MENU
- Mouse support: click to select, click a number to type it
- Every section of the value list is a drop-down (Enter / Right opens, Esc closes, or just click)
- One row per thing: a Hunter, a Trooper or an Exosuit is a single entry with its bodies, weapons and attacks inside
- Enter confirms, Esc cancels (Insert / End still work)
- Stratagems, attachments and status effects are grouped into families
NEW THINGS TO EDIT
- Armor: weight class and passive of every armor; every number of the 31 armor passives
- Helldiver: movement speed, stamina, and your own health and body parts
- Attachments: what each optic, muzzle, grip and ammo type does to ergonomics, sway, recoil and spread
- Enemies: every unit of all three factions (health, armor, body parts), their weapons, grenades and melee hits, listed under their wiki names
- Enemy ships, tanks, turrets, fabricators and nests
- Jump Pack, Hover Pack and Warp Pack: recharge, launch force, hover time, warp distance, heat
- Sentries and turrets: turn speed, target search interval, health, armor
- Vehicles, SEAF troops and mission objects: health and parts
NEW WEAPON VALUES
- Reload time (now through the magazine, so it can be made faster; the wiki's time is shown where the game stores none)
- Fuse time and proximity trigger of exploding rounds
- Charge times (Railgun, Quasar), wind-up, beam range, arc chain
- Burst size and burst fire rate, fire modes, suppressed flag
- Shrapnel count, speed and damage; fire and status left on the ground by an explosion
- Status effect damage
ADDED ITEMS
- Flame Sentry, Guard Dog Hot Dog, C4 charge, LAS-22 Shear, Solo Silo missile, exosuit and FRV flamethrowers
- Body part names (head, left_arm, chest, turret...) instead of codes for most parts
FIXES
- Senator, Veto, Dead-Eye, M90A, Autocannon and other round-loaded weapons now change
- Sterilizer moved to Weapons; weapon and vehicle names corrected
NOTES
- Game build release/01.007.101/19155; Bingus Shared Loader v15+
- Enemy changes may only apply when you are the host
- Your old settings and presets are kept