## What it does
- Hides the **tip text** (title + description) on loading screens
- Hides the **running fox** animation and the **dark overlays / black band**
- Shows the **loading image full-screen** at its original brightness
- Keeps only the **loading %** and progress bar
Works with the original loading screens **and** with custom loading screen mods (for example packs made with **NteUiSwap**).
## Requirements
- **Aurora** with **UE4SS** installed (Aurora shows the install screen on its *Lua Scripting* page)
## Install (1 minute)
1. Aurora → **Lua Scripting**
2. **New Script** → name it `NTELoadingHide`
3. Open `main.lua` from the zip, copy everything, paste it in
4. Save and turn the switch **ON**
5. Start the game
Uninstall: turn the switch OFF in Aurora's Lua Scripting page.
## Performance
Nothing runs every frame and no game functions are hooked. The script only works for a moment when a loading screen is created.
## Why a Lua script?
These parts of the loading screen are loaded right when the game starts, before pak mods are mounted, so a normal pak mod cannot change them. A small Lua script can.
## Permissions
**No credit required.** Redistribute, modify, reuse or bundle it with your loading screen packs — anything goes.
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- Hides the **tip text** (title + description) on loading screens
- Hides the **running fox** animation and the **dark overlays / black band**
- Shows the **loading image full-screen** at its original brightness
- Keeps only the **loading %** and progress bar
Works with the original loading screens **and** with custom loading screen mods (for example packs made with **NteUiSwap**).
## Requirements
- **Aurora** with **UE4SS** installed (Aurora shows the install screen on its *Lua Scripting* page)
## Install (1 minute)
1. Aurora → **Lua Scripting**
2. **New Script** → name it `NTELoadingHide`
3. Open `main.lua` from the zip, copy everything, paste it in
4. Save and turn the switch **ON**
5. Start the game
Uninstall: turn the switch OFF in Aurora's Lua Scripting page.
## Performance
Nothing runs every frame and no game functions are hooked. The script only works for a moment when a loading screen is created.
## Why a Lua script?
These parts of the loading screen are loaded right when the game starts, before pak mods are mounted, so a normal pak mod cannot change them. A small Lua script can.
## Permissions
**No credit required.** Redistribute, modify, reuse or bundle it with your loading screen packs — anything goes.
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