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Melee Restored 2026-09-30

A Mod for Helldivers 2
Melee Restored akl_mod_preview_image
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All melee weapons get heavy armor penetration. All melee durable damage has been increased to match standard damage. All weapons have 15% more reach, except the One True Flag and Stun Lance which have 10%. This is to bring melee behavior in line with other third person games with melee. From a third person perspective, if the hitbox perfectly matches the length of the weapon, it looks and feels too short (see screenshots). You will no longer stagger while a melee weapon is in your hand. You can still be flinched, but not so hard that it will interrupt your ability to swing your weapon. The Breaching Hammer and Machete hit 20% harder to allow taking the legs off of devestators when combined with Peak Physique. The Defoliation Tool reaches anti-tank I and full demolition force faster. Requires Bingus Shared Loader.


Version 2.6: Improved performance. Increased breaching hammer explosive charge demo force from 30 to 40 (you can destroy bugholes from the outside without dying now)
Version 2.3: Release
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Uploaded by
fooguwu
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653
Comments
16
Views
2,499
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Platform
PC 
Version
2026-09-30
Total Size
14.4 KB
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DemolitionistMan

Members
Members
Sep 30, 2026
5
0
May I suggest buffing base melee as well? I am thinking of 150 base damage with the same durable damage, alongside AP3

Just so it's reliable enough for one-to-two-hit killing the smallest chaff without having to aim for heads
 

cinder215

Members
Members
Oct 1, 2026
1
0
Hi! I’ve been studying your Melee Restored mod. I used AI to make a personal mod that speeds up melee animations and removes their stamina cost, but there’s still a noticeable delay before the next attack can start. The chainsaw weapon and CQC-42 Machete feel especially sluggish.

I’m trying to make repeated clicks produce fast, continuous swings. The AI hasn’t been able to solve it. Is that delay controlled by the animation’s recovery phase, a state-machine transition, or a separate attack cooldown?

Specifically, do you know how I could make the Machete attack as quickly and smoothly as the CQC-2 Ceremonial Saber? Changing the displayed attack-speed value from 0.5 to 1.28 didn’t seem to change the actual interval between swings. Any pointers to the relevant resource or field would be greatly appreciated.

Thanks for your work on Melee Restored!
 

Kai556

Members
Members
Sep 27, 2026
9
0
Wonder, does this damage increases also stack with the melee armor passives? I guess it would be hard to tell, but either way the mod makes melee so much more viable it's awesome!
 

fooguwu

Members
Members
Sep 16, 2026
12
7
Wonder, does this damage increases also stack with the melee armor passives? I guess it would be hard to tell, but either way the mod makes melee so much more viable it's awesome!
Yes, in fact it's balanced specifically to benefit from peak physique at least with the heaviest hitting weapons. The machete and the hammer with a peak physique armor can take the legs off of a devastator in 1 hit
 

Popoposeer

Members
Members
Sep 12, 2026
41
11
I use Watchdog to check this mod, and it said it caused 450 ms/s on ship.

maybe need a look?