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Cluster GL-15 Evictor v1.1

A Mod for Helldivers 2
Cluster GL-15 Evictor akl_mod_preview_image
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    0923 (3) (1) (3) (1).gif
    4.8 MB · Views: 551
Changes the GL-15 Evictor into an cluster grenade (pineapple) heavy-pen launcher.

How does it work for people without the mod?: Those players will see enemies getting oblierated around the initial blast by ONLY YOUR evictor and their own will simply act as normal, if they walk through an explosion field from your evictor or their own they will NOT get caught and be completely untouched, so it will only affect you and the enemies you shoot (or yourself, so be careful.)

Requires Bingus's Shared Loader v16 or newer
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28 KB
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Uploaded by
gfsggq124
Downloads
444
Comments
38
Views
2,833
First release
Last update
Platform
PC 
Version
v1.1
Total Size
28 KB
Rating
5.00 star(s) 2 ratings

Uploaded by

  • 444
  • 2,833

Ratings

5.00 star(s) 2 ratings

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Latest updates

  1. a gas firing gl-15 is on the horizon!

    stay tuned.
  2. v1.1 - Attempting to curb the purple ? issue

    I actually don't own the evictor yet my friend does and has been the only way i've been able to...

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ravenorath

Members
Members
Sep 12, 2026
10
6
Okay, I was able to figure it out, It's not your mod, sorry for bothering you on that.
For those curious: It's Tactical Auto-Reload mod that's crashing the game when there's 1 ammo left on the magazine.
 

PlayerUnknown621

Members
Members
Sep 17, 2026
5
0
i don't really agree, that would be unbalanced way i see it these are just conversions that use different grenades i do believe mods exist on here for what you're talking about its just not something im interested in making as it ruins the sandbox for me by making them way too powerful (having incendiary/cluster grenadelaunchers just makes more options a thing. clustergrenades are awesome but can kill you just as easily if you're dumb with them same goes for incendiary if you aren't cautious)
I feel like thats a null point when you've converted pretty much every "meta" weapon, including the DB, to heavy pen, and made these nade launcher conversions heavy pen, which completely breaks the already not worth abiding by balancing of the game, also, if you wish to make the argument about plausible ammo types, both fire cartridges already of notable power being jacketed lead or ball point, the AMR's ballistic profile isnt an entirely unreasonable result of giving the 2 guns APEI rounds and also using the AMR's profile outright aughta keep it simple.
Not to mention the fact neither of those guns are getting any attention from other modders despite being well loved cowboy guns.
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
152
70
Seems to break the impact and explosion sounds. :/
yeah i really don't know why this is it works sometimes so it isn't 100% either i will look into it i've just patched this one though to fix a bug so it may be a while whilst i'm preoccupied with other things.
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
152
70
I feel like thats a null point when you've converted pretty much every "meta" weapon, including the DB, to heavy pen, and made these nade launcher conversions heavy pen, which completely breaks the already not worth abiding by balancing of the game, also, if you wish to make the argument about plausible ammo types, both fire cartridges already of notable power being jacketed lead or ball point, the AMR's ballistic profile isnt an entirely unreasonable result of giving the 2 guns APEI rounds and also using the AMR's profile outright aughta keep it simple.
Not to mention the fact neither of those guns are getting any attention from other modders despite being well loved cowboy guns.
I won't argue with you and i do understand your point really i do i can get behind your frustration even whole reason i started modding was to make a difference but the difference i do suppose is my other heavy pen mods don't actually make a huge difference, for instance the impact of the grenade launcher is heavy so you can STICK it to the enemies or use that as a focal point but the grenades themselves very very often are not heavy pen the cluster and incendiary notably are NOT so you can see why also to defend the others the lasgun is pretty weak and the plas-101 takes magazines full of ammunition to kill a charger unless you do hit its butt anyway even worse for bile titans (but still doable and really fun given the charge-shot mechanics of that weapon)

I really appreciate your feedback and look i get how it looks and you know what fine i will do it soon likely tmr
 

PlayerUnknown621

Members
Members
Sep 17, 2026
5
0
I won't argue with you and i do understand your point really i do i can get behind your frustration even whole reason i started modding was to make a difference but the difference i do suppose is my other heavy pen mods don't actually make a huge difference, for instance the impact of the grenade launcher is heavy so you can STICK it to the enemies or use that as a focal point but the grenades themselves very very often are not heavy pen the cluster and incendiary notably are NOT so you can see why also to defend the others the lasgun is pretty weak and the plas-101 takes magazines full of ammunition to kill a charger unless you do hit its butt anyway even worse for bile titans (but still doable and really fun given the charge-shot mechanics of that weapon)

I really appreciate your feedback and look i get how it looks and you know what fine i will do it soon likely tmr
Nice to have a good exchange about balance in this game for once, and very cool that you'll do it regardless of your own views on it 👌
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
152
70
Nice to have a good exchange about balance in this game for once, and very cool that you'll do it regardless of your own views
of course! i'm glad we could agree on something the amr i see very rarely on the bugfront and other ones maybe this could change that huh
 

agoldfishwalk

Members
Members
Sep 15, 2026
1
0
Could we create a mode that allows using a supply backpack even if it is already attached?

I think I should put the button in number 6, which has nothing in it