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APW-1 Anti-Materiel Rounds for Heavy Weapons [BSL v15+ required] 4

A Mod for Helldivers 2
APW-1 Anti-Materiel Rounds for Heavy Weapons [BSL v15+ required] akl_mod_preview_image
  • HMG-AMR-Rounds-feature-image.png
    HMG-AMR-Rounds-feature-image.png
    2.1 MB · Views: 143
The change affects:

  • MG-206 Heavy Machine Gun
  • FRV-mounted machine gun
  • Bastion-mounted machine gun
All affected weapons receive the APW-1 projectile’s damage, ballistics, and impact effects.

Projectile changes​

  • Standard damage: 150 → 450
  • Durable damage: 35 → 225
  • Demolition force: 15 → 20
  • Push force: 20 → 25
  • Stagger: remains 25
  • Projectile velocity: 980 → 880 m/s
  • Armor penetration: remains level 4
  • Uses the APW-1 projectile’s impact effects and visual effects
Despite the EIT designation, this replacement does not add an explosive blast, incendiary status effect, or area-of-effect damage. Its main advantages are the much higher direct and durable damage of the APW-1 round.

Preserved weapon characteristics​

The mod changes the shared projectile record rather than copying the entire APW-1 weapon. Each affected weapon therefore keeps its original:

  • Model and animations
  • Magazine capacity and ammunition count
  • Rate of fire
  • Reload duration and behavior
  • Recoil and handling
  • Firing modes
  • Muzzle flash and firing sound
For the MG-206, this means retaining its 100-round magazine, 450/600/750 RPM settings, and normal heavy-machine-gun handling while gaining the APW-1’s considerably stronger projectile.

Requirements​

Requires Bingus Shared Loader v15 or newer / API 1. Install both the mod and Shared Loader through Arsenal or HD2MM, enable them, keep Shared Loader at winning priority, then purge and deploy.

Credits​

Special thanks to Estelle233, whose Eruptor Shells for the JAR-5 Dominator mod provided the reference technique used to create this ammunition replacement.

Additional thanks to CowboyBingus for his amazing modding work and for making the game fun again.
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Uploaded by
DeputyBingus
Downloads
1,150
Comments
40
Views
8,795
First release
Last update
Platform
PC 
Version
4
Total Size
19.4 KB
Rating
4.80 star(s) 5 ratings

Uploaded by

  • 1,150
  • 8,795

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4.80 star(s) 5 ratings

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Latest updates

  1. Compatible with HD2 7.1.0

    The 7.1.0 update changed the AMR projectile ID from 225 to 226 - the mod has been adapted to...

U647

Members
Members
Sep 11, 2026
19
4
First off, based.


Second off, does that mean the MG43 would get affected as well when you modify the Maxigun? Because that would make MG43 users eat good.
Nah. Maxigun deals less dmg each bullet, makes it the only backpack weapon that worse in all dimension than its original weapon.
 

U647

Members
Members
Sep 11, 2026
19
4
Maybe replace HMG bullet with HMG Emplacement one, and HMGE with APW one? That feels much more balanced.
 

DeputyBingus

Members
Members
Sep 20, 2026
8
3
Maybe replace HMG bullet with HMG Emplacement one, and HMGE with APW one? That feels much more balanced.
That should be possible, though the HMG and HMG Emplacement values are not that different.
 

OhnDOY

Modder
Modder
Members
May 24, 2026
159
117
how are we doing on replacing the MG43 and M-1000 bullets with 12.5mm BCHP RIFLE ROUNDS P, b0ssu? any progress?
Blue Archive GIF
 

DeputyBingus

Members
Members
Sep 20, 2026
8
3
how are we doing on replacing the MG43 and M-1000 bullets with 12.5mm BCHP RIFLE ROUNDS P, b0ssu? any progress?
Blue Archive GIF
I've successfully tested both the incendiary and explosive rounds with the Maxigun. Unfortunately, I won't be releasing any new mods until this wave of trolling mods dies down.

There's a big difference between fixing bad weapons or mechanics that the developers refuse to address, and deliberately pushing things far enough to give Arrowhead a reason - or an excuse - to kill modding in this game.

You can thank mwta0043, ppt, M!ni$try0fSc!eиce and the others to come.

o7
 

ankimoddi

Members
Members
Sep 17, 2026
1
0
Could there be a version where the bullets increase to 1000?
 

TheHiUno

Members
Members
Sep 11, 2026
2
0
the way id kill for a mod that gives the adjudicator a little extra boom on its bullets
 

OhnDOY

Modder
Modder
Members
May 24, 2026
159
117
I've successfully tested both the incendiary and explosive rounds with the Maxigun. Unfortunately, I won't be releasing any new mods until this wave of trolling mods dies down.

There's a big difference between fixing bad weapons or mechanics that the developers refuse to address, and deliberately pushing things far enough to give Arrowhead a reason - or an excuse - to kill modding in this game.

You can thank mwta0043, ppt, M!ni$try0fSc!eиce and the others to come.

o7
Meingott, why? Plus, I don't think they are going to die down anytime soon, unfortunately...

Angry Cunny GIF

Edit: I suppose might as well wait after warbond drops, actually. All mods will be broken anyway.