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AggressiveVehicleAggroFix [ WIP - Updated ] 0.1.0

A Mod for Helldivers 2
AggressiveVehicleAggroFix [ WIP - Updated ] akl_mod_preview_image

Aggressive Vehicle Aggro Fix​

This mod aims to reduce the excessive enemy attention given to Super Earth vehicles, especially while they are unoccupied.

The current version removes the Super Earth faction tag from:

  • FRVs
  • Bastion Tank
  • All Exosuits
Initial testing on a Difficulty 7 Automaton mission was promising. I called in a tank, FRV, and two Exosuits and left them sitting around during combat. None were destroyed while unattended.

That is a major improvement over the behavior that originally motivated this mod.

Important​

This is still experimental.

I originally tried removing the faction tag much earlier in development and saw no effect, so the most likely explanation is that my original patch simply was not being applied correctly.

The current runtime version verifies that the intended vehicle data is found and that the faction values are actually changed.

More testing is still needed with different factions, occupied vehicles, and longer combat situations.

Requirements​

Bingus Shared Loader v15+ is required.

Place Bingus Shared Loader at top priority in your load order, with this mod loading after it.

The mod only targets the relevant vehicle faction data. It does not intentionally modify vehicle health, armor, weapons, handling, or stratagem balance.

Feedback and testing reports are welcome.
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Uploaded by
dkzr
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Comments
65
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4,869
First release
Last update
Platform
PC 
Version
0.1.0
Total Size
5.6 KB
Rating
4.33 star(s) 3 ratings

Uploaded by

  • 525
  • 4,869

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4.33 star(s) 3 ratings

More mods from dkzr

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Latest updates

  1. Leaving

    no longer going to upload mods to this site.
  2. No Faction Tag Test

    Here is a patch that removes the Super Earth faction tag from all mechs and vehicles that have...
  3. More complicated than I initially thought.

    After further testing and datamining, the first version of my mod here might be a slight step in...

Ammo875

Members
Members
Sep 13, 2026
8
3
it looks like it works for basegame exosuits but not the breakthrough. haven't tested the lumberer yet
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
30
28
could the bastion be a single player vehicle?
Imma about to just not post it since you're being ignorant and spamming me about it.

I was working on it. Now I kinda don't want to. Since you have zero patience to wait for a reply to the DM you sent me. Now I kinda don't want to make it.


uFxJgzm.png

This was to be the cover photo for the mod:
f8ysMbN.jpeg


but maybe I quit
 
Last edited:

Ammo875

Members
Members
Sep 13, 2026
8
3
just tested seems to work for the lumberer; the breakthrough mech is the odd one out. maybe the shield has flags or something, that's my best guess. supply FRV, normal FRV, and everything else are ignored by enemies when empty
 

dkzr

digitalKaizer
Modder
Members
Sep 15, 2026
30
28
just tested seems to work for the lumberer; the breakthrough mech is the odd one out. maybe the shield has flags or something, that's my best guess. supply FRV, normal FRV, and everything else are ignored by enemies when empty
Interesting... that's so weird. I'll look into it tomorrow after the update drops, since I'm gonna have to update the mod anyways.
 

OhnDOY

Modder
Modder
Members
May 24, 2026
109
58
Kino update. Thanks, king. Kissu kissu.

2026-09-22-993c1079-a222-499a-a980-773ac8bcf7b4.gif
 

BlackWolf

Members
Members
Sep 19, 2026
20
9
Friend reported that the fix does not seem to work on the breakthrough, maybe the shield itself has the super earth faction tag too?
 

BlackWolf

Members
Members
Sep 19, 2026
20
9
Imma about to just not post it since you're being ignorant and spamming me about it.

I was working on it. Now I kinda don't want to. Since you have zero patience to wait for a reply to the DM you sent me. Now I kinda don't want to make it.


uFxJgzm.png

This was to be the cover photo for the mod:
f8ysMbN.jpeg


but maybe I quit
Don't let other people pressure you into rushed decisions, just block the guy if you can and move on ^^
 

spinodownloadsmods

Members
Members
Sep 11, 2026
8
5
Update for the breakthrough: Yes, the shield counts as its own entity as it has its own HP bar and framework, operating like that of the factory strider - the gun and main body are independent entities fused into one (better example being the vox engine and its miniguns), the same applies as like the shield and mech are separate entities fused into one. The reason being arrowhead wanted the shield to be targeted so people didn't complain it was useless, giving the illusion it actually worked, and the shield itself has a whopping 8,000 HP, the same amount as the bastion tank's body. All seen with havoc menu.

Also, yes, in havoc menu the teams of 0, 1, 2, 3, 4, etc. are the exact reasons it gets targeted and not. Hell, if you wanted to be funny, you could swap the team to 3 and play automatons so the automatons dont attack the car at all, but SEAF will! xD
(0 is neutral, 1 is super earth, 2 is terminids, 3 is automatons, 4 is illuminate, 5 is unknown)