Lemuen of Laterano, from Arknights: a long-range sniper whose marks follow her targets until they fall. Solo or host. No character model is included; pair it with one if you have it.
Persecution (passive)
Modus Extraditio (passive)
Her shots deal more damage a while after she lands.
Salve Etiam (S1, default Z)
With a sniper or marksman rifle in hand, her shots deal x3.10 until she reloads. Scope of Authority's R-40 Sightliner and LAS-44 Nova count too (s1_any_gun 1 in lemuen.ini: any gun).
Honesta Missio (S2, default X)
Until she reloads, the enemy held in her scope (first person) takes rising damage from her next shot: x1.8 to x4.25 over 3.5 s. Locks out to 600 m, never through walls.
Memento Mori (S3, default C)
An Orbital 120mm shell on every enemy she has marked.
HUD
Her skills beside the stratagem list with icons and cooldowns, a marker over each marked enemy, and Arknights-style damage numbers: only on hits her on-hit multipliers raised by half or more (Honesta Missio, the marks), as in Arknights.
Recommended: Lost Contact
Install Lost Contact with her: while she is your active kit it reroutes patrols away from her (patrols only; enemies that saw her keep hunting her). Without it, she plays exactly the same.
Settings
Keys and every number live in lemuen.ini (edit it with the game closed; HellForge keeps mod folders read-only while a session runs). Most numbers can also be changed in game on the MODS tab (Mod Options Menu), and the keys rebound there through Mod Bindings Menu.
Installs with the other character kits
Voymastina, Lenna, Leva and Faelynn share her kit base: install any of them together and pick who acts in Mod Options Menu → GFL2 Kits HUD → Active Character (from the next mission start). With many code mods installed, HellForge gives at most 16 of them a turn each game update; turn off mods you are not using if the MODS tab or a kit goes missing.
Requirements
Credits
Hit, entity, scene-graph and raycast research from Helldiver Survival Rework by enochlophobianumerophobia (MIT) and HD2Runtime by SkyeShade. World-to-screen camera code adapted from Chef Shared Loader by Th3chef, with permission. Settings rows through Mod Options Menu by CowboyBingus. See THIRD_PARTY_NOTICES.md.
Changelog
0.1.6
Persecution (passive)
- Elite enemies (armour 3 or more, or 750 health or more) she keeps in her sights for a few seconds are marked. In first person, the enemy under her crosshair is marked at once, whatever it is.
- Up to 5 marks; a new one replaces the oldest. Marks last until replaced or killed.
- A rider and its vehicle (a strider's walker and pilot) share one mark. Enemy turrets (base cannons, AA guns) can be marked.
- Marks need a clear line of sight: no marking through walls or terrain.
- Marked enemies take more damage from her and carry a marker on screen with their distance.
Modus Extraditio (passive)
Her shots deal more damage a while after she lands.
Salve Etiam (S1, default Z)
With a sniper or marksman rifle in hand, her shots deal x3.10 until she reloads. Scope of Authority's R-40 Sightliner and LAS-44 Nova count too (s1_any_gun 1 in lemuen.ini: any gun).
Honesta Missio (S2, default X)
Until she reloads, the enemy held in her scope (first person) takes rising damage from her next shot: x1.8 to x4.25 over 3.5 s. Locks out to 600 m, never through walls.
Memento Mori (S3, default C)
An Orbital 120mm shell on every enemy she has marked.
HUD
Her skills beside the stratagem list with icons and cooldowns, a marker over each marked enemy, and Arknights-style damage numbers: only on hits her on-hit multipliers raised by half or more (Honesta Missio, the marks), as in Arknights.
Recommended: Lost Contact
Install Lost Contact with her: while she is your active kit it reroutes patrols away from her (patrols only; enemies that saw her keep hunting her). Without it, she plays exactly the same.
Settings
Keys and every number live in lemuen.ini (edit it with the game closed; HellForge keeps mod folders read-only while a session runs). Most numbers can also be changed in game on the MODS tab (Mod Options Menu), and the keys rebound there through Mod Bindings Menu.
Installs with the other character kits
Voymastina, Lenna, Leva and Faelynn share her kit base: install any of them together and pick who acts in Mod Options Menu → GFL2 Kits HUD → Active Character (from the next mission start). With many code mods installed, HellForge gives at most 16 of them a turn each game update; turn off mods you are not using if the MODS tab or a kit goes missing.
Requirements
- HellForge
- Bingus Shared Loader and HD2Runtime (for the HUD)
- Mod Options Menu (optional, for in-game settings)
Credits
Hit, entity, scene-graph and raycast research from Helldiver Survival Rework by enochlophobianumerophobia (MIT) and HD2Runtime by SkyeShade. World-to-screen camera code adapted from Chef Shared Loader by Th3chef, with permission. Settings rows through Mod Options Menu by CowboyBingus. See THIRD_PARTY_NOTICES.md.
Changelog
0.1.6
- First release.