Reinforcement Beacons Fixed v3

A Mod for Helldivers 2
Reinforcement Beacons Fixed akl_mod_preview_image
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This mod requires Bingus Shared Loader to function correctly.

Centers your queued reinforcement pod over the selected beacon. Solo automatic reinforcements use the original position sampled when the automatic reinforcement begins.

Install: Close Helldivers 2. Import BingusSharedLoader.zip and ReinforcementBeaconsFixed.zip into HDArsenal or HD2MM, enable both, then deploy. When upgrading, replace the previous entries and Purge → Deploy to remove old installed archives. Use one manager. See installation.

This is the data-v3, for Steam build 24826606 / EXE 1.8.45317.0.

This mod is client-side only and does not affect the starting position of other teammates' hellpods.

AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:

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Uploaded by
CowboyBingus
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272
Comments
6
Views
1,235
First release
Last update
Platform
PC 
Version
v3
Total Size
2.9 MB
Rating
5.00 star(s) 2 ratings

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  • 272
  • 1,235

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5.00 star(s) 2 ratings

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donutwolf

Members
Members
Sep 8, 2026
2
0
Mister CowboyBingus is it possible to make enemy corpse decay/sink into the ground faster, there has been so many enemy heavies dead corpses blocking pathways and blocking shots that sticks too long on the battlefield (Bile titan, impaler, chargers, factory striders) that it has becoming an issues for a while

but for some reason enemy walkers from appropriators sinks/remove their wreckage fasters
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
5
9
Mister CowboyBingus is it possible to make enemy corpse decay/sink into the ground faster, there has been so many enemy heavies dead corpses blocking pathways and blocking shots that sticks too long on the battlefield (Bile titan, impaler, chargers, factory striders) that it has becoming an issues for a while

but for some reason enemy walkers from appropriators sinks/remove their wreckage fasters

Hi there, there's some distinct issues that may have cross-impact with each other that I'm working on next (currently looking into Bile Titan corpse syncing issues). So I'll likely wait until I've completed work on that to dive any deeper to other entity-related work in case it's affected/fixed.
 

formica

Members
Members
Sep 11, 2026
1
0
if may ask mind looking into climbing as well the game is really inconsistent of what is not climbable and what it is
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
5
9
if may ask mind looking into climbing as well the game is really inconsistent of what is not climbable and what it is

Hey there, it's already on my list of things that I plan to take a look at.
 

Reptiliansarehere

Members
Members
Nov 22, 2025
1
1
My apologies but I'm having a brain fart here. Is this mod like... counter productive to the Unlocked Steering mod? If not, how exactly do they play together?