BYOG - Updates

PC BYOG 2.1.3

Updates for Helldivers 2
Fixes

  • The menu no longer gets cut off. With Anti-Aliasing off, the game cut the menu down to its internal render resolution (on Ultra Performance you only saw the top-left corner). Thanks niggrkila69420 for the report and the log.
Menu

  • New Settings page that replaces the Keys and Language pages. It has three columns: Language, Keys and Menu size. Use Left / Right to switch columns.
  • Menu size: Full screen, 100%, 85% or 70%. Your choice is remembered.
  • Simplified Chinese for the new interface. Thanks to Szy-Cathay (热心市民石先生) for the translation. The game itself must be set to Chinese for the font to work.
New values

  • Stims: how many you start with, how many a resupply gives and the most you can carry (Armor → Helldiver).
  • Rounds the weapon holds for weapons loaded round by round: R-6 Deadeye, Senator, Constitution, Punisher and others. Also rounds put in at a time.
  • Drum and extended magazines: magazines that are not a weapon’s default are now under Attachments, with capacity, magazine counts and reload time.
  • Trident: fire rate (beam shots a minute).
  • Enemies: four movement values per enemy. What each one does is not known yet, so experiment and tell us what you find.
Names

  • Eagle and orbital strikes now have readable names under Strat. guns, for example “Eagle 500kg Bomb (bomb)” or “Orbital 380mm HE Barrage”. Their damage and blast values were already there, just hard to find.
  • Hellbomb: one duplicate explosion entry removed.
NEW LOOK
- The menu has been rebuilt as the "Field Workbench": categories with icons on the left, items in the middle, the value table on the right
- Weapons and armors show a silhouette, enemies their faction symbol, status effects their own symbol
- An inspector panel for the selected value: game value, your value, the difference, the allowed range
- A "Modified values" summary of everything you changed on the item
- Bigger panel, cleaner table (parameter / value / game / change)
- Drop-down sections, groups, search, presets, key rebinding and Chinese all carry over

ADDED
- Hellbomb explosion: damage, radii and the rest (Strat. guns > Hellbomb, five explosion entries)
- Heat sinks of heat weapons: Laser Cannon, Sickle, Scythe and the others (start / per supply / max)
- The Guard Dog's rifle is listed by name: AX/AR-23 Guard Dog (gun)
- Every explosion the game defines that no item uses, in the Unknown tab

FIXES
- Mouse: a filter for the cursor being thrown back to the middle of the screen (experimental)
- The dotted i key now types "i" in the search

NOTES
- Game build release/01.007.101/19155; Bingus Shared Loader v15+
- Your settings and presets are kept
- Icons are adapted from helldivers.wiki.gg images (CC BY-NC-SA 4.0); see UI-ATTRIBUTION.txt in the package
MENU
- Mouse support: click to select, click a number to type it
- Every section of the value list is a drop-down (Enter / Right opens, Esc closes, or just click)
- One row per thing: a Hunter, a Trooper or an Exosuit is a single entry with its bodies, weapons and attacks inside
- Enter confirms, Esc cancels (Insert / End still work)
- Stratagems, attachments and status effects are grouped into families

NEW THINGS TO EDIT
- Armor: weight class and passive of every armor; every number of the 31 armor passives
- Helldiver: movement speed, stamina, and your own health and body parts
- Attachments: what each optic, muzzle, grip and ammo type does to ergonomics, sway, recoil and spread
- Enemies: every unit of all three factions (health, armor, body parts), their weapons, grenades and melee hits, listed under their wiki names
- Enemy ships, tanks, turrets, fabricators and nests
- Jump Pack, Hover Pack and Warp Pack: recharge, launch force, hover time, warp distance, heat
- Sentries and turrets: turn speed, target search interval, health, armor
- Vehicles, SEAF troops and mission objects: health and parts

NEW WEAPON VALUES
- Reload time (now through the magazine, so it can be made faster; the wiki's time is shown where the game stores none)
- Fuse time and proximity trigger of exploding rounds
- Charge times (Railgun, Quasar), wind-up, beam range, arc chain
- Burst size and burst fire rate, fire modes, suppressed flag
- Shrapnel count, speed and damage; fire and status left on the ground by an explosion
- Status effect damage

ADDED ITEMS
- Flame Sentry, Guard Dog Hot Dog, C4 charge, LAS-22 Shear, Solo Silo missile, exosuit and FRV flamethrowers
- Body part names (head, left_arm, chest, turret...) instead of codes for most parts

FIXES
- Senator, Veto, Dead-Eye, M90A, Autocannon and other round-loaded weapons now change
- Sterilizer moved to Weapons; weapon and vehicle names corrected

NOTES
- Game build release/01.007.101/19155; Bingus Shared Loader v15+
- Enemy changes may only apply when you are the host
- Your old settings and presets are kept
Fixed
- The game no longer stops answering when you switch to another window (Alt+Tab) with the menu open.
New
- New menu with four pages: Items, Presets, Keys, Language (F6 / F7 to switch).
- Presets: keep several full sets of changes ("serious", "fun with friends") and switch between them. Each is a text file in %LOCALAPPDATA%\BYOG\presets that you can share.
- Every key of the menu can be changed on the Keys page.
- While the menu is open the game gets no keyboard and no mouse input: only the menu reacts. Can be switched off on the Keys page.
- Search has its own box (Insert or F3 in the item list). Typing no longer does anything else.
- Type a value directly: Insert on a value, type the number, Insert again.
- Readable names for the values ("Armor penetration, direct hit" instead of ap_direct). The name config.txt uses is shown under the list.
- Status effects: a new category with all 71 effects, each with its own duration. The name of an effect is shown next to its number.
- Simplified Chinese for the menu.

Fixed
- Weapon and throwable names now match the game (AR-32 Pacifier, AR-23A Liberator Carbine, AR-61 Tenderizer, SG-22 Bushwhacker and about 100 more).
- Your changes from v1.0 are kept: they become the preset "Default".

Known issues
- P-4 Senator: changes have no effect yet.
- A few items appear twice under one name, with the internal name added, until we know which is which.
- Stratagems, backpacks and vehicles still use internal