[RIP] Customizable LIFT-850 Jump Pack 1.4.0

A Mod for Helldivers 2
[RIP] Customizable LIFT-850 Jump Pack akl_mod_preview_image
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Arrowhead killed by precious mod. 10/20 update with EAC gutted all lua mods, so its gone :(
Requirements​

  • Bingus Shared Loader v18 / API 1 (found here)
  • Mod Options Menu API 1 for the in-game settings menu (found here as a toggle in the megapack)
  • Built/tested on Helldivers 2 7.1.1
  • Any game update may break the mod

Demonstration Video Here​

LIFT-850 Jump Pack Modifiers​

This mod allows you to re-balance the LIFT-850 Jump Pack to better fit your playstyle.

Version 1.1.0 replaces the old Arsenal preset system with fully adjustable in-game controls available under:

ESC → MODS → LIFT-850 JUMP PACK

You can adjust:

  • Jump Height: 0.0x–10.0x in 0.2x increments
  • Travel Distance: 0.0x–10.0x in 0.2x increments
  • Recharge Cooldown: 1s-60s with 0.5x increments
  • Height x10 [UNSTABLE]
  • Distance x10 [UNSTABLE]
  • Dark Fluid Pack Toggle (mimics the thrust of the dark fluid pack, overrides custom thrust)
The Height and Distance controls use a calibrated movement model instead of simply multiplying the Jump Pack's raw values.

For example, increasing Height while leaving Distance at 1.0x attempts to increase the jump height while keeping the total standing travel distance close to vanilla.

x10 [UNSTABLE] Multipliers​

The two x10 toggles stack on top of the selected slider values.

Examples:

  • 2.0x Height + Height x10 = approximately 20x Height
  • 3.0x Distance + Distance x10 = approximately 30x Distance
  • 10.0x / 10.0x + both x10 toggles = an effective target of up to 100x / 100x
Values above 10x are outside the calibrated test range and are intentionally marked [UNSTABLE].

Expect extreme launches, impacts, ragdolls, collisions, unusual map interactions, or other unpredictable behavior.


Recharge Cooldown​

Recharge time can now also be changed directly through the in-game MODS menu.

One important behavior to be aware of:

Changing the recharge setting does not alter a cooldown that is already in progress.

For example, if a jump begins with a 30-second cooldown and you change the setting to 3 seconds while it is still recharging, the current cooldown will still finish using the original 30-second duration.

The next jump will use the newly selected 3-second cooldown.


Runtime Memory Edits​

This mod uses runtime memory edits.

Instead of permanently modifying the original game files, the mod locates specific LIFT-850 gameplay data while the game is running and temporarily changes the relevant movement and recharge values.

The changes only exist for the current game process and are applied through the mod loader.

Future game updates may change the underlying data layout and require the mod to be updated.

Use mods at your own risk.


Vanilla Behavior​

The mod retains exact vanilla settings when configured to:

  • 1.0x Jump Height
  • 1.0x Travel Distance
  • Height x10 Off
  • Distance x10 Off
  • 15 second Recharge Cooldown
  • Dark Fluid Pack Toggled OFF
The exact vanilla movement values are preserved rather than approximated through the calibration model.

A fresh game session using vanilla movement also performs no movement write.


Installation​

  1. Install Bingus Shared Loader v18 / API 1.
  2. Install the component that provides Mod Options Menu API 1.
  3. Disable or remove older versions of LIFT-850 Jump Pack Modifiers and any separate LIFT-850 movement or cooldown mods.
  4. Purge your currently deployed mods.
  5. Import LIFT-850 Jump Pack Modifiers v1.1.0.zip into your mod manager.
  6. Enable the single LIFT-850 In-Game Controls option.
  7. Deploy your mods.
  8. Fully restart Helldivers 2.
  9. Open ESC → MODS → LIFT-850 JUMP PACK to configure the mod.
You do not need to restart the game when changing the sliders or cooldown setting. Changes apply in-game with no noticeable delay.

You should fully restart the game after installing or updating the mod itself.


Known Issues / Limitations​

  • Values above 10x Height or Distance use extrapolated physics and are marked [UNSTABLE].
  • Running momentum is preserved, so running jumps can travel farther than the selected Distance multiplier.
  • Very high Height values can result in extremely long falls and unusual ragdoll or collision behavior.
  • Very high speeds can result in being ragdolled upon landing.
  • Changing Recharge Cooldown during an active cooldown only affects the next recharge.
  • Future Helldivers 2 updates may change the runtime data used by the mod.
Let me know about any other issues you find.


Multiplayer​

This mod was tested in solo missions only.

Do not use this mod in public lobbies.


Optional Mod​

A new optional file is included that modifies the Engineering-Kit Passive. The old passives were removed and replaced with:

  • 100% impact damage immunity. (Prevents death from slamming into walls at high speeds with the custom thrust settings).
  • Acclimated for 50% resistance to Fire, Gas, Arc, and Acid (Useful for if you get ragdolled into fire or near bile spewers and stuff like that)
The file is named "ImpactProofEngineeringKitv1.0.0"



Credits​

The following tools/mods/resources were used during development and reverse engineering:

  • HD2Runtime 0.25.0
  • FileDiver


Special thanks to Bingus for making all this possible

shameless plug for my mod that allows Hover Pack Customization

OpenAI GPT-5.6 Sol was used in the creation of this mod. yeah yeah ai slop ik but I cant code im sorry
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TimmothyTheCreator
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First release
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Platform
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Version
1.4.0
Total Size
31.1 KB
Rating
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Latest updates

  1. Now in "Gameplay Reforged: Recovery Edition"

    arrowhead killed it but another mod author fixed it for post EAC, you can find it in their...
  2. FIXED (hopefully) v1.4.0

    v1.4.0 Added Mid-Air Controllability. Added Takeoff Duration [UNSTABLE]. Improved compatibility...
  3. New Vanilla Toggle & Stability - v1.2.1

    New Setting Added [OVERRIDES ALL] Vanilla Behavior at the top of the menu. When enabled, it...

TimmothyTheCreator

Creator
Modder
Members
Sep 29, 2026
37
8
Might wanna integrate it with the Mod Options panel so you can customize values in-game too?
I got no clue how to do that but you have full permission to re-upload a version that has that (edit: im trying to do it now but if you or anyone are working on it aswell you can still post)
 
Last edited:

Hazmatt

Members
Members
Sep 15, 2026
16
5
Thanks man this is great, I love the 12s option, 10s and like 1s is way too low and would be OP imo, the 12s is just a nice little 3s boost.
 

TimmothyTheCreator

Creator
Modder
Members
Sep 29, 2026
37
8
Thanks man this is great, I love the 12s option, 10s and like 1s is way too low and would be OP imo, the 12s is just a nice little 3s boost.
Glad to hear it, I wanted to make a mod that would satisfy players who want just a little boost aswell as players who wanted to jump around as fast as they could, so there is a wide range of configuration. I might add more time configs tomorrow to allow for more specific timing that a player might want
 

rezyyx

Members
Members
Sep 23, 2026
14
5
can it fly me to a planet filled to the brim with super credits
 

Coda

Members
Members
Sep 20, 2026
18
12
嗨,高度和距离都能正常工作,但冷却却不行。
 

Endministrative

Members
Members
May 4, 2026
6
3
great mod only issues is just falling over when landing but that I think is just a game issue in general but based on people making the tanks drive solo/turn around along with some mods adding ammo swaps via weapon menu would it be achievable to have this mod be a hover pack, and jump pack into one backpack along with making the hover pack last longer/charge faster
 

Poi22

Members
Members
Sep 15, 2026
4
0
I want to customize the values. Will modifying the Lua file in the mod compressed package take effect?