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Field Repair - repair vehicles with the Supply Pack 1.3

A Mod for Helldivers 2
Field Repair - repair vehicles with the Supply Pack akl_mod_preview_image
  • field-repair-repairing.png
    field-repair-repairing.png
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  • field-repair-prompt.png
    field-repair-prompt.png
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Field Repair
Turn your B-1 Supply Pack into a repair kit for vehicles.

Wear a B-1 Supply Pack, stand next to an FRV, exosuit or tank and hold H. One pack charge repairs it.

What one charge does
  • Health: +25% of max health.
  • Ammo: +25% of max for every weapon on the vehicle: spare magazines or belts first, then the loaded one. The Supply FRV's supply boxes are not refilled.
  • Damaged parts: every damaged or destroyed part is restored to full: exosuit legs and plating, tank plating, FRV body parts. Fires started by broken parts are put out.
  • FRV tires: burst tires are put back. They look inflated, drive normally and can be shot out again. Works on the M-102 FRV, M-103 Supply FRV and M-104 Incinerator FRV.
  • Exosuits: a destroyed arm comes back and fires again, a damaged arm gets +25% health, and a suit slowed by a broken leg walks at full speed again. On the EXO-55 Breakthrough the shield arm and its plate are restored, and the heavy shotgun gets shells.
  • Tanks (Bastion, Maelstrom): health, plating and ammo, including the Maelstrom's rocket pods and smoke launcher.
Three versions
Pick one zip and enable only one of them:
  • Field-Repair-1.1.zip: 25% health and ammo per charge, parts and arms restored.
  • Field-Repair-Tiered-1.1.zip: FRV 25%, exosuit 20%, tank 15% of health and ammo; parts and arms restored.
  • Field-Repair-AmmoOnly-1.1.zip: 25% ammo only; nothing is repaired.

A prompt appears when you are in reach (4 m of an FRV or exosuit, 6 m of a tank). Your pack loses one canister per repair, like a normal resupply.

Solo and multiplayer
Tested in multiplayer, as host and as a joining player. Health and parts can be repaired on any vehicle, including a teammate's and one with a driver inside. Ammo is different: in multiplayer the game gives each gun to whoever used it last, and only that player can resupply it. If the gun is not yours, the prompt turns amber and says so before you spend a charge. To make it yours, use it once: man the gun (FRV, tank), take the driver's seat (Maelstrom smoke launcher) or climb in (exosuit). The prompt names the seat.

Known issues
  • Exosuit legs: after a leg has been broken and repaired, the suit moves at full speed but keeps the limping walk animation.
  • Exosuit arms: a repaired arm works and fires, but it can no longer be hit, so it cannot be destroyed a second time.
  • Fires are put out for parts that broke while this mod was running. A vehicle that was already burning when you loaded in keeps its flames.

Requirements
  • Bingus Shared Loader v15 or newer (this mod is an addon for it).
  • Game build Steam 25480438 (game version 1.8.46015.0). On any other build the mod switches itself off and says so in its log.

Install
  1. Install and enable Bingus Shared Loader (v15 or newer).
  2. Import ONE of the three zips in your mod manager (HD2 Mod Manager or Arsenal) and enable it.
  3. Deploy, then start the game.
To uninstall, disable it and deploy again. No base game files are modified.

Log
The mod writes one line per repair to %LOCALAPPDATA%\Hd2FieldRepair\FieldRepair.log. Include it when you report a problem.

Credits
  • FireScallion, for DRIVER HUD (MIT), whose vehicle health and weapon layouts this mod builds on.
  • CowboyBingus, for Bingus Shared Loader.
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Uploaded by
Medic3038
Downloads
2,005
Comments
41
Views
7,730
First release
Last update
Platform
PC 
Version
1.3
Rating
4.86 star(s) 7 ratings

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  • 2,005
  • 7,730

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4.86 star(s) 7 ratings

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Latest updates

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    Thanks to Feed03 and Ausmiser for the requests. - Controller button, no extra mod needed: add...
  2. 1.2: performance update - about 10x less CPU, no spikes

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  3. 1.1.1: Tiered and Ammo Only versions now load

    Fixed: the Tiered and Ammo Only versions never loaded. Their files still identified themselves...

Medic3038

Members
Members
Sep 19, 2026
29
5
does the other person have to have the mod to see the ammo be refilled? cuz i just tested and the other guy didn't see the ammo get refilled
You need to be the last person operating the gun to be able to refill it. If your teammate is actively using the gun, it means he owns it and you cannot refill the ammo to it.
 

Medic3038

Members
Members
Sep 19, 2026
29
5
Field Repair doesn't refill the EXO-55 scattergun. It's not a bug in the repair logic, the mod only looks in one of two ammo tables.
Havent tested it with the warbond exos, I dont own them yet. Will check it real quick
 

SirH

Members
Members
Sep 28, 2026
2
0
Yup, can confirm, doesn't seem to repair the shield or the scattergun on the breakthrough exo, suuuuper dope for everything else. This has been amazing.
 
Last edited:

JayDurulu

Members
Members
Sep 27, 2026
1
0
Doesn't work on the Exo 55, doesn't refill ammo or bring back arms once destroyed. The rest of the exo's work fine
 

Sidewinder9

Members
Members
Sep 13, 2026
4
0
It appears that after reloading the mech there's a slight chance it no longer plays particle effects including ejected bullet and shell casings. I've had it happen a couple of times but cannot replicate it reliably. It could also be an issue with the base game.
 

BattleBradley

Members
Members
Sep 29, 2026
3
0
It doesn't repair the arms of Breakthrough Mech Suit. Also, it seems to repair durability of the limbs on mechs, but not fix the health. I notice the health remained unchanged when using the Helldivers 2 Mech Part HUD mod to show the health values.
 

Medic3038

Members
Members
Sep 19, 2026
29
5
It doesn't repair the arms of Breakthrough Mech Suit. Also, it seems to repair durability of the limbs on mechs, but not fix the health. I notice the health remained unchanged when using the Helldivers 2 Mech Part HUD mod to show the health values.
the vehicle part HUD mods dont update health values in live, the breakthrough mech bug has been fixed, but to notice health being changed after repair you could try damaging it with a pistol to force a refresh of the HUD. You can also try using the mark stuff to reveal their health mod I made for checks.
 

BattleBradley

Members
Members
Sep 29, 2026
3
0
the vehicle part HUD mods dont update health values in live, the breakthrough mech bug has been fixed, but to notice health being changed after repair you could try damaging it with a pistol to force a refresh of the HUD. You can also try using the mark stuff to reveal their health mod I made for checks.
I could try that other mod you made. This might have been a one time thing. That match it was burning and the health value did not increase. The next game, it seemed to function as intended. Maybe it bugs out if the health value gets too close to zero and the mech starts to burn out before you health it up. I would have to try more to see if that is the case.