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Jar-5 Buff Pack v3.2

A Mod for Helldivers 2
Jar-5 Buff Pack akl_mod_preview_image
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Made it work with the latest EAC update. Removed the forced medium pen option, redundant and doesn't work for the mod it meant to change.

Compatible with Medic File Mod Merger, installation and removal is much easier there.

275 -> 300 Damage
AP 3 -> AP 4
Projectile Speed 180 -> 225 m/s
Toggleable Autofire Mode
Uninstall Toggle (turn it off before deploying)

Reload speed is no longer a toggle.
90.6 MB
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Uploaded by
ababasaurus
Downloads
903
Comments
81
Views
9,985
First release
Last update
Platform
PC 
Version
v3.2
Total Size
90.6 MB
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

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Latest updates

  1. x1.36 Reload Speed is Back

    Compatible with Medic's Mod Loader. No longer targets the armor's passive so it shouldn't...
  2. Droplink Version

    Ayakamods isn't letting me update the version so you must download this if you want any mod that...
  3. EAC Working Version

    Made it work with the latest EAC update. Couldn't get the faster reload speed working. Removed...

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
Tell me if v2.1 still atomizes your framerate. With all 4 options toggled they were each searching the same space independently, but the framerate loss should be a non-issue after the initial scan. That shouldn't be happening now. Sorry!


Slightly weakened bolter. The first part should be possible but I'm unsure about the faster reload speed, haven't tried anything like that yet. Will try tomorrow.
Indeed, Retains heavy ergo, same 16 rounds over bolter's 6, It won't invalidate other existing AP4 options.
Jar-5 would just become a more useful medium slaying weapon with the added improved reload (ideally -1.0s faster) to make the gameplay feel less grunt-like speeds. That's my main gripe with some weapons in the game, some stuff have unreasonably long reload speeds & I don't wanna have to take a reload passive just to make it feel "usable" ...I'm looking at you Deadeye.... >_> Damage Values and Pen I'm generally alright with how they are... just reloads makes me grow wrinkles in age.
 

ababasaurus

Members
Members
Sep 26, 2026
35
12
Indeed, Retains heavy ergo, same 16 rounds over bolter's 6, It won't invalidate other existing AP4 options.
Jar-5 would just become a more useful medium slaying weapon with the added improved reload (ideally -1.0s faster) to make the gameplay feel less grunt-like speeds. That's my main gripe with some weapons in the game, some stuff have unreasonably long reload speeds & I don't wanna have to take a reload passive just to make it feel "usable" ...I'm looking at you Deadeye.... >_> Damage Values and Pen I'm generally alright with how they are... just reloads makes me grow wrinkles in age.
There is already a mod, Jar-5 Rechambered, that changes the projectile to that of a bolt pistol round except it also increases the AP to 4. You can add both mods, although there might be performance issues due to that mod independently searching for its own values to modify. If you use both mods together make sure the projectile speed toggle is off, the other mod won't find where the Jar-5 is in memory and will stop working otherwise. I'd also toggle off forced AP4 and the damage change on my mod.

Added a toggle that forces it back to medium pen (the explosion from Rechambered probably makes this useless since I think that in itself is AP4) and another that increases reload speed by ~1.3 seconds. If any modders want to reverse engineer that aspect I think it'll lead to more interesting possible effects with other weapons since it works off of the passive system armors already have, had to look into transmog to make it work. Shouldn't affect your armors passive, though. Also fixed a bug with the auto fire sometimes not appearing. Auto-fire is a bit finicky.
 

ababasaurus

Members
Members
Sep 26, 2026
35
12
I think giving it bolter rounds makes it a very different experience from what I expect from the Jar-5 so I'm not personally interested in adding that here, other people are definitely interested though. Kind of makes the autocannon redundant and even comically bad. A very small explosion radius might be interesting.
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
I think giving it bolter rounds makes it a very different experience from what I expect from the Jar-5 so I'm not personally interested in adding that here, other people are definitely interested though. Kind of makes the autocannon redundant and even comically bad. A very small explosion radius might be interesting.
Hmmm when you put it that way, yeah that sounds fair. I didn't think about AC tbh.
Okay, how about just faster reload speed for Jar-5, keeping all it's existing stats? That was my main pain point anyway haha~
 

ababasaurus

Members
Members
Sep 26, 2026
35
12
You can toggle off all the other options but the increased reload speed. Should be approximately a second faster, but that makes the reload speed absurdly fast in itself, I think it's slightly too much personally. "I want to balance the Jar-5 myself" is why I added those toggles.
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
You can toggle off all the other options but the increased reload speed. Should be approximately a second faster, but that makes the reload speed absurdly fast in itself, I think it's slightly too much personally. "I want to balance the Jar-5 myself" is why I added those toggles.
Ohohoo!!! -1s feels exactly how I wanted dominator to perform in high stress battle fluidity, AND looks cool on animation. Tho since you mentioned too fast, what say you on ideal reload speed reduction?
 

ababasaurus

Members
Members
Sep 26, 2026
35
12
The mod lets you reload faster than with the siege ready passive by about ~0.13 seconds. I think the reload time with siege ready is great since it still feels somewhat slow and I have to account for it slightly, but now that I'm giving the difference a number it's basically nothing.
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
I'd say.... Siege Ready when equipped can be the 1s faster (2.8s) and base reload speed adjusted to 3.64s from 3.8s. Buuuuut.. of course it IS an improvement, though that's too long.

Can sorta meet in the middle at 3.05 seconds, siege ready vanilla is 2.92s. It's your decision author! <3 Eitherway, whoever takes siege ready with the mod active is getting turbo fast reload speeds lol. My goal is to take away reliance from meta reload speed passives anyway.
 

ababasaurus

Members
Members
Sep 26, 2026
35
12
It's fine as it is imo. Yes if you take siege ready and the reload speed boost alongside every other buff you basically have a weird, slightly stronger HMG.