S.E.A.F. Captain 1.4.2

A Mod for Helldivers 2
S.E.A.F. Captain akl_mod_preview_image
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Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain.

Built off of IvoryApples 's mod S.E.A.F Call-In Stratagem Replacer, SEAF Captain allows you to customize the squad size and loadout of your called-in seaf troopers. This can be done in the mod options menu. Like the original mod, you call in your squads with a stratagem of your choice (the FRV by default). Currently, you can select the squad's primary weapon, and toggle which weapons the squad's specialist can have equipped with each call-in, randomly picking from the active specialist weapons. This is a very early version, with more weapons and squad settings planned for updates.

Current Squad Settings:
  • Squad of 7 with 1 special weapon trooper
  • Squad of 6 with 2 special weapon troopers
Current Primaries:
  • Liberator (Default)
  • Slugger
  • Amendment
  • Knight
  • Sickle
Current Selectable Specialist Weapons:
  • Flamethrower
  • Railgun
  • HMG
  • Quasar Cannon
Planned Additions:
  • More Weapons
  • Armor/Biome Variant Selection
  • Additional Squad Settings

Requires Bingus Shared Loader v15 or newer, HD2Runtime, and Mod Options Menu. Use this mod OR S.E.A.F Call-In Stratagem Replacer, NOT BOTH

Joining players MUST also have this mod installed for it to work in multiplayer. DO NOT USE IN A PUBLIC LOBBY WITH UNMODDED CLIENTS IT WILL CRASH THEIR GAME

The Knight is unstable, if you have problems while the knight is selected as the squads' primary weapon, don't use it.

The pelican takes about a minute to drop in after using the strategem since it spawns in very far above the player.
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Uploaded by
KrunkKronk
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393
Comments
30
Views
3,184
First release
Last update
Platform
PC 
Version
1.4.2
Total Size
93.8 KB
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Latest updates

  1. Knight fix

    Fixed an issue that prevented SEAF from reloading the Knight
  2. More weapon options

    New primaries: Knight Sickle New Specialist weapon: Quasar Cannon
  3. Primary Weapon Update

    You can now select primary weapons for your squads. Current primaries: Liberator (Default)...

two-bit

Members
Members
Oct 5, 2026
5
1
Could you potentially add the ability for this to be in the custom stratagem menu as well even if it had less options? I found the replacer conflicted with some of my things (Not inciteful I know but it's been a while since I had to remove it so I forgor)
 

k0nd3s

Members
Members
Oct 3, 2026
6
1
Okay, this is cool, maybe heavy machineguns as a option for the SEAF? Like flamethrouwers for bugs, railgun for bots and HMachineguns with for the illuminate lmao

Spears and recoil rifles support SEAF would go hard too
 

Иосиф

Members
Members
Oct 6, 2026
3
0
Игра вылетает, когда SEAF прибывают. А стратогема вообще не работает...
 

KrunkKronk

Members
Members
Oct 6, 2026
10
1
Okay, this is cool, maybe heavy machineguns as a option for the SEAF? Like flamethrouwers for bugs, railgun for bots and HMachineguns with for the illuminate lmao

Spears and recoil rifles support SEAF would go hard too
Say less
 

Makeris

Members
Members
Sep 30, 2026
1
0
This is so damn cool. Out of curiosity, is it even possible to say like, give a SEAF a ballistic shield or would that require new animations for them?