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Anti-Material Rifle AP5 Rework v1.3

A Mod for Helldivers 2
Anti-Material Rifle AP5 Rework akl_mod_preview_image
  • Screenshot 2026-09-24 161302.png
    Screenshot 2026-09-24 161302.png
    2.2 MB · Views: 674
  • imaer53545ge.png
    imaer53545ge.png
    3.6 MB · Views: 636
  • im35345age.png
    im35345age.png
    3.6 MB · Views: 602
thankyou BONH_Akyla for extensive testing on multiple factions and for the screenshots showing it in action. ^

Requires Bingus's Shared Loader

2 versions of this mod are available

APW-1-OVERWATCH version:
it outputs 900 damage at 200rpm with 7 magazines (4 round capacity per mag) and ap5 to boot.

APW-1-Anti-Tank-3-mags:
it now has 3 max magazines and ap5
26.3 KB
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Uploaded by
gfsggq124
Downloads
426
Comments
61
Views
4,278
First release
Last update
Platform
PC 
Version
v1.3
Rating
5.00 star(s) 3 ratings

Uploaded by

  • 426
  • 4,278

Ratings

5.00 star(s) 3 ratings

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Latest updates

  1. manifest

    fixed for real this time
  2. feedback

    is there any need for a third version? what could that look like? suggestions are welcome in the...
  3. v1.3

    Added new configuration "APW-1 OVERWATCH" with 200rpm, 7 magazines at a 4round capacity with 900...

Pinned comment

Pinned by the author.

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

Buffetleaf

Members
Members
Sep 22, 2026
5
1
Would you be able to bump the damage on the ar-59 Suppressor a bit? Thank you for all the amazing mods!
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
Just maybe like a 15-damage increase to standard and a 4-damage increase on durable nothing crazy it just is kind of weak compared to other rifles while the censor exists which is just outright better.
i don't think i own that weapon any other suggestions?
 

lzfnz

Members
Members
Sep 13, 2026
13
8
is there anything you can do with the flamethrower? it's supposed to be the middle child between the torcher and cremator but it's inferior to both. A slight ergo and direct fire damage increase should suffice, but still worse to handle than the torcher and less direct damage than the cremator, then torcher can own being the easiest to handle and cremator can own having the longest range and anti tank capablities, also if it's within scope, having enemies react to flames without you having to hold a stream of fire on it for 3 seconds.. appreciate your work as always
 

strynox123

Members
Members
Sep 16, 2026
4
0
Hi I am interested in finding how the game will work if:
You use this mod, you died, and teammate took your modded weapon.

Will it have normal interraction? (I assume all the damage, penetration, etc are the same)

But with mods that modify the ammo economy, how would it work? Will it have 3/4 ammo economy or it will revert back to vanilla?
 

coolmen43022

Members
Members
Sep 19, 2026
11
8
You should increase the count of the mag to 10 and set the spare mags to 4 or something :3
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
Hi I am interested in finding how the game will work if:
You use this mod, you died, and teammate took your modded weapon.

Will it have normal interraction? (I assume all the damage, penetration, etc are the same)

But with mods that modify the ammo economy, how would it work? Will it have 3/4 ammo economy or it will revert back to vanilla?
for anyone that doesn't have the mod it will have normal capacity and normal armor pen (heavy) and normal damage etc.