• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

AR-11 Arbitrator Rework v1

A Mod for Helldivers 2
AR-11 Arbitrator Rework akl_mod_preview_image
  • 20260923175727_1.jpg
    20260923175727_1.jpg
    290.3 KB · Views: 304
Bumps magsize to 95 + 20 ergonomics for viability
(4mm/AR mode only)

Requires bingus's shared loader!
I think this is a good change due to how fast the thing fires and how low the damage seems to be least in gameplay against bugs it was really really bad.
27 KB
Log in or sign up to download
Uploaded by
gfsggq124
Downloads
459
Comments
32
Views
3,148
First release
Last update
Platform
PC 
Version
v1
Total Size
27 KB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 459
  • 3,148

Ratings

5.00 star(s) 1 ratings

More mods from gfsggq124

  • PC DiverKit

  • PC Gas GL-15 Evictor Rework

  • PC Anti-Material Rifle AP5 Rework

  • PC Cluster GL-15 Evictor

  • PC Incendiary GL-15 Evictor

Latest updates

  1. manifest fix

    .
  2. Update on alternate versions

    a version of this mod with an alternate medium-pen arbitrator is planned to be released...

Pinned comment

Pinned by the author.

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
After using it, the game is locked at 60 FPS and lags heavily upon entering maps, with frame rates hovering around 40. Normally I get about 110 FPS
if you have a mod conflicting with bingus's loader delete it and then have this higher up in priority, i believe thats what worked for a friend of mine.
 

Helldiver700

Members
Members
Sep 14, 2026
14
10
This is great already, the reload feels good when using siege ready, but other armors it could be better if that is possible perhaps 1 more mag and it would be perfect
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
148
68
This is great already, the reload feels good when using siege ready, but other armors it could be better if that is possible perhaps 1 more mag and it would be perfect
is 95 rounds alright for you though? i felt the firerate basically made it a necessity to have a huge mag.
 

TacticalJumbo973

Members
Members
Sep 19, 2026
1
0
it does feel pretty perfect with this mod, but maybe a little damage increase to around 75/21-23 or 80/23-25 would really make it feel really good
 

ModAccount123

Members
Members
Sep 23, 2026
2
0
Hey, I'm not sure how much you can alter with this.

If you have an interest/it's possible, maybe consider altering the burst (not automatic, just burst) to have a 2100 RPM to reflect the IRL gun it is based off?
Also, the gun should have like 12 mags (maybe 9 with the ammo increase?) as the caseless ammo makes the mags weigh half as much as normal 5.56 (what the Liberator effectively shoots) and makes them much smaller/more portable.

The devs didn't do it for whatever reason, but the front of the gun (funny enough, even on their recreation of it) actually is meant to hold additional mags (not that I think this is within the scope of the mod to fix, but just trying to make it more understandable how it carried so many magazines).
 

ModAccount123

Members
Members
Sep 23, 2026
2
0
Yeah I don't understand why they set the RPM to 1200 with a 45 mag.

Most ammo is being wasted magdumping dead corpses with how absurdly high it is.

Also, I can confirm that the mod is working (but does require Bingus).
 

Dioscura

Members
Members
Sep 12, 2026
1
0
Is it possible to make the shotgun part to have it stagger values increase to like 35? Feel bad when I shoot medium enemies like alpha commanders and they take no knock back.
 

VNGamer555

Members
Members
Sep 23, 2026
1
0
Couldn't install the mod using HD2MM, saying "The directory name is invalid"