Clear Visibility - Updates

  • Credit Cards Now Supported!

    Help keep AyakaMods servers running. You can now purchase Premium securely using credit cards via Patreon.

    🔥 Lifetime Premium is available for a limited time! Offer Expires November 9th, 2026.


    Get Premium & Support Us
  • Hellforge Game Category Added: https://ayakamods.com/threads/hellforge-game-category-added.55819/

PC Clear Visibility 1.0.10

Updates for Helldivers 2
  • • New comic style images for the mod and every option in HD2 Arsenal, in the same look as Objective Tracker.
  • • All six options work exactly as in 1.0.9.
  • • After a game update, if anything looks wrong, untick No fog, No distance haze, Clear map and No Spore Spewer fog until the next Clear Visibility update.
  • Like
Reactions: blapblap
  • • Spore Spewer fog is now its own option. No fog now keeps the fog around Spore Spewers, and the new No Spore Spewer fog option removes it. If you want it gone like before, tick No Spore Spewer fog too.
  • • Gas stays visible with either option.
  • • New images for the mod and every option, in the game's own style, and a smaller download.
  • • No distance haze, No rain and snow, Brighter nights and Clear map are unchanged.
  • • After a game update, if anything looks wrong, untick No fog, No distance haze, Clear map and No Spore Spewer fog until the next Clear Visibility update.
  • • New option Clear map: removes the bug spore clouds that cover the map and the minimap on missions with Atmospheric Spores, so terrain, objectives and markers stay readable. The mission map on the war table is clear too.
  • • No distance haze now removes the real distance haze: far terrain keeps its color and contrast all the way to the horizon, while the sky, the sun and the clouds stay as they are. Until now this option only thinned out distant ground cover, which now looks as it does in the base game.
  • • No fog, No rain and snow and Brighter nights are unchanged.
  • • After a game update, if anything looks wrong, untick No fog, No distance haze and Clear map until the next Clear Visibility update.
  • Like
Reactions: blapblap
  • • No fog now really clears the planet fog: the haze on the horizon and the white mist over ponds and low ground are gone. Since 1.0.4 part of No fog was packed into the wrong game file and never loaded, which is why those versions looked foggier than 1.0.3.
  • • Gas from gas mines, gas grenades and gas strikes stays visible, and the fog around Spore Spewers stays gone.
  • • No rain and snow no longer changes the game's render settings file. Rain and snow stay hidden.
  • • After a game update, if anything looks wrong, untick No fog until the next Clear Visibility update.
  • Like
Reactions: blapblap
  • • No fog now keeps gas visible. Clouds from gas mines, gas grenades and gas strikes show again while the fog stays off.
  • • No fog now also clears the mist that settles in valleys and the thick fog around Spore Spewers.
  • • After a game update, if anything looks wrong, untick No fog and No rain and snow until the next Clear Visibility update.
  • Like
Reactions: blapblap
  • • Brighter nights reworked. Nights, dusk and dark places are now much brighter. The old version only helped under the very darkest skies and skipped some planets completely. Bright daylight stays the same.
  • • New option: Brighter nights. Lets the camera brighten dark scenes further, so nights are no longer pitch black. Daylight stays the same.
  • • Lingering gas and spore clouds (gas mines, gas grenades, spore spewers) don't show while No fog is ticked. The game draws them together with the fog, so they can't be kept apart. Untick No fog if you need to see them.
  • • Rain and snow falling right around you are now hidden for everyone. Before, the game's own settings file could switch them back on.
  • • No rain and snow now also hides the small drifting mist particles near you and in the distance.