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Black Wolf's 60 days patch - READ THE DESCRIPTION!!!!!

A Mod for Helldivers 2
Black Wolf's 60 days patch - READ THE DESCRIPTION!!!!! akl_mod_preview_image
After careful consideration, Super Earth high command has hired a new CEO of balance, bringing a breath of fresh air to the game balance with more than 2700 changes to our equipment, and more than 250 changes to...
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BlackWolf
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Platform
PC 
Version
1.0
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Latest updates

  1. Version 1.1

    -Fixed grip too high on Bastion/Maelstrom tanks tracks would cause them to get flipped too...

Luckery

Members
Members
Sep 20, 2026
1
0
The enemy balance preset can be imported into the code normally, but the other display code is not valid?
 

SciFiSamurai

Members
Members
Sep 26, 2026
17
7
So, if I'm understanding this correctly, the changes will make weapons/stratagems/etc generally stronger?
Does it make enemies weaker, or just more interesting to fight generally??
I remember AH changed chargers so it was harder to strip the leg armor off of them, limiting your options to deal with them, as well as leaving them less vulnerable when dodging them and shooting them from behind. They also made enemies more resilient to fire, and gave them more hp to push their retarded grunt fantasy aesthetic. Generally, I applaud efforts to make the game more interesting and open up strategies/metas.
At this rate, I'm convinced modding is the only way that can be done.
 

BlackWolf

Members
Members
Sep 19, 2026
33
13
So, if I'm understanding this correctly, the changes will make weapons/stratagems/etc generally stronger?
Does it make enemies weaker, or just more interesting to fight generally??
I remember AH changed chargers so it was harder to strip the leg armor off of them, limiting your options to deal with them, as well as leaving them less vulnerable when dodging them and shooting them from behind. They also made enemies more resilient to fire, and gave them more hp to push their retarded grunt fantasy aesthetic. Generally, I applaud efforts to make the game more interesting and open up strategies/metas.
At this rate, I'm convinced modding is the only way that can be done.
The changes generally make weapons stronger and reworks other weapons, yes.

Some overpowered enemies got weaker (like dragonroaches)
Some underpowered enemies got some buffs (like automaton tanks)
Some badly designed enemies got their weakspots reworked (like war striders, leviathans)

As for chargers, i made their leg flesh AV1 so your AP2 weapons won't struggle against them anymore, i'm looking into making chargers turn around more slowly so it's a bit easier to circle them to shoot their ass when you don't have an anti tank option with you. I also made their ass less durable so it takes less time for your primaries to pop it.
 
Last edited:

BlackWolf

Members
Members
Sep 19, 2026
33
13
The enemy balance preset can be imported into the code normally, but the other display code is not valid?
Make sure you're pasting the full code or else you'll get that error, it works on my end. (Include the "SSEO-S1-" part in it or you'll get an error). If it still doesn't work i might know what is the issue, please let me know if you manage to get it working or not.

(Also please make sure your Shodan's stat editor is updated to the latest version)
 
Last edited:

Franxs03

Members
Members
Oct 3, 2026
45
4
Hi hi, I´m using Shodan 4.5.1 with the addon patch and i can find this thing to paste the code, do i need another version of Shodan?

Update, fixed, preset is working, thanks
 
Last edited: