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Bastion & Maelstrom 360° Turret 0.6

A Mod for Helldivers 2
Bastion & Maelstrom 360° Turret akl_mod_preview_image
  • HELLDIVERS 2 2026.09.28 - 06.34.10.23-00.00.16.429-00.00.29.948(1).mp4
    4.9 MB · Views: 12,312
  • 2026-09-28_01-35-24 (converted).mp4
    881.6 KB · Views: 11,405
  • 2026-09-28_01-34-26 (converted).mp4
    3.4 MB · Views: 12,154
REQUIRES COWBOYBINGUS LOADER!

Right click the videos and select "Play" and "Full Screen" to view them.

Adds the highly-requested illusive 360° turret to the helldivers tanks!
> Only shows to other players if they have the mod downloaded and enabled as well. Players that do not have the mod see you shoot in a weird angle.

I do not condone playing in public lobbies with this,
Please don't power-creep random people!

Abusing this mod in random open lobbies will ruin the fun for others, not everyone likes steamrolling everything!
It also heightens the chance arrowhead will severely crack down on these mods, and then none of us can use them. I uploaded this mod to share a fun thing to play with friends, not to provide a trivialize all public d10 missions cheat.
best played with friends in a friends-only lobby anyway, as only people with the mod installed can visually see it move!
Apologies for the rant, I've seen alot of posts blatantly abusing this in public lobbies to trivialize the game for others :(

There are some baked shadows on the model which I'm too lazy to fix, maybe another day (it's not that bad)
also, collision models stay the same.

Also boosts the turret traversal speed by default, and gives the gun more of a depression too. This results in visual clipping, so edit the config file if you don't want that!

Fully configurable!
Contains a .cfg file in %LocalAppdata%\CowboyBingus\Helldivers2\Logs\MaelstromTraverse.cfg that lets you:
  • Choose whether or not to enable/disable the turreted tank option per tank type. (the turret will still move visually within the vanilla limits, this is a limitation I can't fix).
  • Change barrel traversal speeds and limits for each tank individually
  • Change gunner camera traversal limits
These configuration options are supported by CowboyBingus' Mod Options Menu. in HD2Arsenal, place it below this mod.

Your client locally simulates the barrel movement, so it will visually be capped by your traversal range settings in the .cfg file, even if you arent the one in the turret!

Compatible with solo tank operating mods.

Known issues:
- My UV mapping of the gap filled models is sloppy, I'll fix that sometime in the future.​
- Maelstrom weaponry don't apply their respective skins. This is a limitation with the way I modded the turret into the game, the maelstrom has multiple weapons systems and it interacts differently with the skins it can apply than the bastion. Since it was never designed to hold the turret casing as a model, I can only swap the guns for the casing skin.​
- Seats stay the same, helldiver models will clip out of the turret visually, especially the passenger seats. Don't think there's much I can do about this one.
- Damaged tanks don't have their model gaps filled​
42.8 MB
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Uploaded by
IvoryApples
Downloads
3,397
Comments
57
Views
18,732
First release
Last update
Platform
PC 
Version
0.6
Total Size
42.8 MB
Rating
5.00 star(s) 14 ratings

Uploaded by

  • 3,397
  • 18,732

Ratings

5.00 star(s) 14 ratings

Tags

Latest updates

  1. More Configuration options + In-Game configuration

    New configuration options, letting you: Choose whether or not to enable/disable the new...
  2. Maelstrom Skin Bandaid Fix

    Band-aid fix for the maelstrom remodel not applying the correct customization option to the...

KoboldLover245

Members
Members
Sep 19, 2026
7
8
I love you. This paired with a bunch of other mods like the transmog mod make this game worth playing again for me. Say what you want; "Power fantasy", blah, blah, etcetera.. For the first time in a long time, I feel like I belong here. I finally feel as if my heart beats again for this game. Immeasurable excitement unlike ever before.
 

Markcross

Members
Members
Sep 24, 2026
12
5
I love you. This paired with a bunch of other mods like the transmog mod make this game worth playing again for me. Say what you want; "Power fantasy", blah, blah, etcetera.. For the first time in a long time, I feel like I belong here. I finally feel as if my heart beats again for this game. Immeasurable excitement unlike ever before.
you can mix with this mod too : https://ayakamods.com/mods/td-110-drive-and-fire.4152/?page=2

drive and shoot at the same time
 

ew2030

Members
Members
Aug 5, 2026
6
0
so good, but is it possible wider field of view like a driver's view or implement zoom-in?
 

geoffreyhdt1

Modder
Modder
Members
May 18, 2026
14
6
Could you do an alternate version, or an option, that would slightly increase the angles (horizontal, vertical, and allow to slightly aim downwards)?
So, no full 360 degrees, but something that would make the tank weapon much more useable while keeping it discreet from other players to notice (and potentially complain)?
 

IvoryApples

Members
Members
Sep 27, 2026
10
6
Could you do an alternate version, or an option, that would slightly increase the angles (horizontal, vertical, and allow to slightly aim downwards)?
So, no full 360 degrees, but something that would make the tank weapon much more useable while keeping it discreet from other players to notice (and potentially complain)?
While I don't support using this against other peoples will and ruin their dives with op tanks, changing the values to add more clearance sounds fine to me as the gun depression is terrible in vanilla. theres a complete configuration file (%LocalAppdata%\CowboyBingus\Helldivers2\Logs\MaelstromTraverse.cfg) that gets added when you start the game with the mod for the first time, alternatively, download cowboybingus' mod options menu for an easy to edit in-game config.
it lets you change the barrel traversal values for each tank individually, in your case
maelstrom_yaw_limit, maelstrom_pitch_min/max, bastion_yaw_limit, bastion_pitch_min/max. Set everything else to the vanilla values (noted next to each option) yourself as the config comes with boosted traversal values. Do note that this mod changes the gun model to contain the chassis so for you visually the turret will rotate even if its still capped. Other players will not see any of this.
 
Last edited:

IvoryApples

Members
Members
Sep 27, 2026
10
6
so good, but is it possible wider field of view like a driver's view or implement zoom-in?
maybe, it wouldnt be very customizable though since the td turrets all use the same shared preset as the FRV gunner camera does. editing it will change all of them so I think the most I could do is add a config for cam distance & fov, but I haven't looked too deep into how the game handles these cameras.
 

peyman3507

Members
Members
Sep 20, 2026
2
0
Abusing this mod in random open lobbies will ruin the fun for others, not everyone likes steamrolling everything!
It also heightens the chance arrowhead will severely crack down on these mods, and then none of us can use them. I uploaded this mod to share a fun thing to play with friends, not to provide a trivialize all public d10 missions cheat.
best played with friends in a friends-only lobby anyway, as only people with the mod installed can visually see it move!
Apologies for the rant, I've seen alot of posts blatantly abusing this in public lobbies to trivialize the game for others :(
all of that crap for a mod that crashes the game for non-users of the mod. this only works if everyone have it. but i get it though you gotta leave the warniong for people, nowadays mfs dont spend more than 5 minutes of their brain resources for reading if your body of text doesnt have 10 oni chan seaf girl and subway surfer gifs.
 

IvoryApples

Members
Members
Sep 27, 2026
10
6
all of that crap for a mod that crashes the game for non-users of the mod. this only works if everyone have it. but i get it though you gotta leave the warniong for people, nowadays mfs dont spend more than 5 minutes of their brain resources for reading if your body of text doesnt have 10 oni chan seaf girl and subway surfer gifs.
haven't had it crash testing with non-modded friends yet, and I can say that I'm pretty sure the mod won't crash. The only thing that gets sent over the network is an attempted aiming position that gets resolved to the nearest accepted value on everyone elses client using their game's TurretComponent limits. I doubt an angle beyond the vanilla cap being sent would crash someone's client especially since in vanilla you can already aim slightly beyond the default turret's extents, it should crash then too.