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Bullet stratagem weapons overhaul 1.5

A Mod for Helldivers 2
Bullet stratagem weapons overhaul akl_mod_preview_image
I like machine guns in this game (when they're buffed), so here's my first stratagem overhaul mod, enjoy!

This mod may conflict with my Support stratagems overhaul mod, watch out!

List of changes:
  • MG-43 Machine Gun
    • Standard Damage: 90 -> 140
    • Durable Damage: 23 -> 26
    • Recoil Climb Vertical: 30 -> 40
    • Recoil Drift Vertical: 20 -> 30
    • Reload speed: 4.5 -> 3.5
    • Spare mags: 3 -> 4
    • Mags starting/supplies: 2 -> 3
    • RPM modes: 630.0 · 760.0 · 900.0 -> 700 · 850 · 1000
  • M-105 Stalwart
    • Damage depends on Liberator
  • MG-206 Heavy Machine Gun
    • Standard Damage: 150 -> 200
    • Durable Damage: 35 -> 80
    • Demolition Force: 15 -> 20
    • Push Force: 20 -> 50
    • Reload speed: 5.5 -> 5
    • RPM modes: 450.0 · 600.0 · 750.0 → 500 · 700 · 900
  • MGX-42 Bullet Storm (Ice258852's idea)
    • Armor Penetration(Direct and Slight): 2 -> 3
    • Capacity: 300 -> 252
    • Push Force: 10 -> 15
    • Ergonomics: 25 -> 30
    • Projectile Drag: 0.6 -> 0.4
    • Projectile Velocity: 450 -> 550
    • Drift vertical recoil: 10 -> 30
    • Climb vertical recoil: 8 -> 40
  • M-1000 Maxigun
    • Stationary While Firing turned off
    • Penetration (Direct): 3 -> 4
    • Ergonomics: 4 -> 10
    • Wind Down Seconds: 0.5 -> 0.2
    • Wind Up Seconds: 0.5 -> 0.3
    • Push Force: 12 -> 40
    • Stagger: 15 -> 25
  • APW-1 Anti-Materiel Rifle
    • Standard Damage: 450 -> 500
    • Durable Damage: 225 -> 250
    • Capacity: 7 -> 10
    • Spare Magazines: 8 -> 6
    • Push Force: 25 -> 60
    • Stagger: 25 -> 35
    • Weapon Sway: 1 -> 0.8
    • Third Person Reticle turned on
  • RS-422 Railgun
    • Durable Damage: 225 -> 275
    • Projectile Drag: 0.3 -> 0.1
    • Demolition Force: 10 -> 20
    • Push Force: 15 -> 25

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.28.1 or above (placed lesser priority than Bingus Loader)
725.2 KB
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Uploaded by
D-Glitch
Downloads
579
Comments
31
Views
5,746
First release
Last update
Platform
PC 
Version
1.5
Total Size
725.2 KB
Rating
5.00 star(s) 2 ratings

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  • 579
  • 5,746

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5.00 star(s) 2 ratings

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More mods from D-Glitch

  • PC Secondaries overhaul

  • PC Support stratagems overhaul

  • PC Assault Rifles overhaul

  • PC Marksman Rifles overhaul

  • PC Grenades overhaul

Latest updates

  1. 1.5

    Fixed issue with Liberator and Stalwart having their damage replaced by each other by making...
  2. 1.4

    MGX got too much recoil from my change so i'm making it less. MGX-42 bullet storm Drift...
  3. 1.3

    New update here, it balances out weapons a bit better. MG-42 bullet storm (wanted it to feel...

celestiex

Members
Members
Sep 17, 2026
19
5
hello! firstly at least modding seems fine. if ah was going to make such a massive change to disable them all they'd probably announce it

second: this mod conflicts with your AR overhaul; something from it seems to constantly try to overwrite the durable damage stat of the stalwart. if you try using it, or any liberator, the game crashes to desktop. hd2runtime seems to stop the updates to its durable damage (expected 22 (22); desired 27 (27); observed 36 (36); but it still wont load into a mission.
disabling one or the other fixes the issue
 

D-Glitch

Members
Members
Sep 27, 2026
157
49
hello! firstly at least modding seems fine. if ah was going to make such a massive change to disable them all they'd probably announce it

second: this mod conflicts with your AR overhaul; something from it seems to constantly try to overwrite the durable damage stat of the stalwart. if you try using it, or any liberator, the game crashes to desktop. hd2runtime seems to stop the updates to its durable damage (expected 22 (22); desired 27 (27); observed 36 (36); but it still wont load into a mission.
disabling one or the other fixes the issue
Yeah I guess it's stalwart and liberator problem. I'm gonna investigate the issue.
 

celestiex

Members
Members
Sep 17, 2026
19
5
Yeah I guess it's stalwart and liberator problem. I'm gonna investigate the issue.
from what i gathered, the base liberator and the stalwart use the same round, and thus when given seperate values they will conflict with each other all the time. might be worth setting both to the same middle-ground value
 

D-Glitch

Members
Members
Sep 27, 2026
157
49
from what i gathered, the base liberator and the stalwart use the same round, and thus when given seperate values they will conflict with each other all the time. might be worth setting both to the same middle-ground value
Absolutely.
 

NixxNikoli

Members
Members
Sep 7, 2026
1
1
Giving the Bulletstorm loads of vertical recoil is icky. That gun having no recoil is what makes it fun. It's a tracer laser pointer
 

Lonestar

Members
Members
Oct 6, 2026
1
0
Plz add fire rate modes for the minigun stratagem PLEASE it would be so fucking cool