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TD-110 Maelstrom Autocannon v1.1.1

A Mod for Helldivers 2
DEMOCRACY NEEDS FIRE SUPPORT.

This mod upgrades the TD-110 Maelstrom’s twin main guns with two selectable rounds: GATER 40 mm APHE for armored targets and AC-8 Flak for groups and airborne threats.

  • 850 rounds shared between both ammo modes, with no reloads
  • Hold R to open the weapon function menu and switch ammo or fire rate.
  • Two fire rates: 400 or 1000 RPM combined (approximately 200 or 500 RPM per barrel)
  • 0.01-second pre-fire spin-up, with barrel rotation and main-gun firing audio retained
  • Retains the stock vehicle model, laser designator, guided missiles, and driver smoke launcher
Requires Bingus Shared Loader v16 or later. No strict game-version lock: the mod adapts to game updates automatically, and if an update changes too much to apply safely it stays inactive and the stock Maelstrom keeps working. Update v1.0/v1.1 in Arsenal, deploy the ZIP, restart the game, and summon a fresh Maelstrom.

Known interface behavior:
The APHE ammo tile has no icon.
Fire-rate selection remains on the right side of the R menu, where mouse selection may also fire the gun.
Native AC-8 Flak has no clearly visible in-flight tracer.

Independent fan mod, not an official release. The cover is concept artwork; the in-game model remains unchanged.


民主需要火力支援。

本 Mod 为 TD-110 Maelstrom 的双联主炮提供两种可切换弹药:GATER 40 mm APHE 用于打击装甲,AC-8 高射炮弹用于压制密集目标和空中目标。

  • 两种弹药共用 850 发,无需换弹
  • 长按 R 打开武器功能菜单,切换弹种或调整射速。
  • 双管合计两档射速:400 或 1000 RPM(每门约 200 或 500 RPM)
  • 开火前预转缩至 0.01 秒,保留炮管旋转及主炮开火音效
  • 保留原版载具模型、激光指示器、制导导弹及驾驶员烟幕
需要 Bingus Shared Loader v16 或更新版本。不再严格绑定游戏版本:游戏更新后模组会自动适配;若更新改动过大、无法安全应用,模组会保持不生效,原版 Maelstrom 照常可用。在 Arsenal 中更新 v1.0/v1.1、部署 ZIP 并重启游戏,然后进入任务召唤新车。

已知界面现象:
APHE 弹种菜单暂无图标;
射速仍在 R 菜单右侧,使用鼠标选择时可能同时开火
原版 AC-8 高射炮弹飞行中也没有明显曳光

独立玩家 Mod,非官方内容。封面为概念宣传图,游戏内保留原版模型。
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Tokomadobe
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Comments
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First release
Last update
Platform
PC 
Version
v1.1.1
Total Size
46.5 MB
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Latest updates

  1. v1.1.1 – Compatibility update: no more strict game-version lock

    Compatibility update. Gameplay is unchanged from v1.1. - Removed the strict game-version check...
  2. v1.1 — Dual Ammo, Selectable RPM & Faster Spin-Up

    The Maelstrom main gun now switches between GATER 40 mm APHE and AC-8 Flak. Added 400/1000 RPM...

Ivan204

Members
Members
Sep 14, 2026
5
0
can you make it the emancipator instead? feels too OP for me, and default ammo capacity
 

Popoposeer

Members
Members
Sep 12, 2026
22
8
Does this mod overwrite the SFX as well?
I noticed it change a lot of files.

Also, Autocannon has no animation when firing, it looks very weird.
 
Last edited:

Paegus

Members
Members
Sep 5, 2026
7
2
can you make it the emancipator instead? feels too OP for me, and default ammo capacity
Make it the standard Support Weapon Autocannon's 20mm round, then maybe throw in the mode switch for APHET or Flak like this guy did to the Expendable Napalm.

Watching this thing in Flak mode would pretty fun I imagine.
 
Last edited:

Tokomadobe

Members
Members
Sep 17, 2026
9
5
Make it the standard Support Weapon Autocannon's 20mm round, then maybe throw in the mode switch for APHET or Flak like this guy did to the Expendable Napalm.

Watching this thing in Flak mode would pretty fun I imagine.
Thank you for your suggestion! I have added ammo type switching.
 

Tokomadobe

Members
Members
Sep 17, 2026
9
5
Does this mod overwrite the SFX as well?
I noticed it change a lot of files.

Also, Autocannon has no animation when firing, it looks very weird.
In v1.1, I restored the gun barrel rotation and the original vehicle’s main gun firing sound. The package includes the unmodified audio dependency assets, but I did not edit the SFX audio library.
 

Helldiver700

Members
Members
Sep 14, 2026
14
10
Whoa this is cool thank you for making it, I feel like this is how the Rotary cannon for the Maelstrom should have been from the start, they feel a little underpowered for being the size of the Eagles powerful main gun
 

Ugimara

Members
Members
Sep 25, 2026
1
0
Can't seem to get this mod to work. I have BSL but I think I am missing the API mod. Idk what the acronym stands for and I'm unsure where to look.
 

Tokomadobe

Members
Members
Sep 17, 2026
9
5
Can't seem to get this mod to work. I have BSL but I think I am missing the API mod. Idk what the acronym stands for and I'm unsure where to look.
It was probably caused by a game update. I’ve pushed a new compatible version! Also, API 1 refers to the API version provided by BSL, and it should be working fine now.