• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

HD2Runtime v0.28.1

A Mod for Helldivers 2
HD2Runtime akl_mod_preview_image
HD2Runtime requires BingusSharedLoader 18 or later
https://ayakamods.com/mods/bingus-shared-loader.3861/


A modding runtime that maps many Helldivers 2 values into an easier and safer API for creating mods with much less manual reverse engineering and guesswork.

Join the HD2Runtime Discord
For support, development discussion, modding help, updates, and community projects


Always Give Bingus Shared Loader Higher Load Priority Than HD2Runtime




Support Development

Enjoying HD2Runtime or ModBuilder? If you'd like to support continued development, you can support me on Ko-fi




Making a Mod with HD2Runtime

HD2Runtime is installed once and shared by mods that use it.

Creating a mod

Recommended Tool:

https://github.com/SkyeShade/HD2Runtime-ModBuilder/releases

1790642443139.png

Runtime Modbuilder is a tool i made specifically to lower the barrier of entry to modding this game.

Warning:
Some features are still experimental, and a few values may not map perfectly yet.


Manual Option:

1. Download and extract HD2Runtime-ModTemplate-<version>.zip from the github release page
2. Open the extracted folder in Rider or another code editor
3. Edit hd2runtime.json
- Change the mod name
- Change the resource ID to something unique, for example:
mods/yourname/my_mod
- Set the required HD2Runtime version for the features you use
4. Edit src/addon.lua
5. Run build.cmd
6. Import the ZIP created in the build folder into Arsenal or your mod manager
7. Enable Bingus Shared Loader, HD2Runtime, and your mod, then deploy and restart the game

Very Basic example

1790594165038.png

expect is the vanilla value Runtime expects before writing. Copy it from the SDK capability metadata; don’t guess it.

This changes the Liberator Concussive fire rate from its expected vanilla value of 400 RPM to 1100 RPM.

How do I know what values I can edit?

Download the HD2Runtime SDK from the github release and look inside its capability files.

Useful files include:

PlayerWeaponAuthoringCapabilities.json -> primary and secondary weapons
SupportWeaponAuthoringCapabilities.json ->support weapons
StratagemAuthoringCapabilities.json -> stratagems and deployed entities
VehicleAuthoringCapabilities.json -> vehicles
BackpackAuthoringCapabilities.json -> backpacks
MagazineAttachmentCapabilities.json -> magazine attachments

These files tell you:

- supported object names
- editable fields
- vanilla/default values
- whether a field is writable
- whether the edit affects shared data
- whether special safety acknowledgement flags are required

The expect value should normally come from the published baseline in these files. Do not guess it.

HD2Runtime checks the expected value before writing. If the game updated, another mod changed the value, or the target no longer matches what Runtime expects, the write is rejected instead of blindly modifying memory.

Useful operations

hd2.patch(...) -> applies one guarded change.

hd2.ensure(...) -> keeps a change applied if the game later resets it.

hd2.transaction(...) -> changes several fields on the same object together.

hd2.plan(...) -> coordinates changes across multiple objects.

Logs

If your mod does not work, check:

%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\

Useful files:

BingusSharedLoader.log
HD2Runtime.log

APPLIED means Runtime successfully changed the value.

ALREADY_DESIRED means the value was already what your mod requested.

Full developer guide

See the HD2Runtime GitHub documentation for target navigation, safety flags, vehicles, backpacks, magazine attachments, plans, transactions and troubleshooting.

Github Link: https://github.com/SkyeShade/HD2Runtime



Found a bug?
Bugs are inevitable in a project as large as HD2Runtime, especially while it is still in early development.

If you find a bug or incompatibility, please reach out to me or submit an issue report on GitHub so I can investigate it and, if possible, implement a fix.



Missing feature?
If you think HD2Runtime is missing a feature or you have an idea for a new addition, feel free to reach out to me here. Please avoid opening GitHub issues for feature requests unless the request is specifically related to an existing issue.


[Disclaimers]

HD2Runtime does not support public matchmaking.

HD2Runtime is intended for private, friends only, invite only, and other controlled modded sessions where all participants have chosen to use mods.

Running HD2Runtime with gameplay modifying mods while playing with people who are not running the same mod setup may cause crashes or other unpredictable behavior for you, other players, or both.

In future versions Runtime will prevent a game running HD2Runtime from hosting or entering public matchmaking.

The goal is to keep Runtime mods from silently affecting players who did not choose to participate in a modded session, and to keep HD2Runtime focused on experimentation, custom content, and private modded gameplay rather than becoming a public-lobby advantage framework.

Private/invite-only sessions remain supported.

LLMs were used during the development of this mod.
1.3 MB
Log in or sign up to download
Uploaded by
SkyeShade
Downloads
4,052
Comments
136
Views
17,964
First release
Last update
Platform
PC 
Version
v0.28.1
Total Size
1.3 MB
Rating
5.00 star(s) 8 ratings

Uploaded by

  • 4,052
  • 17,964

Ratings

5.00 star(s) 8 ratings

More mods from SkyeShade

  • PC Buffed AR-23C Liberator Concussive

  • PC Vampiric Throwing Knives

Latest updates

  1. HD2Runtime v0.28.1 - SDK Compatibility Hotfix

    HD2Runtime v0.28.1 - Added backwards compatibility for mods authored against SDK 0.27.x when...
  2. HD2Runtime v0.28.0 - Events, Enemies, Programmable Ammo & More

    Biggest HD2Runtime update so far. 0.28.0 adds event/action scripting, projectile composition...
  3. HD2Runtime v0.27.0 - Automatic Asset Loading

    HD2Runtime v0.27.0 Added automatic asset/package loading for supported cross-package reference...

SkyeShade

Members
Members
Sep 27, 2026
61
16
running into a similar problem it seems like some combo nation of running this mod with weapon stat change mods that don't use it causes those mods to lag ?
huh alright i will take a look at that, thats a very serious problem
 

JonnySparta

Members
Members
Sep 29, 2026
4
1
Nice, its all super intuitive. I can't imagine needing a guide for using this unless there's some sneaky steps somewhere in the process.

Guys asking for a guide - just give it a try. Look around in the program... this is seriously not rocket science with a program like this.


Alas I"m hoping for something just like this but that can adjust the world / breach spawns, so that we can get some good 10+ difficulty mods made.

If you've any interesting in making a tool like that I"d be over the moon.

Still nice work on this for sure.
 

SkyeShade

Members
Members
Sep 27, 2026
61
16
Nice, its all super intuitive. I can't imagine needing a guide for using this unless there's some sneaky steps somewhere in the process.

Guys asking for a guide - just give it a try. Look around in the program... this is seriously not rocket science with a program like this.


Alas I"m hoping for something just like this but that can adjust the world / breach spawns, so that we can get some good 10+ difficulty mods made.

If you've any interesting in making a tool like that I"d be over the moon.

Still nice work on this for sure.
i think the people asking for guides was before i publicly released the modbuilder

and yes i plan on adding more things in terms of mission and enemy controls. maybe even biome stuff

at the moment im hard working on integrating a method of creating custom projectiles and custom stratagems
 

peyman3507

Members
Members
Sep 20, 2026
19
5
good day and great update. however there is a bug in the modbuilder enemy changer. every small change i want to make to any part of the charger it says that part is shared with the haed when in reality it's not. it doesnt let me. infact every other enemy has this issue. the first change you make stops other changes from happening.

"Zone health is one shared value, already edited through assault_walker · leg_left. Change it there, or reset that edit first."'

This has to be a bug or something you were meant to bypass in the lua code.
 

SkyeShade

Members
Members
Sep 27, 2026
61
16
good day and great update. however there is a bug in the modbuilder enemy changer. every small change i want to make to any part of the charger it says that part is shared with the haed when in reality it's not. it doesnt let me. infact every other enemy has this issue. the first change you make stops other changes from happening.

"Zone health is one shared value, already edited through assault_walker · leg_left. Change it there, or reset that edit first."'

This has to be a bug or something you were meant to bypass in the lua code.
thanks i will take a look at it right away. if it turns out to only be a modbuilder issue then a new update should be out in idk 30 minutes maybe
 

peyman3507

Members
Members
Sep 20, 2026
19
5
modbuilder 1.4.1 is now released. try updating and see if its fixed
issue fixed, im also gonna see if it will work in game. thankfully i have my own doc of changing every single enemy almost except illuminates so if there are bugs on terminid or automaton's you'll be informed
 

peyman3507

Members
Members
Sep 20, 2026
19
5
Build requires review: Support capability or ownership changed. Review and accept the current capability, or reset this modification.

im unable to resolve this i dont know what to do about it

edit: i restarted all of my weapon changes for now in favor of testing the enemy change