Tank Accessory Armor Adjustments 1.0.8

A Mod for Helldivers 2
  • dkzr
Tank Accessory Armor Adjustments akl_mod_preview_image
Tank Accessory Armor Adjustments

Adjusts the TD-220 Bastion's external accessory armor.

- Reduces side-skirt Main Health transfer from 100% to 25%.
- raises the external stowage bins from AV2 to AV4.
- Does not change the HP or durability of these zones.

Includes two configurations:
1. AV4 Stowage Bins + 25% Main Side Skirts (Recommended)
2. 25% Main Side Skirts Only

Requires Bingus Shared Loader.
15.2 KB
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Uploaded by
dkzr
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332
Comments
20
Views
2,300
First release
Last update
Platform
PC 
Version
1.0.8
Total Size
15.2 KB
Rating
0.00 star(s) 0 ratings

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More mods from dkzr

  • PC AggressiveVehicleAggroFix [ Not working / WIP ]

Latest updates

  1. New findings and understandings...

    Changelog v1.0.8 Renamed the mod from Bastion Lunchbox Fix to Tank Accessory Armor Adjustments...
  2. Compatability patch for sssadman's Codex Bridge Mod

    https://www.youtube.com/watch?v=EeHCJmeAkK8

Pinned comment

Pinned by the author.

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
18
16

Changelog​

v1.0.8​

  • Renamed the mod from Bastion Lunchbox Fix to Tank Accessory Armor Adjustments.
  • Corrected the mod's interpretation of the current stowage-bin data:
    • current stowage bins already use 0% Main Health transfer;
    • the old 0% Main "fix" for those zones was therefore removed as a claimed gameplay change.
  • Changed the Bastion side-skirt adjustment from 0% Main transfer to 25% Main transfer as a more balanced compromise.
  • Retained the optional AV2 -> AV4 stowage-bin armor adjustment.
  • Public-facing descriptions were simplified; development history and diagnostic details are kept in the README.

I don't know why the video is so loud, headphone warning I guess. I gotta figure that out. I even turned the volume down before I rendered it. *shrug*

Full explanation of changes and new personal findings on game mechanics:

View: https://www.youtube.com/watch?v=wSpqCAxPg3U
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
18
16
Selecting this option makes the game crash to desktop after skipping the cinematic intro:

-Lunch Boxes 0% Main + Side Skirts 0% Main

Had to select the recommended option and it booted me in just fine.
I have no idea if it happens with any other option, but could be useful to avoid crashes for other people.
Could be hit or miss. I have experienced intermitted crashes in particular, almost specifically always on the "enter super destroyer cutscene" that has the hell pods cycling in the bottom rightish portion of your screen. I've noticed that pattern. IDK why. But when the camera angle is anything else, it usually loads fine after skipping cutscene. It doesn't like that one angle for some reason. So maybe that was it? I will will test it some more but food for thought.
 

BlackWolf

Members
Members
Sep 19, 2026
7
4
Could be hit or miss. I have experienced intermitted crashes in particular, almost specifically always on the "enter super destroyer cutscene" that has the hell pods cycling in the bottom rightish portion of your screen. I've noticed that pattern. IDK why. But when the camera angle is anything else, it usually loads fine after skipping cutscene. It doesn't like that one angle for some reason. So maybe that was it? I will will test it some more but food for thought.
It crashes way before the cutscene that shows a helldiver, it crashes as soon as the Destroyer itself shows up on the screen. Not a big deal tbh since switching to the recommended option works fine, but i left it in case it's useful information for you.
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
18
16
It crashes way before the cutscene that shows a helldiver, it crashes as soon as the Destroyer itself shows up on the screen. Not a big deal tbh since switching to the recommended option works fine, but i left it in case it's useful information for you.
I see now, you're good. Thanks for the bug report. Working on an update, see the problem and working through it, will push it when able. o7 Helldiver.
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
18
16

Changelog​

v1.0.8​

  • Renamed the mod from Bastion Lunchbox Fix to Tank Accessory Armor Adjustments.
  • Corrected the mod's interpretation of the current stowage-bin data:
    • current stowage bins already use 0% Main Health transfer;
    • the old 0% Main "fix" for those zones was therefore removed as a claimed gameplay change.
  • Changed the Bastion side-skirt adjustment from 0% Main transfer to 25% Main transfer as a more balanced compromise.
  • Retained the optional AV2 -> AV4 stowage-bin armor adjustment.
  • Public-facing descriptions were simplified; development history and diagnostic details are kept in the README.

I don't know why the video is so loud, headphone warning I guess. I gotta figure that out. I even turned the volume down before I rendered it. *shrug*

Full explanation of changes and new personal findings on game mechanics:

View: https://www.youtube.com/watch?v=wSpqCAxPg3U
 

BlackWolf

Members
Members
Sep 19, 2026
7
4
At this point, could you simply turn this mod into a general improvement for the tank's armor? For example, make the frontal armor only transfer 50% damage to main (or even less), while side armor transfers 75% (or less) and rear amor transfers the usual 100%.

I wouldn't increase the armor value since it would make it immune to most attacks from bigger terminids (and possibly other factions too)
 
Last edited:

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
18
16
At this point, could you simply turn this mod into a general improvement for the tank's armor? For example, make the frontal armor only transfer 50% damage to main (or even less), while side armor transfers 75% (or less) and rear amor transfers the usual 100%.

I wouldn't increase the armor value since it would make it immune to most attacks from bigger terminids (and possibly other factions too)
I'd prefer to fix the tanks aggressive ability to pull aggro, because basically everything within 200m considers the tank public enemy #1 at all times, even if no one is in it. Which feels really bad. Including but not limited to, patrols that will path to the tank to attack it, even if the tank is not in line of sight. Enemies just know where it is at all times for no reason.
But thats proving much harder to reverse engineer a fix for.
[ https://github.com/digitalkaizer/AggressiveVehicleAggroFix ]
 

BlackWolf

Members
Members
Sep 19, 2026
7
4
I'd prefer to fix the tanks aggressive ability to pull aggro, because basically everything within 200m considers the tank public enemy #1 at all times, even if no one is in it. Which feels really bad. Including but not limited to, patrols that will path to the tank to attack it, even if the tank is not in line of sight. Enemies just know where it is at all times for no reason.
But thats proving much harder to reverse engineer a fix for.
[ https://github.com/digitalkaizer/AggressiveVehicleAggroFix ]
The tank pulling less aggro could definitely improve its lifespan, i guess it's worth trying to fix that before buffing its stats further, we'll have to see how it plays out. Good luck with the fix!
 

GarudaThirteen

Members
Members
Sep 10, 2026
9
1
Selecting this option makes the game crash to desktop after skipping the cinematic intro:

-Lunch Boxes 0% Main + Side Skirts 0% Main

Had to select the recommended option and it booted me in just fine.
I have no idea if it happens with any other option, but could be useful to avoid crashes for other people.
Same issue here
 

GarudaThirteen

Members
Members
Sep 10, 2026
9
1
Just wanted to let you know that this mod conflicts with the HUD Ballistic Trajectory Overlay mod.
 

Popoposeer

Members
Members
Sep 12, 2026
9
0
I mean it's good way to found out the wiki is wrong, also explained why tank feel like tissue before update,
after update they still feel like cardboard box since it can drag enemy's aggro from 200m anyway.
(The bots' tower cannon still three shot a Bastion for people who don't know.)