A/MG-43 Machine Gun Sentry
Deployed Time : From 150s → 320 (increase)
Cooldown : From 90 → 75 (lower CD)
Ammo Capacity : From 175 → 325 (increase)
Fire Rate : From 630 → 750 (Slightly Faster)
A/G-16 Gatling Sentry
Cooldown : From 150 → 100 (Lower CD)
Deployed time : From 150 → 320 (increase)
Ammo Capacity : From 500 → 1000 (increase)
Fire rate : From 1600 → 1400 (decrease)
A/AC-8 Autocannon Sentry
Cooldown : from 150 → 120 (Lower CD)
Deployed time : from 150 → 240 (slightly longer)
Ammo Capacity : from 24 → 48 (increase)
A/M-12 Mortar Sentry
Cooldown : from 180 → 160 (lower CD)
Damage(projectile) : from 20 → 50 (Standard/Durable)
Explosion inner radius : from 3 → 5
Explosion outer radius : from 9 → 11
Explosion shockwave radius : from 13 → 15
Explosion AP : from 3 → 4
A/MLS-4X Rocket Sentry
Cooldown : 150 → 120 (lower cd)
Ammo Capacity : 16 → 32 (double)
Explosion AP : from 3 → 4 (direct only)
A/ARC-3 Tesla Tower (need some love)
Cooldown : from 120 → 90
Deployed time : from 150s → 400s
Ammo capacity : from 400 → 800
Arc Spread : from 1 → 3 (i like dangerous arc)
Arc Chain length : from 2 → 5
Arc maximum split : from 2 → 5
A/M-23 EMS Mortar Sentry
Cooldown : from 180 → 150
Deployed time : from 180 → 320
Explosion inner radius : from 1 → 3
Explosion outer radius : from 2 → 5
Explosion shockwave radius : from 3 → 6
A/LAS-98 Laser Sentry
Cooldown : from 150 → 120
Deployed time : from 180 → 320
Overheat : from 250 → 500 (easily overheat when there too many enemy of freedom)
Beam length : from 200 → 250
A/FLAM-40 Flame Sentry
Cooldown : from 100 → 80
Deployed time : from 150 → 200
E/MG-101 HMG Emplacement
Cooldown : from 180 → 120
Ammo Capacity : from 300 → 600
Fire rate : from 600 → 750
AP : from 4/4/4/0 → 5/5/5/0
Mods required: Bingus Shared Loader v18 and HD2runtime
Deployed Time : From 150s → 320 (increase)
Cooldown : From 90 → 75 (lower CD)
Ammo Capacity : From 175 → 325 (increase)
Fire Rate : From 630 → 750 (Slightly Faster)
A/G-16 Gatling Sentry
Cooldown : From 150 → 100 (Lower CD)
Deployed time : From 150 → 320 (increase)
Ammo Capacity : From 500 → 1000 (increase)
Fire rate : From 1600 → 1400 (decrease)
A/AC-8 Autocannon Sentry
Cooldown : from 150 → 120 (Lower CD)
Deployed time : from 150 → 240 (slightly longer)
Ammo Capacity : from 24 → 48 (increase)
A/M-12 Mortar Sentry
Cooldown : from 180 → 160 (lower CD)
Damage(projectile) : from 20 → 50 (Standard/Durable)
Explosion inner radius : from 3 → 5
Explosion outer radius : from 9 → 11
Explosion shockwave radius : from 13 → 15
Explosion AP : from 3 → 4
A/MLS-4X Rocket Sentry
Cooldown : 150 → 120 (lower cd)
Ammo Capacity : 16 → 32 (double)
Explosion AP : from 3 → 4 (direct only)
A/ARC-3 Tesla Tower (need some love)
Cooldown : from 120 → 90
Deployed time : from 150s → 400s
Ammo capacity : from 400 → 800
Arc Spread : from 1 → 3 (i like dangerous arc)
Arc Chain length : from 2 → 5
Arc maximum split : from 2 → 5
A/M-23 EMS Mortar Sentry
Cooldown : from 180 → 150
Deployed time : from 180 → 320
Explosion inner radius : from 1 → 3
Explosion outer radius : from 2 → 5
Explosion shockwave radius : from 3 → 6
A/LAS-98 Laser Sentry
Cooldown : from 150 → 120
Deployed time : from 180 → 320
Overheat : from 250 → 500 (easily overheat when there too many enemy of freedom)
Beam length : from 200 → 250
A/FLAM-40 Flame Sentry
Cooldown : from 100 → 80
Deployed time : from 150 → 200
E/MG-101 HMG Emplacement
Cooldown : from 180 → 120
Ammo Capacity : from 300 → 600
Fire rate : from 600 → 750
AP : from 4/4/4/0 → 5/5/5/0
Mods required: Bingus Shared Loader v18 and HD2runtime