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Modular AR/GL-21+GP-31 Grenade Types 2026-09-26

A Mod for Helldivers 2
Modular AR/GL-21+GP-31 Grenade Types akl_mod_preview_image
(This specific one cost me too much. Stupitt failures made me have to tap into allowance uwaaatasuketeeeherupumiii~...)
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I hope I have something to show for it, at least. I present to you 4 options to change the GP-31 grenade (same grenade used by the One-two) into other options. Relieve your MGSV memories of actually being able to change your UBRL GL's grenade type:

+G-6 Frag for a better explosion that can more reliably clear low/medium-armored chaff compared to the default explosion, which was mainly used for destroying spawners. Frag compared to default explosion has 100 more damage, slightly more radius, but 10 less demoforce so you won't be able to destroy 30 demoforce-required things anymore.
+G-3 Smoke for...smoke. Keep in mind that it won't be as stealthy as you throwing your smoke grenade by hand due to noise still of you firing, you will get fired upon if you fire a smoke inside smoke.
+G-23 Stun. I don't think stun will ever be viable when you can just kill... but at least you will free up your remaining two slots for something that can destroy spawners if you do choose to use this.
+G-10 Incendiary. Boss... you've killed. -60 Heroism, +120 Demon Points.

One thing to note about this mod in particular is that, since grenades are not loaded unless you bring them into missions, compared to stratagems which are always loaded(is why my AMR mod has sounds is because Autocannons spawn in the wild), they won't have sounds. It is just AH's hardcoding.



Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.



A notice on how my mods work: They take a moment when you first boot up the game to scan and change values to something desired, so expect extended hiccups when you first boot in. Once they've finished doing their things, the game should run smoothly from there. All of my mods should work together just fine, I think...

Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.


PS: I'll write it here as well, my status, in case anyone would wonder why I'll be slow and less frequent in the upcoming weeks: Things aren't looking great for me roughly the next week or two, maybe three, due to real-life problems and college and getting my degree several cities over. I won't be able to be on AyakaMods as frequently but do leave any issues you may find for me to fix when I come back.


if you do feel generous and have a dollar or two to spare... I am le beg, any financial support to me colleg life is always appreciated

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Please praise me quickly.
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OhnDOY
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2026-09-26
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sales762556

Members
Members
Sep 21, 2026
58
22
eu te amo cara, obrigado por mais um mod, espero que Dê tudo certo nas suas coisas pessoais.

ps: eu amo usar a AR/GL-21, mas ela poderia ter perfuração de armadura média?
 

TakeABlinker

Members
Members
Sep 10, 2026
5
1
Possible to modify seaf at all like for example making them not do pointless animations like pointing at the enemy, the radio guy doing that pointless hand motion, etc, possibly a EAT blacklist so they don't waste it on commanders and rocket/scout striders and I doubt this would work but weapon swapping?
 

ARCROVER

Members
Members
May 26, 2026
9
2
Possible to modify seaf at all like for example making them not do pointless animations like pointing at the enemy, the radio guy doing that pointless hand motion, etc, possibly a EAT blacklist so they don't waste it on commanders and rocket/scout striders and I doubt this would work but weapon swapping?
brother... you asking a bunch of code here.. like literally...
 

TakeABlinker

Members
Members
Sep 10, 2026
5
1
brother... you asking a bunch of code here.. like literally...
Said don't be afraid to ask in the description 🤦‍♂️ and it's not like it stopped modders before plenty of complex mods out there including this one, so if you aren't the poster, I don't wanna hear it
 
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Thisguyhereagain

Members
Members
Sep 19, 2026
35
16
Sorry this one left you ragged, but I've got what should be a nice and simple one for you to cleanse that pallet ;)
There was a mod here that the author took it down for some reason that replaced the Dominator projectile with the bolt pistol one.

And that's it! No stat changes on the weapon itself, no extra bells or whistles; Just it used to shoot this bullet but now it shoots bolt pistol rounds. I and I'm sure others would love to have that option again. Hopefully easy peazy lol

Thanks for your efforts as usual and again, good luck with your approaching crazyness ;)
 

agilepeach

Members
Members
May 3, 2026
4
2
Sorry this one left you ragged, but I've got what should be a nice and simple one for you to cleanse that pallet ;)
There was a mod here that the author took it down for some reason that replaced the Dominator projectile with the bolt pistol one.

And that's it! No stat changes on the weapon itself, no extra bells or whistles; Just it used to shoot this bullet but now it shoots bolt pistol rounds. I and I'm sure others would love to have that option again. Hopefully easy peazy lol

Thanks for your efforts as usual and again, good luck with your approaching crazyness ;)
You can still find the updated version on github
https://github.com/MrChengl11/Stratagems-and-Weapon-Enhance-Megapack
 

OhnDOY

Modder
Modder
Members
May 24, 2026
120
77
question... mod has no sounds for everyone? is an expected bug due to the way the game handles sounds... so if you dont have the grenade proper equipped on you when you drop in, the sounds of the explosion doesnt get loaded. i will attempt to fix it...

ara3, is hardcoded into the game it seems... stratagems take priority so they always get loaded, grenades are not perhaps someone else along the way will be able to figure it out... gomen everynyan, but the grenade will be silent for the time being
 
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