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Anti-Material Rifle AP5 Rework v1.3

A Mod for Helldivers 2
Anti-Material Rifle AP5 Rework akl_mod_preview_image
  • Screenshot 2026-09-24 161302.png
    Screenshot 2026-09-24 161302.png
    2.2 MB · Views: 674
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    imaer53545ge.png
    3.6 MB · Views: 636
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    im35345age.png
    3.6 MB · Views: 602
thankyou BONH_Akyla for extensive testing on multiple factions and for the screenshots showing it in action. ^

Requires Bingus's Shared Loader

2 versions of this mod are available

APW-1-OVERWATCH version:
it outputs 900 damage at 200rpm with 7 magazines (4 round capacity per mag) and ap5 to boot.

APW-1-Anti-Tank-3-mags:
it now has 3 max magazines and ap5
26.3 KB
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Uploaded by
gfsggq124
Downloads
426
Comments
61
Views
4,278
First release
Last update
Platform
PC 
Version
v1.3
Rating
5.00 star(s) 3 ratings

Uploaded by

  • 426
  • 4,278

Ratings

5.00 star(s) 3 ratings

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Latest updates

  1. manifest

    fixed for real this time
  2. feedback

    is there any need for a third version? what could that look like? suggestions are welcome in the...
  3. v1.3

    Added new configuration "APW-1 OVERWATCH" with 200rpm, 7 magazines at a 4round capacity with 900...

Pinned comment

Pinned by the author.

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

Widowblade92

Members
Members
Sep 23, 2026
7
0
adding new weakpoints probably isn't possible yet with modding i mean i could try but alot of the enemies have fitting weakpoints except the war-strider if thats what you mean i don't use mmrs or sniper rifles in games like these so if you have tested it out and think the magcount is too restrictive let me know!

for instance you can probably kill a charger head-on now with the amr for instance with this mod.
I will test the mod and see how it performs against some enemies then when i get the chance. Wasn't asking for new weak points to clarify, just wondering what enemies the AP change let the AMR deal with better(like how you say you can probably kill a charger from the front now).
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
I will test the mod and see how it performs against some enemies then when i get the chance. Wasn't asking for new weak points to clarify, just wondering what enemies the AP change let the AMR deal with better(like how you say you can probably kill a charger from the front now).
alright let me know!
 

Azura AM

Members
Members
Sep 15, 2026
8
1
I appreciate your attempt to make it balanced. We have had a lot of *slop* recently that just is blatantly overpowered like Eruptor bullets on the Jar-5, Gater shells on the HMG or RR rockets for the railgun. So thank you.
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
I appreciate your attempt to make it balanced. We have had a lot of *slop* recently that just is blatantly overpowered like Eruptor bullets on the Jar-5, Gater shells on the HMG or RR rockets for the railgun. So thank you.
no problem! im making on a new rendition but i'll keep this 4 mag version available if its more your thing.
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

furyxoxo

Members
Members
Sep 21, 2026
19
5
hey og can u give some love on smg reprimamd make low recoil or high ergo and 50 mags? thanks if u can
 

FluffyyRayne

Members
Members
Sep 15, 2026
3
0
Hey man can you make the R-36 Eruptor's rounds have AP5 as well? Also regarding the Plasma Accelerator mod, can the mag capacity be raised from 9 to 12? I feel like that would make it perfect imo
 

sales762556

Members
Members
Sep 21, 2026
57
12
HELLDIVERS 2 MOD LIST (Tested & Fully Compatible)

tested with the Arsenal mod

Tested over 3-4 days with no compatibility issues.
Feel free to try them out! (A few were added recently).

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