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Ayaka NTE Decensored 1.0.0

A Mod for Neverness to Everness
Ayaka NTE Decensored akl_mod_preview_image
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Ayaka NTE Decensored
Remove Transparency Fade & Camera Cull - Neverness to Everness​


Overview:
This mod removes the dither/transparency fade censorship system that NTE applies to characters when they are close to the camera or viewed from certain pitch angles. By default, the game fades characters into a stencil-based dither overlay, this mod disables that system entirely, keeping all characters fully visible at all times.


What does this mod do?:
  • Removes proximity fade characters that no longer become transparent when near the camera
  • Removes pitch fade characters that no longer fade when the camera looks up or down at steep angles
  • Nullifies the Actor Fade Curve used for the transparency effect
  • Affects your character and all party members (slots 1–4)
  • Applied at runtime, no permanent file changes to the game


Installation:
  1. Extract UE4SS into your NTE binaries folder:HT\Binaries\win64\
  2. Launch the game the mod activates automatically on world load


Uninstallation/Disable:
Set AyakaNTEDecensor : 0 in mods.txt or delete the AyakaNTEDecensor folder from the Mods directory.




Password: ayakamods.com


Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.


Credits:
  • Author: Senku Aoki / AyakaMods
  • Researched and developed using Dumper-7, IDA Pro, FModel, UAssetGUI, UE4SS

If you enjoy this mod, leave a rating and share it with your community!​
6.8 MB
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Uploaded by
Senku Aoki
Downloads
6,506
Comments
45
Views
50,935
First release
Last update
Platform
PC 
Version
1.0.0
Total Size
6.8 MB
Rating
4.19 star(s) 21 ratings

Uploaded by

  • 6,506
  • 50,935

Ratings

4.19 star(s) 21 ratings

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Latest updates

  1. v1.0.0 Full Release (UE4SS Lua mod)

    Changes from 0.0.1 Beta: Removed PAK-only approach, fade properties are hardcoded in C++ and...

ChaosZP

Members
Members
Jun 30, 2026
0
0
Could you replace UE4SS's dwmapi.dll with another one? It's conflicting with another plugin I have, and I think I saw on UE4SS's GitHub that it can be renamed to something else, but I'm not really sure how to do it.