Blood Debt — Peak Physique Rework (Melee Overhaul) - Updates

  • Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

PC Blood Debt — Peak Physique Rework (Melee Overhaul) 2026-10-11

Updates for Helldivers 2

Emergency Hotfix — English Mod Menu​

  • Translated every Mod Options Menu label and description from Spanish to English.
  • Improved several option descriptions to explain Blood Debt, Peak Physique, Rock Solid, HUD indicators, anti-ragdoll, and melee AP +1 more clearly.
  • Preserved all internal option IDs, so existing saved settings should continue working without being reset.
  • No gameplay mechanics, balance values, assets, or dependencies were changed.
Blood Debt v2.3.2

Blood Debt / Peak Physique​

  • Added a new white biceps HUD indicator. It appears when Peak Physique is correctly detected and Blood Debt is ready to defer incoming damage.
  • Maximum health can be configured independently for light, medium, and heavy Peak Physique armor.
  • Added one-handed support for the CQC-20 Breaching Hammer.
  • Fixed the CQC-9 returning to two-handed handling after death or reinforcement.

Rock Solid​

  • Added full support for the Rock Solid armor passive.
  • Rock Solid always keeps the normal 125 maximum health and does not grant additional health.
  • Its protection changes according to the melee equipment being carried:
    • 40% damage reduction as its base protection.
    • 60% damage reduction while carrying a supported regular melee weapon.
    • 90% damage reduction while carrying the CQC-9 chainsaw, CQC-20 Breaching Hammer, or One True Flag.
  • Added 90% impulse resistance, greatly reducing knockback and ragdolls while preserving the game’s original knockback state.
  • Added AP +1 to supported melee weapons while Rock Solid is active.
  • Added a fracture system:
    • Heavy hits can break one protection layer.
    • Extremely heavy hits can break both additional layers and return Rock Solid to its 40% base protection.
    • Dealing melee damage repairs fractured protection.
    • Regular melee weapons repair one layer, while special melee weapons can restore both layers.
  • Added a dedicated shield and ring HUD indicator:
    • The shield shows that Rock Solid is active.
    • The surrounding rings display the currently available protection layers.
    • Rings disappear when layers fracture and return when they are repaired.

Detection and performance​

  • Improved passive detection when using armor transmog.
  • Improved passive restoration after death, reinforcement, or receiving a new Helldiver.
  • Reduced repeated armor, HUD, melee, and anti-ragdoll validation.
  • Reduced background memory-scanning work and periodic performance spikes.