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S.E.A.F Call-In Stratagem Replacer 0.8

A Mod for Helldivers 2
S.E.A.F Call-In Stratagem Replacer akl_mod_preview_image
SEAF Reinforcement Replacement Mod
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.

This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.

Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!

The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown
cost!

"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).

"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.

"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
1790787924278.png


Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.

This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.

I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.


Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience


If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.
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IvoryApples
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Comments
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First release
Last update
Platform
PC 
Version
0.8
Total Size
29.8 KB
Rating
5.00 star(s) 7 ratings

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  • 10,131

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5.00 star(s) 7 ratings

More mods from IvoryApples

  • PC Bastion & Maelstrom 360° Turret

Latest updates

  1. On-Ship Crash Fix

    The mod now properly hot-swaps the stratagem when the mission loads in, and removes the swap...
  2. The Triple Pelican Update

    Mod now has an option in HD2Arsenal to drop 3 SEAF pelicans instead of 1, at a higher cooldown...

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IvoryApples

Members
Members
Sep 27, 2026
30
31
any way to know which number refers to which stratagem? For the custom config file, I mean. Like "stratagem = 105".
its a bit convoluted and not readily accessible since the numbers are taken directly from the game's StratagemType IDs (149 of them),
Here's a list of accepted stratagems:
Vehicles / drop-offs: 1 DropoffTank (Bastion) · 10 DropoffCombatWalker_Autocannon (Emancipator) · 26 DropoffFrv_Supply (FRV Resupply Auto Turret) · 27 DropoffCombatWalker (Patriot) · 37 DropoffCombatWalker_PresidentReward · 50 DropoffTankStorm (Maelstrom) · 88 DropoffCombatWalker_Breacher · 91 DropoffCombatWalkerLumberer · 105 DropoffFrv (FRV) · 116 DropoffSEAFSquad · 135 DropoffFrv_Flamer (Ramming Flamethrower FRV)

Tank reloads: 47 TankReloadHE · 60 TankReloadCanister · 95 TankReloadAT

Eagle (do not use, doesn't work nicely): 3 EagleBomb · 18 EagleAirstrike · 30 EagleCAS · 35 EagleStrafe · 38 EagleAirstrikeSmoke · 49 EagleRearm · 65 EagleClusterbombs · 103 CarpetBomb · 126 EagleAirstrikeGas · 133 EagleAirstrikeNapalm · 140 EagleRocket · 146 EagleMissile

Orbital: 4 OrbitalGatlingBarrage · 5 OrbitalIlluminationFlare · 21 OrbitalWalkingBarrage · 34 OrbitalStun · 41 OrbitalGas · 58 OrbitalRailcannon · 62 OrbitalWalkingBarrageSmoke · 74 OrbitalSmoke · 83 OrbitalShot · 106 OrbitalNapalmBarrage · 107 OrbitalLaser · 118 OrbitalShell · 125 OrbitalBarrage · 136 OrbitalStrike · 123 CallInDestroyer

Support weapons (Unstable, don't recommend): 6 LaserGuidedMissileLauncher · 13 LightMachinegun · 15 LATOneshot_Booster · 16 ExpendableMassiveRocketLauncher · 25 AutomaticCannon · 32 Heavy_Mg · 39 ExpendableNapalmLauncher · 45 PlasmaBlaster · 51 Melee_Chainsaw_Greatsword · 54 Air_Burst_Rocket_Launcher · 56 Railgun · 61 Chem_Gun · 63 LaserCannon · 68 ArcThrower · 75 FafMissileLauncher · 80 GrenadeLauncher · 81 Energy_Weapon_Shark · 82 Machinegun_PresidentReward · 86 RemoteExplosives · 87 heavy_flamethrower · 89 MiniMissile · 92 Machinegun · 96 BallisticShield · 97 FafMissileLauncherHelghast · 99 Expendable_Machinegun · 100 Melee_Sledge_Hammer · 110 Minigun · 112 Flamethrower · 113 harpoon_gun · 114 Melee_Flag · 127 BeltFedGrenadeLauncher · 130 Recoilless · 131 GrenadeLauncherTactical · 141 Sniper · 147 LATOneshot · 149 LaserPulseCannon

Backpacks / drones (Unstable, don't recommend): 2 Drone_Stun · 20 MedicBackpack_PresidentReward · 24 DisplacementBackpack · 29 DarkFluidBackpack · 43 EnergyShieldBackpack · 55 HoverpackBackpack · 57 Drone_FLAMETHROWER · 67 DirectionalEnergyShield · 73 DroneMG · 101 AmmoBackpack · 115 Drone_Laser_Rifle · 120 HellbombBackpack · 134 JumppackBackpack · 142 Drone_GASPROJECTOR · 143 JumppackBackpack_PresidentReward

Sentries / emplacements / mines: 8 TurretFlamethrower · 9 TurretMannedAntiTank · 12 MineDeployer_AntiTank · 22 EnergyShield · 23 TurretLaserCannon · 33 AmmoRack · 44 TurretMortar_Staticfield · 46 MineDeployer_GasMines · 52 TurretMortar_Gas · 53 TurretRocket · 59 Cover_Grenade_Launcher · 66 TurretMachinegun · 69 TurretRocket_PresidentReward · 77 HealthPackRack · 90 HealthPackRack_PresidentReward · 104 TurretTesla · 109 AmmoRack_PresidentReward · 117 TurretMortar · 119 MineDeployer · 121 TurretMachinegunGPMG · 137 TurretAutocannon · 139 MineDeployer_IncendiaryMines · 144 TurretManned

Is it possible to compose the unit by yourself? i really wanted to get rid of those mg gunners if it possible
there are 3 presets you can choose from in the mod options that change the units that it carries in. I may be able to make it fully customizable, but I'm not sure how I'd implement an easy to use platoon editor.


Is it possible to have them follow me from the start without being told to follow me?
by default... no, I may be able to hijack whatever command the game sends to let AI troops know to follow you when they spawn in though. Stay tuned


Does the SEAF hard cap include those who died or despawned?
Despawned/Died SEAF do not count to the cap, feel free to call in replacements whenever they die.
 
Last edited:

333larpsbp

Members
Members
Sep 26, 2026
4
0
Having this mod active causes crashes when looking at some war bonds. I have zero clue if its cause of a mod conflict or something.
 

AbraTheCadabra

Members
Members
Sep 25, 2026
9
1
Anyway you could make a mod that lets us use the SEAF artillery as a stratagem and it just randomly cycles through each available round?
 

Markcross

Members
Members
Sep 24, 2026
17
5
i hope the icon in game for the FRV will be change to a Renforcement Icon but Bule for this Stratagem ;3. to make it more fit to this mod.
 

ogrnope

Members
Members
Sep 25, 2026
4
1
love the mod! can you please add option only to choose the vehicles? the flags to check for backpacks sometimes do not allow them to function properly
 

Shadowmaster01234

Members
Members
Sep 30, 2026
2
2
Having this mod active causes crashes when looking at some war bonds. I have zero clue if its cause of a mod conflict or something.
Its because of the Frv model. When you have this mod installed the "Display" model is replaced and unstable. If there's a fix the mod author will possibly be already looking into it.
 

IvoryApples

Members
Members
Sep 27, 2026
30
31
Hey I notice if I deploy in many SEAF soldiers, and I start shooting, I can't hear some weapons like the AMR, I just don't hear a gunshot.

is this something you can replicate? or is this something wrong on my end.
Sounds like a common audio bug with their engine, happens when many audio sources are playing at the same time. Not really something I can fix
Having this mod active causes crashes when looking at some war bonds. I have zero clue if its cause of a mod conflict or something.
Its because of the Frv model. When you have this mod installed the "Display" model is replaced and unstable. If there's a fix the mod author will possibly be already looking into it.
Oh boy, I totally forgot some of the warbonds display the FRV. I'll bet this happens when looking at the FRV skins too.
Right now I'm using a simple approach which is just always replacing the asset, I'll see if I can do it properly and only replace when youre about to go into a mission, and then reverting when youre done.

love the mod! can you please add option only to choose the vehicles? the flags to check for backpacks sometimes do not allow them to function properly
The other options are mostly experimental.. the vehicles are most compatible since they already call down pelicans, but I know for sure that emplacements work just as well. I'll get rid of the backpacks and just replace the available options with only vehicles/emplacements.

Anyway you could make a mod that lets us use the SEAF artillery as a stratagem and it just randomly cycles through each available round?
Not sure, depends on how deep the code lies embedded into the game. Since it comes from an actual seaf artillery stratagem, I may be tied as to when I can grant it. Most I could potentially do is attach the projectile onto the DSS OPS for example.
 

IvoryApples

Members
Members
Sep 27, 2026
30
31
So finicky what mods this works with. Crashing my game in multiplayer
If possible, could you please send some log files in my DMs?
These logs files: "SeafDrop.log", "BingusSharedLoader.log" in %LocalAppdata%\CowboyBingus\Helldivers2\Logs
Additionally, if possible: The newest crash dump (.dmp) from %APPDATA%\Arrowhead\Helldivers2\dumps\.
Fair warning, the .dmp file does contain your desktop name, hardware & OS info, and pseudonymous client IDs that are assumably tied to your account. Sometimes it can contain your windows username (users/name), and a steam ID. If you don't feel comfortable sending that to me, don't. Although it would make finding the crash reason 100x easier for me, as the .dmp file actually contains what caused the game to crash.
 

Vandi

Members
Members
Oct 1, 2026
4
0
Hey, awesome mod!! I see other people made like smarter turrets and guardogs and such... is it possible for you to make smarter SEAF? Like, make it so they stop killing each other and being overall more accurate / smarter?