WeakPoint Lock-On v2 v2.4

A Mod for Helldivers 2
WeakPoint Lock-On v2 akl_mod_preview_image



Lockon2 (3).gif


RIGHT INTO THE HEAD. THIS IS THE TRUE SMART PISTOL.



This mod repositions the target bone in the enemy's skeleton to change its lock-on point. (ex. Head)
titan ex.png

Guided weapons are finally worth using now.



Original Mod : [ Weak Point Lock-on v1.4 ] by 치킨맛참새
This mod is an expanded version created with the original author's permission.
( Does ❗NOT❗ require the original mod )
Compared to the original mod, this mod provides weakpoint lock-on support for more enemies, including smaller enemies.

This mod is Client-Side Only and do not mechanically change the way other player's games operate.



✅ Modified Enemies list ( Includes all variants )
⚜️ Terminid🧰 Automaton🪬 Illuminate🏛️ Structure
- Hunter
- Warrior
- Hive Guard
+ (Head / Disable Lock on)
- Commander
- Spewer
- Stalker
- Charger
- Impaler
- Titan
- Dragonroach
- Trooper
- Berserker
- Devastator
- Hulk
- Scout Strider
+ (Disable Lock on)
- War Strider
- Factory Strider
- Radical
- Agitator
- Voteless
- Overseer
- Harvester
- Wretch
+ (Head / Original Lock on)
- Crusher
- Bot Fabricator
- Bulk Fabricator
- Command Bunker
- Spore Thrower
- Shrieker Nest

(⭐ Bulk Fabricator Lock on Fix is also included in Unofficial HD2 Patches)



⛔ Sentries, Guard Dogs, and Arc-based weapons share the same lock-on points, so this mod makes them target only their heads,too.


v 2.0 - Release
v 2.1 - Scout Strider Lockon Disable Option +
v 2.2 - Fixed Devastator Armor Bug (AV2)
v 2.3 - Removed unnecessary Titan options. (500MB ➡️ 400MB)
------- Fixed an Int32 version compatibility issue with HD2MM.
v 2.4 - Added ⚜️Hive Guard (Head Lock on / Disable Lock on)
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potatoman7676
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Version
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Thanos5

Members
Members
Sep 16, 2026
10
1
any reason not to use arsenal mod manager? hd2mm was giving me a headache with the amount of problems i had with it before swiching
i just never ran into a problem using hd2mm and it was the first mm and from the looks of arsenal hd2mm has a simple ui compared to arsenal but like i said the 1.0 version worked on hd2mm i just dont see why the 2.0 is buggy
 

OhnDOY

Modder
Modder
Members
May 24, 2026
42
9
This kills framerate for some reason.
I take that back. The reason is due to some other mod.
 
Last edited:

JohnDoe1994

Members
Members
Sep 11, 2026
1
0
Does anyone know if the conflicts with this breaks anything with targeting for this mod?
 

OhnDOY

Modder
Modder
Members
May 24, 2026
42
9
Does anyone know if the conflicts with this breaks anything with targeting for this mod?
Depends on your load order (though I don't know why you would ever put UHD in any other priority than the lowest). This mod will naturally overwrite the UHD patch and works fine.
 

Smoothjedi

Members
Members
Sep 20, 2026
1
0
Does not seem to work with HD2 Mod Manager. There's a version error because in the manifest it doesn't have an integer; it uses 2.2. Even after changing this to 2, I get an EndOfLifeException, showing there's something conflicting with MM 1.3.0.1.
 

Williams

Members
Members
Sep 13, 2026
7
4
May I ask why it's 200MB? I guess it has to do with the new logic of the tracking?
 

Asakari

Members
Members
Sep 17, 2026
2
0
Is there a auto-aim fix for the arc thrower, is it possible to get the arc to ignore bushes and dead bodies?
 

OhnDOY

Modder
Modder
Members
May 24, 2026
42
9
May I ask why it's 200MB? I guess it has to do with the new logic of the tracking?
For anyone else who wonders the same thing as well: the reason why this mod and the previous lock-on mod are so big is because they are both not necessarily logic mods or LUA mods, at least not entirely. I believe they modify individual enemy and structure meshes, skeleton, or animation or whatever. Which might make them incompatible with any building or enemy replacers you may have...
2026-09-21-6d5d9642-713c-4c67-b61d-2549e5f823cd.gif