explosion. Still need two shots to kill a devastator and a berserker, I believe.
Screaming GIF
 

Thisguyhereagain

Members
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Sep 19, 2026
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20
TLDR, yes, and I can't modify the explosion itself without changing the Autocannon's APHET mode's explosion; at least I don't think I can... Other options' radii were too big (and the railgun's explosion was literally a nothing burger), some other options were small but spawned shrapnels, so... I decided with the APHET's small explosion. Still need two shots to kill a devastator and a berserker, I believe.
Screaming GIF
Ah ok then, thanks :)
Though if I could still suggest further without sounding greedy, when I mentioned the combined was the way to go I wasn't aware others were asking for explosives lol. So maybe a version without explosions but still the higher pen and good ergo? I know, I know; a lot of requests but just for those that want a straight ap5 sniper rifle without the explosives. Pure in purpose y'know? (and you did kind of make half of the auto-cannon obsolete lol).
I personally love this version but I do have a friend who's a stickler about his snipers and it would just make his day to get that non-explosive version (and I know he won't ask for himself so I'm asking for him lol). Though I doubt he'd begrudge a reasonable bump in ballistic and durable damage either ;)

And if you don't want to then that's perfectly fine! Again, no pressure or bad feelings if you don't want to. Just figured I'd put it out there if you have the time and inclination.
Great work either way! And Thanks again for all your hard work! :)
 
Last edited:

OhnDOY

Modder
Modder
Members
May 24, 2026
159
117
Ah ok then, thanks :)
Though if I could still suggest further without sounding greedy, when I mentioned the combined was the way to go I wasn't aware others were asking for explosives lol. So maybe a version without explosions but still the higher pen? I know, I know; a lot of requests but just for those that want a straight ap5 sniper rifle without the explosives. Pure in purpose y'know? (and you did kind of make half of the auto-cannon obsolete lol).
I personally love this version but I do have a friend who's a stickler about his snipers and it would just make his day to get that non-explosive version (and I know he won't ask for himself so I'm asking for him lol). Though I doubt he'd begrudge a reasonable bump in ballistic and durable damage either ;)

And if you don't want to then that's perfectly fine! Again, no pressure or bad feelings if you don't want to. Just figured I'd put it out there if you have the time and inclination.
Great work either way! And Thanks again for all your hard work! :)
No need to shy away. Just list any request and I'll get to it when and if I can. Well... if my expenses can account for it anyway (pls help). I'll see if I can't get to working after I wake up.
m7afkn.gif
 

Ecthelion008

Members
Members
Sep 20, 2026
6
2
Would be awesome to get 10 extra ergo for both the Diligence Counter Sniper and also the Hyena. They badly need it to be real sniper rifles!
 

Rhaelcan

Members
Members
Sep 22, 2026
12
3
is it a possibility to increase the belt fed grenade launchers ammo to 4 times? or increase the RoF at all?
 

drivegoogle1

Members
Members
Sep 17, 2026
6
1
Update is live. Please praise me quickly.
lyjrr6.png
Sorry I took so long, was asleep.
Amazing update, it's everything I wanted out of the AMR! I can't be donating right now but I'll send everyone I can your way, telling everyone how cool and great this guy is and that they should definitely go pay you to fix their guns.