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Bullet stratagem weapons overhaul 1.5

A Mod for Helldivers 2
Bullet stratagem weapons overhaul akl_mod_preview_image
I like machine guns in this game (when they're buffed), so here's my first stratagem overhaul mod, enjoy!

This mod may conflict with my Support stratagems overhaul mod, watch out!

List of changes:
  • MG-43 Machine Gun
    • Standard Damage: 90 -> 140
    • Durable Damage: 23 -> 26
    • Recoil Climb Vertical: 30 -> 40
    • Recoil Drift Vertical: 20 -> 30
    • Reload speed: 4.5 -> 3.5
    • Spare mags: 3 -> 4
    • Mags starting/supplies: 2 -> 3
    • RPM modes: 630.0 · 760.0 · 900.0 -> 700 · 850 · 1000
  • M-105 Stalwart
    • Damage depends on Liberator
  • MG-206 Heavy Machine Gun
    • Standard Damage: 150 -> 200
    • Durable Damage: 35 -> 80
    • Demolition Force: 15 -> 20
    • Push Force: 20 -> 50
    • Reload speed: 5.5 -> 5
    • RPM modes: 450.0 · 600.0 · 750.0 → 500 · 700 · 900
  • MGX-42 Bullet Storm (Ice258852's idea)
    • Armor Penetration(Direct and Slight): 2 -> 3
    • Capacity: 300 -> 252
    • Push Force: 10 -> 15
    • Ergonomics: 25 -> 30
    • Projectile Drag: 0.6 -> 0.4
    • Projectile Velocity: 450 -> 550
    • Drift vertical recoil: 10 -> 30
    • Climb vertical recoil: 8 -> 40
  • M-1000 Maxigun
    • Stationary While Firing turned off
    • Penetration (Direct): 3 -> 4
    • Ergonomics: 4 -> 10
    • Wind Down Seconds: 0.5 -> 0.2
    • Wind Up Seconds: 0.5 -> 0.3
    • Push Force: 12 -> 40
    • Stagger: 15 -> 25
  • APW-1 Anti-Materiel Rifle
    • Standard Damage: 450 -> 500
    • Durable Damage: 225 -> 250
    • Capacity: 7 -> 10
    • Spare Magazines: 8 -> 6
    • Push Force: 25 -> 60
    • Stagger: 25 -> 35
    • Weapon Sway: 1 -> 0.8
    • Third Person Reticle turned on
  • RS-422 Railgun
    • Durable Damage: 225 -> 275
    • Projectile Drag: 0.3 -> 0.1
    • Demolition Force: 10 -> 20
    • Push Force: 15 -> 25

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.28.1 or above (placed lesser priority than Bingus Loader)
725.2 KB
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Uploaded by
D-Glitch
Downloads
579
Comments
31
Views
5,746
First release
Last update
Platform
PC 
Version
1.5
Total Size
725.2 KB
Rating
5.00 star(s) 2 ratings

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  • 579
  • 5,746

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5.00 star(s) 2 ratings

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More mods from D-Glitch

  • PC Secondaries overhaul

  • PC Support stratagems overhaul

  • PC Assault Rifles overhaul

  • PC Marksman Rifles overhaul

  • PC Grenades overhaul

Latest updates

  1. 1.5

    Fixed issue with Liberator and Stalwart having their damage replaced by each other by making...
  2. 1.4

    MGX got too much recoil from my change so i'm making it less. MGX-42 bullet storm Drift...
  3. 1.3

    New update here, it balances out weapons a bit better. MG-42 bullet storm (wanted it to feel...

ComeAves

Members
Members
Oct 3, 2026
1
0
I think the maxigun is fine on medpen, want an AT solution? Bring AT weapons. More damage, more armor pen AND no movement penalty feels overpowered tbh.
Maybe buffing the autocannon AND the AMR to make then better alternatives?
 

D-Glitch

Members
Members
Sep 27, 2026
157
49
I think the maxigun is fine on medpen, want an AT solution? Bring AT weapons. More damage, more armor pen AND no movement penalty feels overpowered tbh.
Maybe buffing the autocannon AND the AMR to make then better alternatives?
About Autocannon and AMR, this mod doesn't feature Autocannon. It only overhauls stratagem weapons that shoot bullets. Autocannon-featuring mod will come later.

And maxigun, you have a totally fair point. Medium maxigun would be fine too, but heavy pen is more fun (at least before you get bored because of too-easiness). I did think about making it medium pen, and i'm doubting that it needs ap4 too. But let's look into it more.

We have ap3 MG and ap 2 MG, they are meant solely to clear chaff. Then comes HMG, it's mostly purpose is to kill heavies, but also be able to kill medium enemies (which both it deals with isn't that great without mod buff ngl). And here comes Maxigun. It's main purpose is to kill chaff units with great speed. Buuuut it is clunky: no walking, wait to shoot 1 second, and etc. I though about making it an HMG sidegrade, but i guess it's still too strong even with low durable damage, you're pretty much right.
 
Last edited:

D-Glitch

Members
Members
Sep 27, 2026
157
49
We have ap3 MG and ap 2 MG, they are meant to clear chaff. Then comes HMG, it's mostly purpose is to kill heavies, but also be able to kill medium enemies (which both it deals with isn't that great without mod buff ngl). And here comes Maxigun. It's main purpose is to kill chaff units with great speed. Buuuut it is clunky: no walking, wait to shoot 1 second, and etc. I though about making it an HMG sidegrade, but i guess it's still too strong even with low durable damage, you're pretty much right.
I guess either maxigun gets to kill heavies but bad ammo economy, or be a better vanilla maxigun with slight (a bit bigger than slight) improvements. 2-nd sounds better as i want many bullets :)
 

Emzx99

Members
Members
Sep 16, 2026
10
4
Does the railgun now consistently one tap war striders now with these numbers? That's the only reason I'd want this.
 

D-Glitch

Members
Members
Sep 27, 2026
157
49
Does the railgun now consistently one tap war striders now with these numbers? That's the only reason I'd want this.
The best place to shoot at was strider from railgun remain the hip joints. Of course, you can try hitting them at eye, but it doesn't worth it compared to joints.
 

StonerFemboy

Members
Members
Oct 1, 2026
1
0
well i wont be updating thanks to ur maxi gun changes :3
i liked it the way u had it before thanks
 

Waffie-Free

Members
Members
Sep 22, 2026
3
2
it was a fun time playing with mods, but after an update by AH modding will be harder if not impossible. Really enjoyed playing with your mods tho! That was so really good balance tweaks, from "grunt fantasy" to real "power fantasy".
 

D-Glitch

Members
Members
Sep 27, 2026
157
49
it was a fun time playing with mods, but after an update by AH modding will be harder if not impossible. Really enjoyed playing with your mods tho! That was so really good balance tweaks, from "grunt fantasy" to real "power fantasy".
Untill the end. Thank you for your kind words, but I'm not saying goodbye yet, I hope mods will still be fine.
 

ttysfqy

Members
Members
Oct 2, 2026
1
0
interesting thing,MGX-42 ammo turn to 200,can walk and shoot the M-1000,but APW still has a 7 bullet mag,same question happen in shotgun overhaul,that 604 damage gun sometimes still AP2……