• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

Breakpoints Remastered 1.0

A Mod for Helldivers 2
Breakpoints Remastered akl_mod_preview_image
Bullets start losing damage the moment they leave the barrel due to air resistance (drag), losing more damage the farther they fly. Many weapons are clearly tuned around a specific breakpoint. A rifle doing 165 against a 150-health head, or a pistol doing 140 against a 110-health head. However, because Arrowhead rarely takes bullet drag into account, the shot doesn't kill because it was like 2 damage short.

Breakpoints Remastered fixes those cases. Every weapon's damage and every enemy body part's health was pulled from the current game files and cross-referenced. Each weapon was checked against every enemy at the range they're meant to be used at:
  • marksman rifles: 115 m
  • SMGs: 35 m
  • shotguns: 25 m
  • everything else: 50 m
Wherever a weapon's shots fall 15 damage or less short of killing an enemy or blowing off a limb, the weapon gets just enough extra damage for that kill to hold out to about its intended range, not far beyond.

How it stays fair​

  • Small raises. Mostly 1–10%, never more than 20%.
  • Standard and durable damage are raised separately, each only as much as needed.
  • Rapid-fire weapons don't get a free DPS boost. For an automatic weapon (500+ rounds per minute), one fewer bullet is a fraction of a second, but extra damage is extra damage on every bullet. So these either get a tiny raise (3% at most), or a bigger raise with their fire rate lowered by the same amount (between 6% and 12% damage buff and fire rate nerf in these cases). Damage per second stays exactly the same; you just need fewer bullets for key kills.
  • Bullet hoses stay bullet hoses. The Bullet Storm, Gallant and Knight never get fire-rate cuts, only a tiny raise where one helps.
  • Only damage values and those fire rates change. No other weapon stats, and nothing on enemies.

Examples (there are many more changes than just these)​

Marksman rifles and snipers
  • R-63 Diligence (damage 165 → 172, durable 45 → 53): kills a Terminid Warrior with 2 shots to the face out to about 107 m. Before, that only worked inside about 50 m.
  • R-2124 Constitution (180 → 189): kills a Stalker in one shot out to about 110 m.
  • APW-1 Anti-Materiel Rifle (450 → 474): one-shots a Gloom Warrior's face out to about 105 m.
Pistols
  • P-113 Verdict (140 → 156): one-shots a Berserker's head out to about 45 m. It used to take 2.
  • P-2 Peacemaker (100 → 117, durable 32 → 48): blows off a Warrior's or Gloom Hunter's limb in one shot.
  • M6C SOCOM (125 → 142): drops a Shrieker in one hit.
SMGs
  • SMG-32 Reprimand (140 → 148) and SMG/FLAM-34 Stoker (130 → 141): one-shot a Berserker's head at SMG range.
Rapid-fire, same damage per second (damage up, fire rate down to match)
  • MG-206 Heavy Machine Gun (150 → 155, fire rate 600 → 581): one-shots an Iron Fleet Berserker's head out to about 50 m.
  • M7S SMG (90 → 102, fire rate 872 → 769): blows off a Warrior's or Hunter's limb in one bullet instead of two.
  • AR-2 Coyote (75 → 80, fire rate 600 → 563) and VG-70 Variable(85 → 93, fire rate 550 → 503):
    • blow off a Warrior's limb in one bullet;
    • kill an Iron Fleet Berserker with 2 headshots instead of 3.
  • SMG-37 Defender (110 → 116, fire rate 520 → 493): kills a Stalker in 2 hits instead of 3.
Rapid-fire, tiny raises
  • MGX-42 Bullet Storm (100 → 102, durable 25 → 28): drops a Shrieker in one hit.
Shotguns
  • SG-225 Breaker (30 → 32 per pellet): blows off an Iron Fleet Berserker's arm in one volley.
Melee (applies only when Melee Restored isn't installed; Melee Restored has its own version):
  • Entrenchment Hatchet: 240 → 252
  • Ceremonial Saber: 188 → 200
  • Entrenchment and Trench Shovels, CQC-19 Stun Lance: 165 → 180
  • Stun Baton: 120 → 126
These reach the breakpoints they were just missing.

Weapons not affected by damage loss over distance (laser, rocket propelled etc) are unchanged.

In numbers​

  • 38 weapon damage types raised, covering 41 weapons.
  • 8 fire rates lowered to keep damage per second the same.
  • 9 melee weapon damage increases.
  • 294 breakpoints now land where they should, 121 of them two shots becoming one.

Compatibility​

  • Works with my other mods, no special order required.
  • With Melee Restored installed, melee is left to it, and it has its own damage numbers built in. Breakpoints Remastered aims to be a completely fair, close to vanilla, slightly less frustrating experience. Melee Restored aims to make melee fun, "viable" but not at all overpowered, which ultimately still means higher damage than Breakpoints Remastered does.
11.6 KB
Log in or sign up to download
Uploaded by
fooguwu
Downloads
204
Comments
7
Views
1,555
First release
Last update
Platform
PC 
Version
1.0
Total Size
11.6 KB
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 204
  • 1,555

Ratings

0.00 star(s) 0 ratings

More mods from fooguwu

  • PC The One Truest Flag - Buffs in a radius

  • PC Melee Restored

  • PC Throwing knives remastered

fooguwu

Members
Members
Sep 16, 2026
12
7
Hey! I'd like to ask if this mod was made with any gen AI?
of course. it would be an absolutely gargantuan undertaking to gather all the data from every gun including standard and durable damage and how those interact, armor penetration, drag, then do the math cross referencing it with every single enemy body part in the game to find every possible area where just a few points more of damage can make a difference. in 2026 there is no reason to do that kind of work manually

All of my mods are made with Claude opus 5.5 as of the time of writing this
 

AmmyOwl

Members
Members
Sep 15, 2026
2
0
Yeah I do get that. I generally don't like AI usage in mods due to the effects of ai, but with how much data needs to be reviewed and finely tweaked I'd say it's understandable aslong as it wasn't like excessive. I appreciate you being transparent about its usage. (also I know this may be a small thing but I really like the little image you made at the start, its quite charming and is a breath of fresh air from the mass amounts of ai images on other mods.)
 

fooguwu

Members
Members
Sep 16, 2026
12
7
Yeah I do get that. I generally don't like AI usage in mods due to the effects of ai, but with how much data needs to be reviewed and finely tweaked I'd say it's understandable aslong as it wasn't like excessive. I appreciate you being transparent about its usage. (also I know this may be a small thing but I really like the little image you made at the start, its quite charming and is a breath of fresh air from the mass amounts of ai images on other mods.)
For sure. I do have mixed feelings about AI, as I think most people do. I think it can be a wonderful tool though, it just needs to be applied to the right places. Art is one area where I draw the line.

Also if you're worried about environmental effects we need to talk about the CORN. like the crop, corn. just in the US corn 20 trillion gallons of water. globally AI data centers take 260 billion. that means corn in just the US takes 80 times as much water as AI does GLOBALLY. and that might be fine if it was all being eaten but most of it isn't even going to people, only like 20% goes to people. but no one is talking about the gods 👏 damned 👏 corn👏

just standing on my own little pet personal soap for a sec lol
 

outlawvv

Members
Members
Sep 30, 2026
2
0
Yeah I do get that. I generally don't like AI usage in mods due to the effects of ai, but with how much data needs to be reviewed and finely tweaked I'd say it's understandable aslong as it wasn't like excessive. I appreciate you being transparent about its usage. (also I know this may be a small thing but I really like the little image you made at the start, its quite charming and is a breath of fresh air from the mass amounts of ai images on other mods.)
Not trying to be too harsh, but honestly you're kind of a loser. I think it's time you swallow the big pill that most things these days used AI in some capacity, and despite what tiktok says, AI is nearly as bad for the environment as you think. Going around asking a bunch of mods devs if they made their mod using AI is actually sad and pathetic dude...
 

aldarrin

Members
Members
Sep 15, 2026
8
0
AI doing crap no sane person would want to do makes sense. Thanks for the mod, love the premise!