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Anti-Material Rifle AP5 Rework v1.3

A Mod for Helldivers 2
Anti-Material Rifle AP5 Rework akl_mod_preview_image
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    Screenshot 2026-09-24 161302.png
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donate to me on kofi below! helps me a ton with these mods but only do it if you think what i offer is worth it!
https://ko-fi.com/gfsggql

thankyou BONH_Akyla for extensive testing on multiple factions and for the screenshots showing it in action. ^
Join the discord to access my more experimental mods: https://discord.gg/B2uCAAk67e

Requires Bingus's Shared Loader

2 versions of this mod are available

APW-1-OVERWATCH version:
it outputs 900 damage at 200rpm with 7 magazines (4 round capacity per mag) and ap5 to boot.

APW-1-Anti-Tank-3-mags:
it now has 3 max magazines and ap5
26.3 KB
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Uploaded by
gfsggq124
Downloads
1,065
Comments
95
Views
9,463
First release
Last update
Platform
PC 
Version
v1.3
Rating
5.00 star(s) 7 ratings

Uploaded by

  • 1,065
  • 9,463

Ratings

5.00 star(s) 7 ratings

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Latest updates

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    fixed for real this time
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gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
253
110
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

Juliobrine

Members
Members
Sep 15, 2026
11
6
it's a bit costly on performance and it's not updated to the latest BSL... which is why I'm still using Bingus V17, this mod is a must have
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
253
110
it's a bit costly on performance and it's not updated to the latest BSL... which is why I'm still using Bingus V17, this mod is a must have
i really appreciate it! i sort of have my hands tied with other things but i do understand how alot of people like this mod so its effectively on my "must-update" list.
 

nomu1116

Members
Members
Sep 13, 2026
13
1
Using Overwatch version, I feel like it doesn't get damage buff applied properly sometimes. Two headshot to kill titan when applied correctly but time to time it take eight bullets. Also please look into some optimization as well, while monitoring with Watchdogs mod, it costs up to 400ms/s

Edit: I just saw other replies saying the same thing. I just wanted the issue to be known and that you are aware. Thank you for the mod and will look forward for an update
 

Juliobrine

Members
Members
Sep 15, 2026
11
6
Just tested it again in the latest bingus (V18), it worked initially, but subsequent game restarts and it stopped working completely. Can't wait for you to update it to the latest bingus.

side note: I'm using the Overwatch variant and it is PEAK. I don't have to rely on my secondary pocket missile to kill big game. This opens up loadout possibilities.

I would be okay with a total magazine nerf, -1 or -2 mag won't hurt it that much given the amount of firepower
 
Last edited:

Forms of fear

Members
Members
Sep 13, 2026
7
0
For some reason this does not work for me anymore, i even purged everything and nothing

Edit : ok i found the issue, it's related to ammo type mod.
 
Last edited:

Rambo034

Members
Members
Sep 30, 2026
3
0
Best AMR or ATR mod ever but I'm running into a speed bump where the first time I loaded in with it all it did was lower the mag count to 4 otherwise it was still the AMR then I relaunched it and suddenly its 1 tapping war striders hulks and gunships and taking down factory striders then I booted it up again today and suddenly its back to barlly doing anything

what do?

Edit: never mind all I had to do was turn the mod off launch then close the game and turn it back on its working now
 
Last edited:

Forms of fear

Members
Members
Sep 13, 2026
7
0
Hello, everytime i try to use this with the ammo type mod, it breaks this one,
Anyway to bypass that ?
 

wertyuki

Members
Members
Sep 20, 2026
5
0
It doesn't work, it only affects the ammo. Later friends, don't waste your time.
 

wertyuki

Members
Members
Sep 20, 2026
5
0
it does work, there are incompatibilites please check the log in %appdata%
First of all, thanks for your mod.I really, really like it
WORKING - apw1_projectile not found in table copy 0x71D3FFC8; retrying while APW-1 data loads
revision = apw1overwatch-1.0.3+data649
phase = searching
status = apw1_projectile not found in table copy 0x71D3FFC8; retrying while APW-1 data loads
frame = 159139
scan rounds = 31
table copies = 11
records patched = 0
rejected = 0
APW-1 Anti-Materiel Rifle profiles = 0 of 1 found; 11 missing
Damage profiles = 0 verified at AP5 and 900/900 damage
Fire rate profiles = 2 verified at 200 RPM
Projectile weapon tables = 56
Magazine profiles = 1 verified at 4 rounds, 3 starting / 7 maximum
Magazine component tables = 10
scan stage = 1 (17252 regions, 5791.3 MB read)
fast search = yes
record size = 76
offset type = 0
offset damage = 4
offset armour = 12
offset force = 28

日志:C:\Users\wertyuki\AppData\Local/CowboyBingus/Helldivers2/APW1Overwatch/APW1Overwatch.log
The plugin can scan normally and successfully identify the magazine and rate-of-fire memory of the APW1, but it can't find apw1_projectile (the bullet body), which means it's impossible to assemble the full configuration of the APW1 weapon,records patched = 0, and nothing has changed.
This is AI's response, but in reality, the experience is that the damage hasn't changed.