Blood Debt — Peak Physique Rework (Melee Overhaul) - Updates

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PC Blood Debt — Peak Physique Rework (Melee Overhaul) 2.6.0

Updates for Helldivers 2
  • Integrated HUD editor with draggable emblems, saved layouts and reset controls.
  • One-second roll with faster final recovery.
  • Improved movement over slopes and small obstacles.
  • Reduced runtime overhead through batched reads and fewer repeated operations.
  • Added automatic original-passive recognition with SquadSafePassives.

Blood Debt v2.5.1 — Honor Guard Update​

Honor Guard / Reinforced Epaulettes​

HONOR GUARDS CAN NOW ROOOOOOLL!

  • Added a forward roll, usable while standing still or moving.
  • Rolling and diving grant a temporary shield:
    • Each charge lasts 3 seconds.
    • Hold up to 2 simultaneous charges, each with its own duration.
    • Shield health is adjustable from 25 to 500 HP per charge, with 200 HP by default.
    • The shield provides temporary health; it does not grant invulnerability.

Melee combat​

  • Added AP +2 to supported melee weapons.
    • Honor Guards do not gain extra damage, but they do gain extra armor penetration.
  • Added health recovery when dealing melee damage.
    • More restrained than Peak Physique’s ridiculous healing, with recovery limits per second.
  • Added 20% damage reduction while wielding a supported melee weapon.
    • Keeping it in your inventory does not activate this protection.
    • Combines with the game’s existing damage reductions.

Roll customization​

  • Added options to the mod menu to:
    • Enable or disable rolling.
    • Adjust roll distance between 1 and 10 meters.
    • Choose Space, Ctrl, T, or Left Alt as the roll key.
    • Enable an optional stamina cost and adjust how much each roll consumes.
    • Enable or disable the shield and adjust its health.
  • Added support for Bingus Mod Bindings Menu to assign a custom button.
  • Dive protection follows the Helldiver’s actual dive state, so it works even if you rebind the dive button.

HUD indicators​

  • Added a white Honor Guard HUD icon, adapted from the original Reinforced Epaulettes emblem.
  • The emblem appears while Honor Guard is active.
  • A ring around the emblem indicates that melee damage reduction is active.
  • A small shield indicates that temporary protection from a roll or dive remains.

Maybe this won’t look like anything “WOW” to everyone, but this part took a lot out of me. My eye even started twitching from the stress LOL, even with help from AI xDDD

I’m no Blender expert, and although I sometimes hate it, I keep learning. Between all the testing, mistakes, and frustration, I also had a lot of fun making this.

It might not be perfect, but I put a lot of effort and care into giving melee a little more love and making each armor passive feel different to play.

I know Helldivers isn’t Dark Souls . Still, I wanted to try something different and prove to myself that the game’s own tools can offer new ways to play.

Hope you have as much fun rolling toward questionable decisions as I had making this xDDD

The Emperor protects

Attachments

  • roll prod view.mp4
    3.1 MB

Emergency Hotfix — English Mod Menu​

  • Translated every Mod Options Menu label and description from Spanish to English.
  • Improved several option descriptions to explain Blood Debt, Peak Physique, Rock Solid, HUD indicators, anti-ragdoll, and melee AP +1 more clearly.
  • Preserved all internal option IDs, so existing saved settings should continue working without being reset.
  • No gameplay mechanics, balance values, assets, or dependencies were changed.
Blood Debt v2.3.2

Blood Debt / Peak Physique​

  • Added a new white biceps HUD indicator. It appears when Peak Physique is correctly detected and Blood Debt is ready to defer incoming damage.
  • Maximum health can be configured independently for light, medium, and heavy Peak Physique armor.
  • Added one-handed support for the CQC-20 Breaching Hammer.
  • Fixed the CQC-9 returning to two-handed handling after death or reinforcement.

Rock Solid​

  • Added full support for the Rock Solid armor passive.
  • Rock Solid always keeps the normal 125 maximum health and does not grant additional health.
  • Its protection changes according to the melee equipment being carried:
    • 40% damage reduction as its base protection.
    • 60% damage reduction while carrying a supported regular melee weapon.
    • 90% damage reduction while carrying the CQC-9 chainsaw, CQC-20 Breaching Hammer, or One True Flag.
  • Added 90% impulse resistance, greatly reducing knockback and ragdolls while preserving the game’s original knockback state.
  • Added AP +1 to supported melee weapons while Rock Solid is active.
  • Added a fracture system:
    • Heavy hits can break one protection layer.
    • Extremely heavy hits can break both additional layers and return Rock Solid to its 40% base protection.
    • Dealing melee damage repairs fractured protection.
    • Regular melee weapons repair one layer, while special melee weapons can restore both layers.
  • Added a dedicated shield and ring HUD indicator:
    • The shield shows that Rock Solid is active.
    • The surrounding rings display the currently available protection layers.
    • Rings disappear when layers fracture and return when they are repaired.

Detection and performance​

  • Improved passive detection when using armor transmog.
  • Improved passive restoration after death, reinforcement, or receiving a new Helldiver.
  • Reduced repeated armor, HUD, melee, and anti-ragdoll validation.
  • Reduced background memory-scanning work and periodic performance spikes.