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The One Truest Flag - Buffs in a radius v1.1.2

A Mod for Helldivers 2
The One Truest Flag - Buffs in a radius akl_mod_preview_image
The One True Flag inspires Helldivers near it, encouraging them to fight harder!

Provides two different sets of buffs depending on activity! If you are actively holding the flag in your hand, you and your squad get the "Charging" buffs meant to allow you and your team to assault an enemy location. When planted in the ground, the flag gives the "Holding ground" buffs!

Charging: within 35 m of a Helldiver carrying the flag (flag-bearer included) get the following effects
  • No flinching
  • Armor rating +25
  • Map markers radar-scan (to give better info during an assault)
  • Melee damage +80%
  • Weapon ergonomics +30
  • Throw range +30% (to more easily soften up the enemy with stratagems and grenades while avoiding friendly fire)
  • Primary and sidearm reload +30%
  • Move speed +10%
  • Stamina drains 30% slower and refills 30% faster
Holding ground: within 25 m of a planted flag get the following effects
  • Democracy Protects
  • Adreno-Defibrillator's revive
  • Explosive resist 50%
  • armor rating +30
  • Ragdoll resistance
  • Impact damage −30%
  • Recoil while crouched or prone −30%
25 meters is, by the way, the radius you need to be in for the "spread democracy" flag raising objective (for scale).

The flag still has the vanilla effect of drawing increased enemy aggro

Charging and holding ground can apply at the same time with two wielders (two "charging" or two "holding ground" flags do NOT stack). Every effect stacks with the same effect on your armor (and helmet, compatible with other passives mods!)

People without the mod do not get any effects, but YOU do get an effect from THEIR flag if you have this mod

Requires: Bingus Shared Loader

Encounter any bugs? Please send me AppData\Local\CowboyBingus\Helldivers2\Logs\OneTruestFlag.log

v1.1.2: Release
16.1 KB
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Uploaded by
fooguwu
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601
Comments
25
Views
3,014
First release
Last update
Platform
PC 
Version
v1.1.2
Total Size
16.1 KB
Rating
5.00 star(s) 2 ratings

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5.00 star(s) 2 ratings

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Vhuz

Members
Members
Sep 10, 2026
97
42
Agree with all except the map marker scan, I don't see how a morale space magic boost from a flag can provide intel. Unless it gives the helldiver omniscient clairavoyance of where enemies are when wielded, a Wizard Diver? that would make sense.... it is a staff technically! :0
 
Last edited:

shadowsilv3r

Members
Members
Apr 24, 2026
3
1
when i stab the flag into a mech or vehicle, does holding ground effect also affect said mech/vehicle + others in range? or only the helldiver personnel?

also, for charging effect, does it really only work when bearer is holding the flag 'in their hand' specifically, or does it also work when holstered in their back?

also also, am wondering if charging effects gets boosted even further when bearer is 'waving' the flag (holding reload button). like, at the cost of 1 person not participating in battle due to waving said flag, the other 3 gets boosted significantly in compensation.. and for balance, what if waving the flag causes even more aggro, so it becomes a mini-game of defending the flag bearer in order to keep receiving the boosted buffs.. heh..
 

Helldiver700

Members
Members
Sep 14, 2026
19
15
Do the area buffs of the flag also apply to teamates who don't have the mod installed?
 

SciFiSamurai

Members
Members
Sep 26, 2026
11
5
It does retain the vanilla aggro effect, in addition to everything else
Could we please get a version that removes the aggro effect? or maybe binds it to the action when the helldiver waves it around in the air?
 

Shirohn

Members
Members
Sep 25, 2026
4
0
if only dev would do something like this. i love the idea that it changes when its planted or not.
 

Jvno

Members
Members
Sep 25, 2026
3
0
Are you able to do a version that works for players without the mod? id love to use this with my console buddies :)
 

fooguwu

Members
Members
Sep 16, 2026
12
7
Are you able to do a version that works for players without the mod? id love to use this with my console buddies :)
unfortunately (or in some ways fortunately) mods cannot affect players that don't have them, and that goes double for consoles. it's a technical limitation that can't be circumvented