(This specific one cost me too much. Stupitt failures made me have to tap into allowance uwaaatasuketeeeherupumiii~...)
I hope I have something to show for it, at least. I present to you 4 options to change the GP-31 grenade (same grenade used by the One-two) into other options. Relieve your MGSV memories of actually being able to change your UBRL GL's grenade type:
+G-6 Frag for a better explosion that can more reliably clear low/medium-armored chaff compared to the default explosion, which was mainly used for destroying spawners. Frag compared to default explosion has 100 more damage, slightly more radius, but 10 less demoforce so you won't be able to destroy 30 demoforce-required things anymore.
+G-3 Smoke for...smoke. Keep in mind that it won't be as stealthy as you throwing your smoke grenade by hand due to noise still of you firing, you will get fired upon if you fire a smoke inside smoke.
+G-23 Stun. I don't think stun will ever be viable when you can just kill... but at least you will free up your remaining two slots for something that can destroy spawners if you do choose to use this.
+G-10 Incendiary. Boss... you've killed. -60 Heroism, +120 Demon Points.
One thing to note about this mod in particular is that, since grenades are not loaded unless you bring them into missions, compared to stratagems which are always loaded(is why my AMR mod has sounds is because Autocannons spawn in the wild), they won't have sounds. It is just AH's hardcoding.
Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.
A notice on how my mods work: They take a moment when you first boot up the game to scan and change values to something desired, so expect extended hiccups when you first boot in. Once they've finished doing their things, the game should run smoothly from there. All of my mods should work together just fine, I think...
Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.
PS: I'll write it here as well, my status, in case anyone would wonder why I'll be slow and less frequent in the upcoming weeks: Things aren't looking great for me roughly the next week or two, maybe three, due to real-life problems and college and getting my degree several cities over. I won't be able to be on AyakaMods as frequently but do leave any issues you may find for me to fix when I come back.
if you do feel generous and have a dollar or two to spare... I am le beg, any financial support to me colleg life is always appreciated
Please praise me quickly.
I hope I have something to show for it, at least. I present to you 4 options to change the GP-31 grenade (same grenade used by the One-two) into other options. Relieve your MGSV memories of actually being able to change your UBRL GL's grenade type:
+G-6 Frag for a better explosion that can more reliably clear low/medium-armored chaff compared to the default explosion, which was mainly used for destroying spawners. Frag compared to default explosion has 100 more damage, slightly more radius, but 10 less demoforce so you won't be able to destroy 30 demoforce-required things anymore.
+G-3 Smoke for...smoke. Keep in mind that it won't be as stealthy as you throwing your smoke grenade by hand due to noise still of you firing, you will get fired upon if you fire a smoke inside smoke.
+G-23 Stun. I don't think stun will ever be viable when you can just kill... but at least you will free up your remaining two slots for something that can destroy spawners if you do choose to use this.
+G-10 Incendiary. Boss... you've killed. -60 Heroism, +120 Demon Points.
One thing to note about this mod in particular is that, since grenades are not loaded unless you bring them into missions, compared to stratagems which are always loaded(is why my AMR mod has sounds is because Autocannons spawn in the wild), they won't have sounds. It is just AH's hardcoding.
Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.
A notice on how my mods work: They take a moment when you first boot up the game to scan and change values to something desired, so expect extended hiccups when you first boot in. Once they've finished doing their things, the game should run smoothly from there. All of my mods should work together just fine, I think...
Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.
PS: I'll write it here as well, my status, in case anyone would wonder why I'll be slow and less frequent in the upcoming weeks: Things aren't looking great for me roughly the next week or two, maybe three, due to real-life problems and college and getting my degree several cities over. I won't be able to be on AyakaMods as frequently but do leave any issues you may find for me to fix when I come back.
if you do feel generous and have a dollar or two to spare... I am le beg, any financial support to me colleg life is always appreciated
Please praise me quickly.