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(Rework) Arc blitzer damage, pen and range changes v1.1.1

A Mod for Helldivers 2
(Rework) Arc blitzer damage, pen and range changes akl_mod_preview_image
  • Screenshot_20260927_212729.png
    Screenshot_20260927_212729.png
    1.5 MB · Views: 233
(BIG WARNING! Check mod settings first! because the default is only heavy pen blitzer so don't be surprised)

This mod changes the blitzer to be more relevant, first i wanted only heavy pen and honestly i was surprised how little it changed chaff wise although allowing you to "fight" heavies better but very much not super practical (takes three zaps to stun a charger and from then you must focus them fully to keep it) with meh kill times but a cool quirk for a primary weapon, the pen surprisingly didn't seem to make hive guards 1 be able to be one tapped and even after changing the damage i didn't notice much change (needs further testing) but it did seem to make it more consistent at killing except brood commanders (not alpha ones).

honestly you "Can" kill chargers, bile titans and impalers but its incredibly niche and takes way way to long/focus to do it although nice having such a primary weapon being capable of such feat...

Before managing to get all off this tuned i did try to make the damage 300 DPS and i didn't think it would be to much but.. wow was it bloody fun although i chickened out and didn't keep it the default.. this mod is very fun and can be opt in although dubious balance wise? it can do things such as 1 shooting any chaff for the bugs at least (gores them too witch is super cool) and making it a decent anti heavy weapon to fall back into although in the end i made it opt in.

OH! forgot to mention but i increased the damage to 40 meters witch honestly was better but arcs kept going to bushes and vegetation so didn't notice much difference.
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Uploaded by
arthur murilo
Downloads
287
Comments
10
Views
1,255
First release
Last update
Platform
PC 
Version
v1.1.1
Total Size
102 KB
Rating
5.00 star(s) 2 ratings

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  • 287
  • 1,255

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5.00 star(s) 2 ratings

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arthur murilo

Members
Members
Sep 11, 2026
14
8
maybe add option to increase fire rate?
I actually tried increasing the fire rate at first but found out than its not a setting you can change.. apparently its animation based witch is a little weird and not sure how to change it witch is why i gave than slight damage increase
 

msnightingale27

Members
Members
Sep 11, 2026
6
4
Since we are at it, would it be possible to increase the range of the arc thrower and how many lightning bolts jump from one enemy to another? (talking about how on the inicial hit to an enemy it normally hits up to 3 other enemies afterwards, maybe increasing it to 5 or making the spread after the initial hit wider)
 

JohnDoe1994

Members
Members
Sep 11, 2026
8
7
Since we are at it, would it be possible to increase the range of the arc thrower and how many lightning bolts jump from one enemy to another? (talking about how on the inicial hit to an enemy it normally hits up to 3 other enemies afterwards, maybe increasing it to 5 or making the spread after the initial hit wider)
Adding onto this, a big reason why arc weapons just feel "weak" is because for some god forsaken reason, the arcs lose damage the more they bounce. Meanwhile explosive weapons get full damage on their shrapnel no matter how far they go. If there's a way to keep the full damage on the arcs, definitely would make arc weapons feel way better to use in their niche of crowd control without needing to up the damage.
 

SirH

Members
Members
Sep 28, 2026
1
0
As far as I can tell based on your other mods, you're a fan of the energy weapons and I gotta say, you're my hero. Amazing work!