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Bastion & Maelstrom 360° Turret 0.7

A Mod for Helldivers 2
Bastion & Maelstrom 360° Turret akl_mod_preview_image
  • HELLDIVERS 2 2026.09.28 - 06.34.10.23-00.00.16.429-00.00.29.948(1).mp4
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  • 2026-09-28_01-35-24 (converted).mp4
    881.6 KB · Views: 11,774
  • 2026-09-28_01-34-26 (converted).mp4
    3.4 MB · Views: 12,583
REQUIRES COWBOYBINGUS LOADER!

Right click the videos and select "Play" and "Full Screen" to view them.

Adds the highly-requested illusive 360° turret to the helldivers tanks!
> Only shows to other players if they have the mod downloaded and enabled as well. Players that do not have the mod see you shoot in a weird angle.

I do not condone playing in public lobbies with this,
Please don't power-creep random people!

Abusing this mod in random open lobbies will ruin the fun for others, not everyone likes steamrolling everything!
It also heightens the chance arrowhead will severely crack down on these mods, and then none of us can use them. I uploaded this mod to share a fun thing to play with friends, not to provide a trivialize all public d10 missions cheat.
best played with friends in a friends-only lobby anyway, as only people with the mod installed can visually see it move!
Apologies for the rant, I've seen alot of posts blatantly abusing this in public lobbies to trivialize the game for others :(

There are some baked shadows on the model which I'm too lazy to fix, maybe another day (it's not that bad)
also, collision models stay the same.

Also boosts the turret traversal speed by default, and gives the gun more of a depression too. This results in visual clipping, so edit the config file if you don't want that!

Fully configurable!
Contains a .cfg file in %LocalAppdata%\CowboyBingus\Helldivers2\Logs\MaelstromTraverse.cfg that lets you:
  • Choose whether or not to enable/disable the turreted tank option per tank type. (the turret will still move visually within the vanilla limits, this is a limitation I can't fix).
  • Change barrel traversal speeds and limits for each tank individually
  • Change gunner camera traversal limits
These configuration options are supported by CowboyBingus' Mod Options Menu. in HD2Arsenal, place it below this mod.

Your client locally simulates the barrel movement, so it will visually be capped by your traversal range settings in the .cfg file, even if you arent the one in the turret!

Compatible with solo tank operating mods.

Known issues:
- My UV mapping of the gap filled models is sloppy, I'll fix that sometime in the future.​
- Maelstrom weaponry don't apply their respective skins. This is a limitation with the way I modded the turret into the game, the maelstrom has multiple weapons systems and it interacts differently with the skins it can apply than the bastion. Since it was never designed to hold the turret casing as a model, I can only swap the guns for the casing skin.​
- Seats stay the same, helldiver models will clip out of the turret visually, especially the passenger seats. Don't think there's much I can do about this one.
- Damaged tanks don't have their model gaps filled​
42.8 MB
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Uploaded by
IvoryApples
Downloads
3,537
Comments
57
Views
19,289
First release
Last update
Platform
PC 
Version
0.7
Total Size
42.8 MB
Rating
5.00 star(s) 14 ratings

Uploaded by

  • 3,537
  • 19,289

Ratings

5.00 star(s) 14 ratings

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Latest updates

  1. Gunner Camera Settings

    new Gunner FOV multiplier & Gunner camera distance multiplier settings.
  2. More Configuration options + In-Game configuration

    New configuration options, letting you: Choose whether or not to enable/disable the new...
  3. Maelstrom Skin Bandaid Fix

    Band-aid fix for the maelstrom remodel not applying the correct customization option to the...

WhatHamDude

Members
Members
Sep 28, 2026
2
0
Can't seem to get it to work. I have today's update, and the newest bingus loader at the bottom of the list. Even after a couple restarts and deploying the mods out of game before launch the turrets stay locked.

Actually, looking at it more, the turrets rotate just fine, but they can't rotate past the default aiming angles. What should I do?
 
Last edited:

Leming

Members
Members
Sep 16, 2026
1
0
Normal players without mod once on gunner cannot turn it 360, its fine in vanilla if you drive
 

IvoryApples

Members
Members
Sep 27, 2026
10
6
Can't seem to get it to work. I have today's update, and the newest bingus loader at the bottom of the list. Even after a couple restarts and deploying the mods out of game before launch the turrets stay locked.

Actually, looking at it more, the turrets rotate just fine, but they can't rotate past the default aiming angles. What should I do?
does the top turret rotate along with the barrel? if the default aiming angles are the problem, your config may be the issue (lack of config or it not reading properly).
 

WhatHamDude

Members
Members
Sep 28, 2026
2
0

IvoryApples

Members
Members
Sep 27, 2026
10
6
changes to the config only apply after calling in a new tank, that is important to know! if you did call in a new tank and it still does this, send me your log files "MaelstromTraverse.log", "MaelstromTraverse.cfg" ( MaelstromTraverse.cfg.old if it exists), and "BingusSharedLoader.log" in %LocalAppdata%\CowboyBingus\Helldivers2\Logs) in PMs if you would.
 

geoffreyhdt1

Modder
Modder
Members
May 18, 2026
14
7
Prrfec
While I don't support using this against other peoples will and ruin their dives with op tanks, changing the values to add more clearance sounds fine to me as the gun depression is terrible in vanilla. theres a complete configuration file (%LocalAppdata%\CowboyBingus\Helldivers2\Logs\MaelstromTraverse.cfg) that gets added when you start the game with the mod for the first time, alternatively, download cowboybingus' mod options menu for an easy to edit in-game config.
it lets you change the barrel traversal values for each tank individually, in your case
maelstrom_yaw_limit, maelstrom_pitch_min/max, bastion_yaw_limit, bastion_pitch_min/max. Set everything else to the vanilla values (noted next to each option) yourself as the config comes with boosted traversal values. Do note that this mod changes the gun model to contain the chassis so for you visually the turret will rotate even if its still capped. Other players will not see any of this.
Perfect, exactly what I wanted.
I definitely don't want to make the game easier than it is already...but TBH the firing aingle limits are way too tight, and very often can't hit much while the driver is trying his best to line up the tank, which was pretty depressing.