Thanks to Feed03 and Ausmiser for the requests.
- Controller button, no extra mod needed: add pad=RB (or A, B, X, Y, LB, RB, LS, RS, BACK, START, UP, DOWN, LEFT, RIGHT) to %LOCALAPPDATA%\Hd2FieldRepair\field_repair.cfg and hold it next to a vehicle. XInput controllers.
- Mod Bindings Menu support: with Mod Bindings Menu installed (needs Bingus Shared Loader v17+), Field Repair appears on the MODS tab of the keybinding pages as "Repair / resupply vehicle" - bind it to a controller button, mouse button or any key. New bindings start unbound, so set one there, with the activation set to Hold (Press/Tap only pulse for a frame and will not fill the bar).
- The keyboard key was always configurable: field_repair.cfg, line key=H (A-Z, 0-9, F1-F12). It is read straight from the keyboard, so a game action bound to the same key does not block it. The README now says so.
- Without any of that, nothing changes.
All three variants updated: Field Repair, Tiered and Ammo Only. Enable only one.