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Captain of the S.E.A.F. 4.5.1

A Mod for HellForge
Captain of the S.E.A.F. akl_mod_preview_image
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Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain. This war is not yours to fight alone.

Captain of the S.E.A.F. lets your create a roster of customized S.E.A.F. units, currently including squads and a heavy tank. Name, paint, and edit your unit's composition and weapons. Each custom unit you add to the roster provides a standard stratagem with a cooldown, and a purchasable stratagem within the captain's menu (f7), which you buy uses with resources. Resources are acquired by extracting samples. (You finally have a reason to extract samples again). The units you select to be deployed on your next mission from the captains menu have all bought uses added in addition to equipped stratagems.

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HOW TO USE​
  • Launch solo or as host. Aboard ship, press F7 (or your configured menu key), then choose Edit Roster.
  • Create, edit, or delete units and choose the menu key. Use Create Unit or Save Unit, then Export Config. These changes do not alter the running game.
  • Quit the game and wait for HellForge to finish cleanup. The exported captain_settings.h is in HellForge\\userdata\\environment\\Local\\seaf-captain\\roster-export.
  • If installed as a ZIP, extract its captain-of-the-seaf folder into HellForge\mods. Move the original ZIP out of mods so only one copy remains. Copy the exported captain_settings.h into HellForge\\mods\\captain-of-the-seaf\\src, replacing the existing file. Share this file with any player joining the lobby.
  • In HellForge, right-click Captain of the S.E.A.F., choose Build Now, then relaunch. A restart alone does not apply roster changes.
New System: Resources
Gained from collecting samps, you can spend resources on stratagem uses for your squads and tanks for missions, giving you the ability to call in SEAF units without needing a stratagem slot, and giving you a reason to collect samples again.

Multiplayer
Limited tested, but seems to work. Unit rosters are set to the host's for all players in a lobby. Joining players must load the identical rebuilt package through HellForge mod syncing or manually sharing the captain_settings.h file. Resources and purchased uses remain personal, and unused bought stratagems are refunded after leaving a lobby.

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Available Units
​
All units can be recolored and be given orders to follow and hold like normal S.E.A.F. squads.
  • S.E.A.F. Squad
  • S.E.A.F. Warp Drop Squad: Squads with warp packs, useful for city missions and other places seaf can't normally be dropped in by pelican.
  • S.E.A.F. Light Mech
  • S.E.A.F. Heavy Tank

Available Primaries:

- Liberator (Default)
- Slugger
- Amendment
- Sickle
- Knight
- Crossbow

Specialist Weapons:
- Flamethrower
- Railgun
- HMG
- Quasar Cannon
- Recoilless Rifle
- Maxigun

Light Mech Weapons
- Dominator
- Autocannon

Heavy Tank Weapons
Primary Weapon

- Bastion Cannon
- Quasar Cannon (2x fire rate)
- Railcannon
Side Weapons
- HMG
- Flamethrower


Planned Additions:
- More Weapons
- More Units
- Simpler setup process (Depending on Hellforge Development)
- Additional Squad Settings
- (REDACTED)

**Notes**:
- Compatible with the following mods: Total Arsenal Overhaul, Transmog, Diver Kit, Apache
- SEAF pelicans take about 45 seconds to land after using the stratagems.
-Recommended Mod: Smarter Seaf https://hf-mod.com/Mods/Details/79
-Up to 3 pelicans can be active at a time, any addition call-ins will be added to a queue and wait for one to complete their SEAF drop. In multiplayer, try to keep it 1 pelican per person at a time, tends to be unstable with multiple people calling them in rapidly.

If you like this mod and want to give some support, my patreon is https://www.patreon.com/cw/KrunkKronk
Absolutely not necessary or expected, but everything helps.

seaf8.PNG​
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Uploaded by
KrunkKronk
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First release
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Platform
PC 
Version
4.5.1
Total Size
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