APW-1 Anti-Materiel Rounds for Heavy Weapons [BSL v15+ required] 3

A Mod for Helldivers 2
APW-1 Anti-Materiel Rounds for Heavy Weapons [BSL v15+ required] akl_mod_preview_image
  • HMG-AMR-Rounds-feature-image.png
    HMG-AMR-Rounds-feature-image.png
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The change affects:

  • MG-206 Heavy Machine Gun
  • FRV-mounted machine gun
  • Bastion-mounted machine gun
All affected weapons receive the APW-1 projectile’s damage, ballistics, and impact effects.

Projectile changes​

  • Standard damage: 150 → 450
  • Durable damage: 35 → 225
  • Demolition force: 15 → 20
  • Push force: 20 → 25
  • Stagger: remains 25
  • Projectile velocity: 980 → 880 m/s
  • Armor penetration: remains level 4
  • Uses the APW-1 projectile’s impact effects and visual effects
Despite the EIT designation, this replacement does not add an explosive blast, incendiary status effect, or area-of-effect damage. Its main advantages are the much higher direct and durable damage of the APW-1 round.

Preserved weapon characteristics​

The mod changes the shared projectile record rather than copying the entire APW-1 weapon. Each affected weapon therefore keeps its original:

  • Model and animations
  • Magazine capacity and ammunition count
  • Rate of fire
  • Reload duration and behavior
  • Recoil and handling
  • Firing modes
  • Muzzle flash and firing sound
For the MG-206, this means retaining its 100-round magazine, 450/600/750 RPM settings, and normal heavy-machine-gun handling while gaining the APW-1’s considerably stronger projectile.

Requirements​

Requires Bingus Shared Loader v15 or newer / API 1. Install both the mod and Shared Loader through Arsenal or HD2MM, enable them, keep Shared Loader at winning priority, then purge and deploy.

Credits​

Special thanks to Estelle233, whose Eruptor Shells for the JAR-5 Dominator mod provided the reference technique used to create this ammunition replacement.

Additional thanks to CowboyBingus for his amazing modding work and for making the game fun again.
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DeputyBingus
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Version
3
Total Size
18.1 KB
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U647

Members
Members
Sep 11, 2026
2
0
First off, based.


Second off, does that mean the MG43 would get affected as well when you modify the Maxigun? Because that would make MG43 users eat good.
Nah. Maxigun deals less dmg each bullet, makes it the only backpack weapon that worse in all dimension than its original weapon.
 

U647

Members
Members
Sep 11, 2026
2
0
Maybe replace HMG bullet with HMG Emplacement one, and HMGE with APW one? That feels much more balanced.
 

DeputyBingus

Members
Members
Sep 20, 2026
4
2
Maybe replace HMG bullet with HMG Emplacement one, and HMGE with APW one? That feels much more balanced.
That should be possible, though the HMG and HMG Emplacement values are not that different.
 

OhnDOY

Modder
Modder
Members
May 24, 2026
42
7
how are we doing on replacing the MG43 and M-1000 bullets with 12.5mm BCHP RIFLE ROUNDS P, b0ssu? any progress?
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