The Ministry of Technology as been modifying current support weapon for helldiver to make sure current state of weapon is steady and working as intented
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Version 0.1.3 / ARC Thrower + K-9 (The Great Duo)
1. Charge time (Lowered)
- Min. Charge time from 0.7s -> 0.1s
- Max. Charge time from 1.4s -> 0.6s
2. Durable Damage (Increase)
- From 250 -> 350
3. Arc Spread Change (Balance)
- Arc Range From 55m -> 60m
- Arc Distance spread from 40m -> 10m (to make sure no helldivers easily getting killed by accident)
- Arc angle Spread From 60 -> 360 (Now every 10m surrounding it will trigger chain)
- Arc Chain From 1 -> 2
- Arc Split From 1 -> 3
4. Arc Thrower Hellpod Changes
- Now Include with Arc K-9
- K-9 Spread changed to 10m and Arc angle changed to 360
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Version 0.1.2 (REBALANCED)
1. Damage/Durable now increase
- from 250 → 350 / 100 → 250
- Despite multiplier changed to balance the base damage, it still can't keep up to clear some heavy units (require multiple shots) and normal units (require multiple shots)
2. Arc Range is now lowered
- From 70 → 60
3. Arc lightning Spread increase
- Arc angle spread for base game is small considering the hordes of specific patrol are not crowded sometimes making it hard to chain the attack, a better angle spread will make the chain easier
- From 60 → 90
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Version 0.1.1 (Update)
Revert back Damage/Durable to current base game damage (multiplier from MAX charge already high)
Arc Range
55 → 70
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Version 0.1.0
Charge level 2
Base 1.1 → 1.5
Charge level 3
1.2 → 2
Minimum charge time
0.7 → 0.5
Maximum charge Base
1.4 → 1
D̶a̶m̶a̶g̶e̶/D̶u̶r̶a̶b̶l̶e̶
2̶5̶0̶ → 4̶0̶0̶ / 1̶0̶0̶ → 2̶0̶0̶
Split Arc
Base 1 → 3
Required : HD2runtime and Bingus Loader 15+ and newer
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Version 0.1.3 / ARC Thrower + K-9 (The Great Duo)
1. Charge time (Lowered)
- Min. Charge time from 0.7s -> 0.1s
- Max. Charge time from 1.4s -> 0.6s
2. Durable Damage (Increase)
- From 250 -> 350
3. Arc Spread Change (Balance)
- Arc Range From 55m -> 60m
- Arc Distance spread from 40m -> 10m (to make sure no helldivers easily getting killed by accident)
- Arc angle Spread From 60 -> 360 (Now every 10m surrounding it will trigger chain)
- Arc Chain From 1 -> 2
- Arc Split From 1 -> 3
4. Arc Thrower Hellpod Changes
- Now Include with Arc K-9
- K-9 Spread changed to 10m and Arc angle changed to 360
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Version 0.1.2 (REBALANCED)
1. Damage/Durable now increase
- from 250 → 350 / 100 → 250
- Despite multiplier changed to balance the base damage, it still can't keep up to clear some heavy units (require multiple shots) and normal units (require multiple shots)
2. Arc Range is now lowered
- From 70 → 60
3. Arc lightning Spread increase
- Arc angle spread for base game is small considering the hordes of specific patrol are not crowded sometimes making it hard to chain the attack, a better angle spread will make the chain easier
- From 60 → 90
============================================================================
Version 0.1.1 (Update)
Revert back Damage/Durable to current base game damage (multiplier from MAX charge already high)
Arc Range
55 → 70
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Version 0.1.0
Charge level 2
Base 1.1 → 1.5
Charge level 3
1.2 → 2
Minimum charge time
0.7 → 0.5
Maximum charge Base
1.4 → 1
D̶a̶m̶a̶g̶e̶/D̶u̶r̶a̶b̶l̶e̶
2̶5̶0̶ → 4̶0̶0̶ / 1̶0̶0̶ → 2̶0̶0̶
Split Arc
Base 1 → 3
Required : HD2runtime and Bingus Loader 15+ and newer