AyakaNTEBypasser - NTE Signature Bypass 1.1.1a

A Mod for Neverness to Everness
AyakaNTEBypasser - NTE Signature Bypass Mod Preview Image

AyakaNTEBypasser
NTE Signature Bypass · Made by AyakaMods & Senku Aoki


> Join NTE Modding Discord Server <

https://discord.gg/ZE3DAAWu85



What is this?

AyakaNTEBypasser is a lightweight runtime patcher for Neverness to Everness that neutralises the game's built-in signature verification check. Without this bypass, the game detects modified or injected assets and refuses to load them. This tool patches a single function in HTGame.exe At startup, no game files are modified on disk.



How it works:

The bypass is injected as a .asi DLL via any standard ASI loader. On attach it:

  1. Checks the host process name, exits silently if it is notHTGame.exe, leaving crash reporters and launchers completely untouched
  2. Scans the loaded module for one of six known byte patterns that identify the signature verification function across game versions
  3. Follows the relative jump from the matched pattern to the actual check routine
  4. Writes a three-byte patch (MOV AL, 1 / RET) that forces the check to always return success

The entire operation completes in under one second and leaves no permanent changes to the game installation.



Stealth features:
  • PEB unlink: the module is removed from all three Windows loader lists (InLoadOrder, InMemoryOrder, InInitializationOrder) so module enumeration tools cannot see it
  • The header erases: the PE/MZ header page, which is zeroed in memory after injection, removing the on-disk signature from any memory scan
  • Compile-time string encryption: all sensitive strings (process name, log filename) are XOR-encrypted at compile time via a constexpr template and only decrypted at runtime
  • No debug symbols: Release builds ship with no PDB and no debug information



Multi-version pattern support:

The patcher carries six independent byte patterns covering different builds and updates of NTE. If the game updates and shifts the function, it will automatically fall through to the next pattern. When a match is found, the pattern number and resolved address are written to the log so you can verify it is working.



Installation:
  1. The Bypasser must be installed in the following folder C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
  2. The mod installed here: C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\
  3. Create a ~mods folder and put it in the mod files.



Requirements:
  • Neverness to Everness (PC, HTGame.exe)
  • An ASI loader compatible with the game executable
  • Windows 10 / 11 x64
  • Visual C++ Redistributable 2026 (x64)



Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.




Changelog:
  • Updated installation for beginners to understand. Thanks to @Gnaman77 for making installation better!

Credits by me (Senku Aoki)


AyakaNTEBypasser is provided for modding and preservation purposes.
This tool does not interact with any online services or other players.
31.1 MB
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Uploaded by
Senku Aoki
Downloads
4,541
Views
43,347
First release
Last update
Platform
PC 
Version
1.1.1a
Total Size
31.1 MB
Rating
5.00 star(s) 8 ratings

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  • 43,347

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5.00 star(s) 8 ratings

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Latest updates

  1. v1.1.1a - README.md the installation updated

    The installation of README.md has been updated and corrected.
  2. v1.1.1 - False Positive Fix + Improved Detection Dialog

    Fixed: Fixed game closing silently with no pop-up for users running applications such as the...
  3. v1.1.0

    Fixed: Fixed startup crash when certain background processes were present. Fixed Security...

rrrrrrrrrrrrrr

Members
Members
May 9, 2026
0
0
i cant get this to work on the american server in linux, using version.dll means it just doesn't open after hitting start in the launcher, renaming the bundled dll to version0.dll and adding that to winecfg made it crash, and using the github version.dll named version0.dll let me enter the game but no mods load
 

chewy8

Members
Members
May 10, 2026
0
0
Aye, same issue. WineCFG will cause the game to complain about Mono's version.dll being nonexistent.
If I don't, the game simply doesn't load any mods, even if version.dll is present next to HTGame.exe.
i cant get this to work on the american server in linux, using version.dll means it just doesn't open after hitting start in the launcher, renaming the bundled dll to version0.dll and adding that to winecfg made it crash, and using the github version.dll named version0.dll let me enter the game but no mods load
 

Nakanino

Members
Members
May 14, 2026
0
0
wait so i installed the bypasser n created the right folder for the mods. Then what? do i just launch the game? idk how to get this to worlk


WAIT I GOT IT TO WORK
 
Last edited:

rrrrrrrrrrrrrr

Members
Members
May 9, 2026
0
0
wait so i installed the bypasser n created the right folder for the mods. Then what? do i just launch the game? idk how to get this to worlk


WAIT I GOT IT TO WORK

how'd you do that? i still cant, i just assumed it was patched
 

UZK

Members
Members
May 11, 2026
0
0
Thank you so much for your detailed explanation. I followed your steps carefully, word by word, but I still failed, haha. The problem persists: the game detects the version.dll process, suspects cheating, and then crashes.

You're right, I even searched online for ways to bypass the version.dll process, but since I'm not a tech expert, I'm helpless. I've seen many forums discussing the .pak file loading issue. I don't know if the Chinese server has strengthened its cheat detection. I should have played on the international server, but I don't want to lose my current game progress. It's such a pity. I can only wait for a technical expert to solve this version.dll problem.

To be honest, I've used mods in many games, including The Elder Scrolls and GTA5. Using mods in HTE should be a piece of cake for them, but the fact is, it still doesn't work, haha. Finally, thank you so much for your help, thank you so much!
I've come up with a few solutions that might help you:

1. Continue using "AyakaNTEBypasser - NTE Signature Bypass", delete `version.dll` and use `dinput8.dll` instead (you can find `dinput8.dll` at the following link: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/tag/v9.7.1). By replacing `version.dll`, the game will no longer detect `version.dll`, but you may encounter the following issue on CN servers: after clicking "Start Game" in the game launcher, the game process may not appear and you won't be able to start the game.

2. Use "Neverness to Everness Mod Loader" (https://ayakamods.com/mods/neverness-to-everness-mod-loader.2344/). Be sure to keep your game folder clean, meaning remove any extra files added to the game root directory. Follow the steps in the author's YouTube video. Specifically, run `Game start.exe` as administrator, select `NTELauncher.exe` in the "Game Path", and finally click Start.

Both methods require creating a `~mods` folder inside the `paks` folder, and adding the mods into it.
 

YellowLabs

Members
Members
May 15, 2026
0
0
i cant get this to work on the american server in linux, using version.dll means it just doesn't open after hitting start in the launcher, renaming the bundled dll to version0.dll and adding that to winecfg made it crash, and using the github version.dll named version0.dll let me enter the game but no mods load
Does modding not work on Linux?
 

lxx55

Members
Members
Jun 25, 2025
0
5
Lamento no haberte podido ayudar, hermano; espero que encuentres una solución pronto.
Please don't say that. I'm already incredibly grateful that you went to the trouble of typing so many words and meticulously pointing out the problem and its solution. This spirit of mutual help and friendship is the most precious thing about the internet; it's far more important than anything else, haha.